Things I still plan to review

This list is actually getting longer instead of shorter because I constantly forget that I wanted to write reviews for these. Hopefully I get around to do them someday not too far in the future. And if you want to, you can bug me about them still being late. That usually motivates me quite a lot. ;)

  • A Princess of Mars
  • Atlantis: The Second Age
  • Barbarians of Lemuria
  • Conan (Comic)
  • Dark Sun Campaign Setting
  • Death Frost Doom
  • Demon’s Souls
  • Gargoyles
  • Heavenly Sword
  • Hellboy
  • Knights of the Old Republic (Comic)
  • Metal Gear Solid
  • Mirror’s Edge
  • No Salvation for Witches
  • Pitch Black
  • Primeval Thule
  • Red Tide
  • Riddick
  • Seirei no Moribito
  • The Savage Frontier
  • The Witcher 2
  • Thief: The Dark Project
  • Trawn Trilogy

This looks even worse that I thought. oO

Voting for Gemmell Awards has opened (last week)

With all the feather ruffling about the Hugo Awards and the mud slinging and bitch slapping about what the awards should stand for, I mentioned at Black Gate that the people who want space adventure books over socially thoughtful science fiction could simply make their own award without getting into indignified fights with the Hugo people. For example there have been the Gemmell Legend, Morningstar, and Ravenheart Awards for heroic fantasy for a few years, which to my knowledge have been very well received by fans of this type of fantasy.

And as someone has pointed out to me, the voting phase for this years Gemmell awards has just opened. You can just go here and vote for the works you enjoyed the most. Unfortunately, I have to admit that I haven’t read any of those on the lists, as I don’t really read a lot and most of it are old classics.

Though I am currently reading Blood of Elves, which I didn’t know got the first Legend award in 2009. (Even though the Polish version had been released 15 years earlier, but whatever. It’s a really cool book.)

Book Review: Death Angel’s Shadow

I think I first read about Karl Wagners Kane a few months ago at Black Gate, and I thought it sounded very interesting. Stories of a true anti-hero whom many consider to be a monster, who is both a great swordsmen and very powerful sorcerer, yet still a character of great depths and deep reflection. I’ve read the story Undertow in The Sword & Sorcery Anthology and while not great, ot really made me want to read more of Kane.

Death Angel's Shadow
Death Angel’s Shadow

So I picked up Death Angel’s Shadow, which is the first collection of Kane stories I am aware of, but that doesn’t have to mean that these are also the first written ones, and I believe they actually are not. So who is this Kane? He is a very muscular and skilled swordsmen, but that is where the similarities with Conan already end. Both Kane and Wagners writing are a very different story from Howards classic barbarian hero and his countless imitations.

Kane was not a man easily mistaken for another. His red hair and fair complexion, his powerful bearlike frame set him apart from the native Chrosanthians in a region where racial features leaned to dark hair and lean wiriness. And his rather coarse features and huge sinewed hands did not make him too exceptional from the mercenaries displaced from the cold lands far to the south. It was his eyes that banded him as an outsider. No man looked into Kane’s eyes and forgott them. Cold blue eyes in which lurked the wild gleam of insanity, hellish fires of crazed destruction and bloodshed. The look of death. Eyes of a born killer.

Kane is an immortal who has traveled the Earth for countless centuries, cursed by ancient gods to never find any peace in death. He is a great warrior, but also a very powerful sorcerer and through the centuries has ruled over many different lands and made his name known throughout most of the world as a tyrant, conqueror, and bandit. He is a man who is feared, and expects to be feared, and has no illusions or guilt about the death and attrocities he brought upon the world. Yet what we see of Kane, at least in this book, is not a mindless raging killer, but a man of many different aspects. Continue reading “Book Review: Death Angel’s Shadow”

Books I have not read yet

But plan to do so in the near future:

  • The Witcher Saga by Andrzej Sapkowski. I am actually already two chapters into Blood of Elves, but for some reason haven’t really been any books these last couple of weeks.
  • Bloodstone by Karl Wagner.
  • The Tombs of Atuan by Ursula Le Guin.
  • The Saga of King Kull by Robert Howard.
  • The Gods of Mars by Edgar Burroughs.
  • Metro 2033 by Dmitry Glukhovsky.
  • Elric of Melniboné by Michael Moorcock.
  • The Dinosaur Lords by Victor Milan (when it’s out in July), because it has a knight on a dinosaur on the cover!
  • Imaro by Charles Saunders.

We are not using the Z-Word!

A few weeks ago I wrote a post about the concept of Evil in my Ancient Lands setting. It got me thinking about how a story or series of stories can be given its own distinctive character by deciding what words and concepts don’t exist in their worlds. Even longer back, I also remember reading an article about a writer saying he doesn’t use the word “damn” in his story because in that world there is no damnation that could await people. And it does not make sense in a Legend of Zelda game when a character says “Gee, it sure is boring around here”, because “Gee” is Jesus. Selectively not using word is probably something that readers are very unlikely to actively notice unless they are specifically looking out for it. But I think a great number of readers will at least sense it unconscously. So I’ve been thinking some more on other words I don’t want to use in my writing.

"Why not?" "Because it's ridiculous!"
“Why not?”
“Because it’s ridiculous!”

Zombie: The original Z-word. In the world I am using there are the corpses of the dead which get animated by magic and wander around attacking the living. But these are not created by some kind of plague or being altered by a wizard, but are possessed by evil hostile spirits. They can be mostly intact or nothing more than skeletons or anything in between. While not terribly smart or displaying any real motivations, they still think. They are still very much like zombies, but they are also quite different from the common movie-zombie. Also, a zombie is something the readers know and are familiar with, and within the world of the story the walking dead are so rare that almost no character will ever have encountered them. If I call them zombies, the readers will think the protagonist thinks of them as zombies and therefore assume these are not really anything to worry about for an experienced hero. If the protagonist is surprised and does not quite know what he’s dealing with, then the reader should feel the same and that just won’t happen if they are described as zombies.

Hell, hellish: Something can not look hellish, like Hell, or like from hell if there is no place called Hell and the people in the stories have no concept of such a place.

Ghost: Still not entirely certain about this, but I think I want to avoid using the word ghost. Those are those white glowing souls of the dead with unfinished business they have to complete before they can depart. In a world that is highly animistic, the default world for an incorporeal being would be “spirit”. In case the spirit is actually a dead person, I prefer the words Shade or Wraith. Like the zombies, it keeps readers a bit uncertain what exactly it is.

Soul: Like Evil, the word soul comes with a lot of preconcieved bagage. If the life energy of a person is not immortal and going to remain what it is in some form of afterlife, the term soul seems misleading to me.

Sin: Another word that really works only in a christian context. The best analogue in an animistic world would be taboo.

Wizard: I never use the term wizard. It always reminds me too much of scholars with libraries of arcane tomes and magic wands. Since that’s not in any way similar to what these people are in my stories, I always call them sorcerers or witches or something like that.

Fire!: This is admitedly pendantery. But arrows and catapults are not fired.

(And yes, I know. I need to find some other names for Ghost Paint and Soul Stones.)

Magic items in fantasy fiction

Long before I even started to consider serious fiction writing, I’ve been running roleplaying games for years. And in many games, things like magic swords, magic boots, and flying carpets are a pretty big deal. And when you look at many classic “proto-fantasy” stories and the Lord of the Rings, magic items are everywhere. Every halfway decent god or hero had two or three magic items he acquired over his many adventures by stealing them from villains he defeated.

I am not terribly well read in contemporary fantasy books, but it seems to me that magic items are almost absent these days. And in the Sword & Sorcery of Howard and Leiber they appear to be almost nonexistent. (Moorcock being an exception here, with a prominent magic sword being almost a character in its own right.)

Like monsters, I like magic items, as unfashionable they may be right now. But unlike monsters, I don’t really see how I would include magic items in my stories. It’s not that I can’t get magic items to fit into the world, but that with all my characters and villains, I just don’t see any actual use for them. A normal sword, a normal armor is good enough; as is a normal rope with a grappling hook and you can sneak around just fine without boots of sneakiness or an obscuring cloak.

The one point where I really do like “magic items” is when it comes to alchemy. Potions, poisons, smoke bombs and the like are wonderful stuff. These are quite different from regular magic items in two ways: They can be made by craftsmen and may only be borderline magical, and they are also used up once you use them. After that, you need to get new ones if you want to use them again. Which, again, isn’t that particularly difficult as they are relatively easy to make.

But I think it’s not primarily the “mundanity” of potions and bombs that makes them so much more interesting to me, but rather that they actively do something in a noticable way that makes a lot of difference. Take our default example for half of all fantasy discussions: Frodo Baggins. Frodo has a lot of magic items. A magic sword, magic armor, a magic cloak, a magic light, and of course a magic ring. The armors special ability comes into play only once in the entire story, when Frodo gets hit by a troll. But everything Frodo did was “not die”. His sword is a magic sword, but its most interesting ability is not that it’s super durable, super sharp, and super harmful to monsters or anything like that, but that it glows when orcs are nearby. That this magic item of orc detection is shaped like a sword is really just coincidence that doesn’t actually affect its usefulness. The one time Frodo uses his magic stuff actively is his light. And this is not the item that makes him fight harder, survive longer, and hide better, but the one item that he turns on and aims at an enemy. It’s a much more interesting weapon than his sword really.

And that’s what I like about alchemical items. Any time a character uses one, you really see something dramatic happen. In a story, you probably wouldn’t mention a character taking a sip from a magic potion to heal some bruises and small cuts. Healing potions are for when the character would die without it. Smoke bombs, flash powder, liguid fire, and metal eating acid are things that really change the situation a lot. A potion that protects against fire or cold allows a character to survive in otherwise deadly conditions. They don’t just improve the odds, they enable the character to do completely new things he couldn’t normally do.

Those few ideas I have for genuinely enchanted items go into a similar direction. A magic lantern that shows the way to a magically hidden place for example, or a magic gem that glows in the dark. These are also items that you turn on when you need them to do their thing, but don’t keep running the whole time. I think making a magic item being active makes it a lot more interesting than the item just being sligtly better manufactured than mundane gear.