Movie Review: Interstellar

309274ill01a_Names_WI’m a huge fan of Nolan movies and beside Inception my top list of favorite movies of all time consists of Blade Runner, Ghost in the Shell, and The Empire Strikes Back. Yet somehow I had not seen Interstellar until now, even though it was a foregone conclusion that I would love it. Even with just knowing that it’s a Nolan movie about space and wormholes. Once I heard that much last year, I didn’t watch any trailers or read any preview articles about it, knowing that I would eventually see it, almost certainly love it, and love it all the more the less I knew about it in advance. But somehow I never watched it when it was released or got it on DVD when it came out until now. It was actually just me wondering out of the blue how the music for the movie would be and looking it up it sounded really quite amazing. This had me think about a technical question on how it was done and suddenly I found myself being only 80% blind to the content of the movie instead of 95% as I had been before. That convinced me that I had to actually watch it and to watch it very soon! Which I did yesterday.

And I should have watched it last week! It would have been so much better going into the movie completely blind, not even knowing what the story is about. Not knowing about the setting, not knowing about the underlying conflict, not knowing about the goal. Many people consider Nolan movies to be confusing, but I personally think the one way in which they could be better would be being less predictable. And even just knowing a few basic things about the plot lead to me not really being surprised by the story of Interstellar. So in this review I will not be talking about the story at all but instead about why I think you should really see this movie. If this kind of movie is for you. Of course there is so much to talk about in this movie and I think I will do another post in a near future where I will totally nerd out about all the things I’ve seen and discovered.

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But for now I’ll try to keep it strictly to the merrits of the movie aside from the plot. To outline the story just in very broad strokes, it takes place in a future where the world is in terrible shape and the hope for the future of huminity lies in the exploration of distant planets in space. However, the physics involved that allow humans to reach other planets do extremely strange things to our perception of time and space, which results in a very weird and bizare experience for the astronauts. A lot of talk about the movie has been about how much actual hard physics and space technology is in the movie and how much more accurate it is than any other movies that have been made before. And that is true. But Interstellar is not a hard science-fiction movie! This is a really funky movie. Much more than Dark Knight movies and even Inception, this movie is all classic, oldschool Nolan mindfuck. Or, as I would rather think about it, classic Nolan cerebral lovemaking. Nolan’s movies are often considered to be postmodernist or existentialist, and Interstellar certainly is weird. But there is absolutely nothing humorous, ironic, or mocking about it. It’s not a crazy fun ride or a space adventure or anything like that. This is a seriously heavy philosophical and emotional movie. One might even be temped to call it spiritual, but that term probably would create the wrong impression. It is in fact one of the defining aspect of Existentialism that it sits firmly on the blurry part of the border between philosophy and spirituality. It is concerned with issues that are traditionally considered religious while at the same time rejecting the concepts of the supernatural or the divine. All of Nolan’s movies touch on this spehere, but Interstellar dives into it much deeper than ever before.

And I think this is the main factor that will determine if this movie is for you or not, and how much you’ll enjoy it. The Batman movies are somewhat unusual superhero movies, but they are still superhero movies. Inception left many people confused about the plot, but it still entertains as a popcorn action movie. Interstellar just won’t do that. It doesn’t really have any action scenes and a narrative that is pretty simple. (While it’s very deep, it’s not complex.) And it’s almost three hours in length. Almost everyone is used to movies that run 120 minutes, but adding 45 more minutes to that makes a big difference. And since it isn’t packed to the brim with plot development, it also is pretty slow paced. Oh, and yeah: It’s also very bleak. It’s not a violent movie or an agonizing movie, but it’s dark. I’ve been thinking about elaborating on this a lot, but everything I come up with feels like it would give away too much. I think a comparison with Blade Runner and Ghost in the Shell is really quite appropriate here. If you can get something out of these kinds of movies, I think you’ll also enjoy Interstellar.

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Stumbling around in Morrowind

I first played Morrowind right back when it was first released in 2002. But I didn’t get very far as I was just too confused about what I was expected to do and how to figure out how the many aspects of the game work. A few years later I gave it another try but after 20 hours or so I gave up on it once more. Many, many years later I played Skyrim (though that was more than a year after it’s release), and being a much more polished game I had a much easier time getting into it. But again, I soon got bored with it after 30 to 40 hours once I realized that doing all those sidequests is ultimately pointless. All the enemies are scaled to your level and the game is pretty easy to begin with, and nothing stops you from just doing the mainquests all in a row. And possibly be done with them in 20 hours. All the other stuff you do has some interesting sounding dialoges at the start, but then you always go into either a cave or a tomb and kill everyone you find there to get the item at the end and return it to the person who send you to get it. But for what? That person never again has any interactions with you after that and it’s not like you established any relationships or made any progress towards something. You improve your skills and gain treasures, which you can use to make better equipment and learn more spells. But for what? You are already strong enough to deal with everything. You don’t get any stronger because the enemies will always be adjusted to remain just as difficult. And unfortunately, the two main storylines both suck.

But from what I’ve heard, Morrowind is quite different from Skyrim in these respects. The main storyline is much more interesting and the culture of the land original and not just standard generic vikings. And there’s a point to going on other adventures because you have to become powerful enough to be able to survive in the areas where the main storyline takes you to. So with new hope I installed Morrowind again yesterday and jumped straight into it after roughly 10 years.

And at first I enjoyed it very much. But after 5 hours or so, the initial excitement about the weird landscape and intriguing culture started to fade. And I think it was about 10 hours into the game when I made it to the big capital city of Vivec when all motivation to continue left me. And shortly after I’ve quite playing, I realized that this was pretty much the same part of the game where I stopped the last time, 10 years ago. Because in Vivec, the huge flaw of the game becomes terribly obvious. The game is totally dead. It’s lifeless and lacks any soul.

If you’re familiar, that might sound very surprising and completely unjustified. The world of Morrowind is one of the most amazing and creative fantasy settings ever made. Which is true. But the way this amazing world is presented in the game is just mind crushingly dull. It’s so boring. Almost the entire game conists of nothing but deserted paths through the landscape and empty hallways that always look exactly the same. And unless you’re in a tavern or guild house, there just isn’t anyone around. Technical limitations are something that usually is not to be blamed on the designers. Back in the day, Morrowind actually looked very impressive to me. But aside from the giant mushroom trees, the world is really extremely monotonous. The only kind of decorations you find in the towns are wooden boxes. No plants, no animals, nothing. I had to think back to Baldur’s Gate, which was released four years earlier, and while the towns in that game where technically extremely simple, they just felt so much more alive. The colors not as washed out and much more detail on the 2D buildings and flat landscape. And most importantly, it had ambient sound. You hear people yelling in the distance, noises from people working, and lots of animals. Morrowind doesn’t have any ambient noise at all, and that’s perhaps one of the things that really kills the game. Skyrim does and it makes a huge world of difference.

I’ve always loved the world of Morrowind and from what I’ve read it has a very good story. But possibly the worst thing you could ever say about a game is that it is vastly more entertaining to read about it than to actually play the thing yourself. But with Morrowind, this is exactly what is the case. I love the world, but the game is just bad.

New Fantasy Series Concept: The Old World

I’ve started getting interest in writing stories about a year ago, but neither the format of big novels or various stand alone short stories really got my creativity going much. Novel series take years and hundreds of pages to write and tend to deal with always the same people and places the whole time, while stand alone stories are so limited in scope that I never felt it worth making the effort to create an interesting world or good characters. The pulp series format seems to be a lot more to my liking, and I actually enjoy reading the Sword & Sorcery variety the most of any fiction. However, when looking at classic series like Conan, Fafhrd and the Gray Mouser, or Kane, there’s always also a bit of the monotony that comes with big novel series. Different places in the world, but always the same protagonist with the same perspective on things. So I came up with an idea of having various self-contained stories set in the same world, but with different protagonists. This has developed into a more complex concept and I would like to hear what other people think about it.

The past four years I had been working on a fantasy setting for roleplaying games and while my interest for that has gone very much into the background for now, I’ve already had lots of great creative ideas that I still want to use. Since the purpose of the world is quite different, many of the changes are quite substential, going much narrower and deeper. I actually like the name Ancient Lands much more, but to keep my notes clearly separated I am calling this new version the Old World for now.

The Format

As I said, the basic concept I have in mind is a series of self-contained stories all set in the same setting. But an idea I really like is to have significant crossovers between the stories. I am really not a fan of the superhero genre, but the idea of having lots of protagonist and having them appear as secondary characters in other stories is something I always considered fascinating. Star Wars novels have that a lot, and you could even say the movies do, with lots of classic characters having minor roles in the Clon Wars movies, with Obi-Wan and Yoda doing the reverse. A very strong influence also comes from many TV shows from the 90s, like Buffy the Vampire Slayer, Star Trek: Deep Space Nine, Babylon 5, or X-Files. Mostly you have these stand alone episodes with the Monster of the Week  (or Murder, or Space Anomaly), but every so often you have secondary characters that show up occasionally. Often the stories don’t involve all the main characters but really deal with only two or three, with the others serving only as minor secondary characters or not appearing at all. And sometimes you have clearly distinct subgroups. In Babylon 5, the two characters G’Kar and Londo almost have their own thing going on that only occasionally touches with the story of the crew of the space station. And in Deep Space Nine, the weasly bar owner Quark has close interactions only with the security chief Odo but barely anyone else of the main cast. He does however have several episodes with his own personal antagonists like the Grand Nagus, Brunt (FCA), his mother, or his klingon ex-wife. Who all never have any meaningful interaction with the rest of the main cast.

And that’s the probably rather unique part of the concept I have in mind. At the core is a group of perhaps a dozen or so main characters who have a web of relationships with each other. Some are allies, some are rivals, others share a common past. Geographically they are pretty far spread out, but their common field of interest (more on that in the next section) frequently has them crossing paths.

One almost-example I know about are the Witcher books by Andrzej Sapkowski. The first two books are stand alone stories which all have the Witcher Geralt as the protagonist, but unlike Conan and Kane, secondary characters have regular reappearances. Dandelion is with Geralt on a lot of his adventures, Yennefer appears in several stories, and Ciri, her grandmother, and an old druid also have multiple appearances. From the third book on the format shifts to novels, but the individual chapters are still structurally very similar to the earlier stories. The first chapter of Blood of Elves has only Dandelion and Yennefer (who only met once before as adversaries but are both friends of Geralt) with Geralt not appearing at all, and the second has Triss as the protagonist, with Geralt being one of several secondary characters of equal position to Vessemir and Ciri. Each chapter connects together to a larger storyline and they are nit really self-contained, but it’s otherwise pretty close to my idea.

What I want to do with the writing is to always have only a single point of view character per story and everything that is in the story is what that character sees, hears, and knows. If that character is not aware of something, it’s not revealed to the reader. I also want to do it in a limited form of omniscient narration in that the description of things also includes details and background information that the character knows, without having someone say them out loud or that character saying them in his head. But I have no intention of ever revealing the narrator as a distinct person or directly address the readers in any way. While I like omniscient, that thing is always too cheesy for me. Continue reading

The greatest obstacle for writing stories

It is now a little over a year ago that I decided I want to try my hand at writing Sword & Sorcery. It seemed like the perfect medium and genre for me. It has all the things that entertain me the most and most works are either single stories or short novels, which is a form particularly well suited for my habit of rarely beeing able to stay commited to a creative work for longer than a week or two at a time. Still, I have not produced a single thing yet.

It has not been completely in vain, though. I’ve been learning a lot about the basics of good storytelling and read a good number of books that both gave me a lot of good ideas for what I might write about, what kinds of elements in particular I enjoy, and how they work and are best used in practice. I feel much better prepared now than I used to be a year back.

But there is one big thing that is always holding me back and keeps me from really digging into the actual work. And it’s a silly one. My ideas are too good. Or at least, I like my ideas too much and I don’t want to waste them now when I will obviously write a first dozen or so stories that will be really terrible, They are great ideas I want to save up for when I am good enough to do them right.

Unfortunately, that kind of thinking doesn’t get you anywhere. I had actually started working on three stories so far, but knowing that they will be junk nobody will read, I didn’t really care about them or had any motivation to try making them good. And practice does not make perfect. It only does when you’re able to see where you made mistakes and which attempts to improve worked out and which didn’t. If you don’t even care if it will be good, you’re not going to learn anything from it. You’re only training yourself bad habits that you have to learn to stop later one.

So I am stuck, searching for ideas that are good enough to make me want to make them good, but also not so good that I want to save them for later.

My Star Wars Headcanon

I’ve been considering to write a series of reviews for the Star Wars movies for quite a while, and with everyone (but me) being excited for the new movies and someone convinving me that Revenge of the Sith is actually a terrible movie with barely any redeeming qualities, this seems a good time to actually get around and do it.

But not today. What I’ll be doing here is making my own personal list of Star Wars works that for me define what Star Wars is and which stories and characters I like to remember. And which in reverse implies which part of the Expanded Universe I’d rather ignore and pretend not to exist as part of the universe.

  • The Classic Movies: A New Hope, The Empire Strikes Back, and Return of the Jedi, obviously. I heard Disney has announced theatrical cut version on DVD or Blue Ray. I’d really like to have those.
  • X-Wing: This was my very first videogame back in 5th grade. We just had gotten our first computer and one of my friends had this game, which we’ve played many days after school at his home for many months. Story is almost nonexisting, but it was my first game and the first Star Wars thing that wasn’t the movies. So it simply has to be on this list.
  • Tie Fighter: The second game in the series. And still to many people one of the greatest space combat and Star Wars game of all time. (Mostly people in their 30s, I would assume.) This one had a pretty good story, but almost nothing from it did ever get used in any other works. The exception being the Tie Defender, which I think was possibly the worst new idea introduced by it. But to my knowledge, it’s still the only Star Wars game with a story in which you play as the Empire, and had a huge effect on getting a look inside its military.
  • Shadows of the Empire: This one was created simultaneously as a book and a videogame and takes place between The Empire Strikes Back and Return of the Jedi. The book follows Luke and Leia as they are trying to rescue Han Solo and get involved with the organized crime of Corruscant while the game is about the mercenary Dash Rendar, who is helping the rebels by following other clues that might help with the search, and the two cross paths every so often. The book has a lot of problems and the game is just very, very weird. But damn it, I was 13 and I devoured it and loved it. It’s not great, but it did a lot to shape my own image of what Star Wars is.
  • The Thrawn Series: By the end of the 80s, Star Wars consisted of the three movies, a comic series by Marvel (which got almost entirely ignored by any other works later), and the roleplaying game. There also was a Han Solo and a Lando Calrissian book with various stories that are kind of their origin stories, I believe. But that was it. Then the Thrawn novels came out and Heir to the Empire, Dark Force Rising, and The Last Command changed everything. These three books changed everything. They single handedly started what became the entire Expanded Universe. Quite probably because they are really pretty good. And when you were 12 or 15 in the 90s, they were mind blowing! I read them again last winter with a group of other people, and I’m definitly going to review them as well. There are so many things that are now taken for granted that really didn’t exist before it. Not just Grand Admiral Thrawn, who is just the most magnificent villain, as well as Mara Jade and Captain Palaeon, who became very major characters in their own right. It also established the New Republic with the capital on Coruscant and Han and Leia being married and having kids, who also became pretty important characters in later books. The entire New Republic era goes back to just this one story. It’s probably the most important Star Wars work ever, right after the classic movies. Without it, there probably wouldn’t ever have been any more movies and the huge number of novels and videogames we have now might not exist either.
  • The X-Wing series: I mean the books, not the games. The X-Wing series takes place in a quite rarely seen part of the Star Wars history, being set between Return of the Jedi and the Thrawn series. The central hero of the series is Wedge Antilles, a minor character from the movies and the one guy who survived both battles against the Death Stars. After Luke stops being a fighter pilot to pursue his Jedi career, Wedge becomes the most famous and skilled pilot in the Rebellion and leader of the ultra elite Rogue Squadron. Killing the Emperor and Vader and destroying a major part of the imperial fleet was a major victory, but it didn’t remove the imperial government from power. The first storyline that covers the first four books is just about that: Destroying the Empire and establishing a New Republic. For that purpose wedge assembles a team of elite pilots and commandos, whose task is to take various secret missions to prepare the conquest of the capital on Corruscant. I really loved those books and got them again in English, but have not yet gotten around to read them. The books that follow also have Wedge as the lead character, but this time he’s creating a new special unit made up of various unique individuals specifically selected for the most unusual of missions that go beyond the capabilities of regular commando and infiltration troops. Who also travel around in starfighters and are damn good pilots, because this is the X-Wing series after all. I read the first three or four of these and while I did quite enjoy them, I eventually lost interest. But the first four books rank very high on my list, right after the Thrawn series.
  • Jedi Knight: I actually only played Jedi Knight 2 and Jedi Knight 3 (Jedi Outcast and Jedi Academy). I always considered giving Dark Forces and Dark Forces 2 a try, but they are really old now and just don’t look that great. These games are the adventures of Kyle Katarn, a mercenary with Jedi training, who has a quite difficult relationship with Luke Skywalker’s new Jedi Order. He clearly is a good guy and often on the same side as the Jedi and the New Republic, but also very independent and difficult. In many ways like the early Han Solo, but clearly a diffent and well distinguished character. And the early games in particular were pretty dark for Star Wars. And the best thing about them: Lightsaber combat. In the games that I played, the lightsaber is awesome. It works like you expect it to work, easily cutting through enemies and slicing them to pieces instead of heavy impacts that take a couple of hits to deal enough health damage to kill. And there’s a lot of dark Jedi disciples to have lightsaber fights with as well. The stories of the games I played are not great, and as far as I am aware the characters or events were never mentioned anywhere else. But I like them and they feel very much like Star Wars. They are still pretty fun today.
  • Tales of the Jedi: I never really got into the many Star Wars comics. My brother had some, but I never gave them any real attention for a very long time. The Tales of the Jedi series was particularly unusual, as it was the only Star Wars work not set in the classic but instead 4,000 years in the past, at the time of the great wars between the Jedi and the Sith. Some of the characters and places were used as mythology references in the Jedi Academy novels, but that was mostly it. I think the quality is not too great, though the original storylines by Tom Veitch were quite interesting stuff. The later ones by Kevin Anderson really not so much. Their real impact came much later when the period got picked up as the setting for a videogame.
  • Knights of the Old Republic: This is one of the famous BioWare RPGs, which one might count as one of the biggest videogame series ever, going back to Baldur’s Gate in the late 90s and up to the most recent game Dragon Age 3. Counting the various spin-offs and sequels by Black Isle/Obsidian Entertainment, there have been 16 games in total by now. KotOR is probably among the most praised and once it was decided to no longer make licensed games, it led to the creation of the Mass Effect series. The first Mass Effect is very much a direct successor to KotOR with a different, but in many ways very similar setting. It is set a few decades after the Tales of the Jedi comic series and takes the name from one of its storylines. While I think the story and characters are not actually that amazing, the way the setting is represented really is. The galaxy is very much recognizable as Star Wars, but it’s also a quite different place from the later periods. Both the Jedi and the Sith are much more prominent, but at the same time everything is also much more decentralized  with various medium factions instead of just two massive ones. The game is a lot of fun, and I actually like the KotOR era even more than the classic movie era.
  • Knights of the Old Republic: Please people! Stop reusing the same titles for various different works! This comic is the third Star Wars story called Knights of the old Republic, after the first comic and the videogame. This one takes place shortly before the game and you see several familiar places and brief appearances of characters, but other than that really is a clearly separate story. Actually two stories, following the same group of characters. The central character is Zyne Carrick, who is possibly the worst Jedi ever. In the first story he gets caught up in a big conspiracy within the Jedi order and has to go on the run while he is framed for having fallen to the dark side and having murdered several Jedi. During the adventure he also gets involved in the Mandalorian War and crosses paths with Revan and Malak when they were still renegade Jedi fighting for the Old Republic against the wishes of the Jedi Council. The second story revolves more around Jarael, one of Zaynes companions, while he becomes a supporting character to her story. Both are really damn good, and this is by far my favorite American comic, standing shoulder to shoulder with Hellboy. I plan to read it again sometime, and then probably do a review of it.

Something quite interesting I’ve noticed a while back, is that most of the Star Wars works I really like and regard very highly don’t actually involve the movie characters to any considerable degree. The Thrawn series being the notable exception. I like the movies, but the heroes are the heroes of that story. Their story. Seeing them turned into statesmen somehow isn’t really doing it for me.

As you also might notice, no stories from either the Clone Wars or the New Jedi Order eras (and I don’t even know what this Legacy era thing is). I think the main reason is that they don’t really match with what I consider the true form of Star Wars. They feel more like spin offs with quite different styles and aesthetics. I actually wasn’t really happy with most stories set in the late New Republic era. The Correlian Trilogy was probably the last thing chronologically that I’ve ever read. And yeah, I wasn’t a fan. These stories also focus a lot on politics and seem to me to have lost the swashbuckling adventure style of the first two movies.

What I would put into science-fiction that aims to be realistic

My personal perception of science-fiction of the past decades is that there seems to be an absence of the great visions of how technological advances will change life in the future. From the 50s to 70s, such stories seem to have been all the rage. When I look at popular “science-fiction” today, it’s mostly “post-apocalyptic distopia”, “superheroes”, and the occasional “space adventure”. None of which really deal with the finer aspects of science or technology. If there is amazing technology, it’s generally handled just like magic, with no actual scientific basis. I think part of it might quite possibly be that we had an unusual boom period of scientific discoveries in the late 19th and early 20th century, that is a highly exceptional moment in human history. Quite often we believe that the trends of the last two or three decades will continue forever, with progress accelerating always faster. But I don’t think that’s the case. What happened in the late 19th century was truly extraordinary with whole new fields of science and technology being opened to us, which eventually lead to nuclear power and digital computers a few decades later. But since the 60s, progress has been mostly refinement instead of huge breakthroughs, which I think is a much more normal state for scientific and technological progress. A hundred years ago we made a huge leap forward and have been riding that wave ever since. But of all the possible problems of engineering and nuclear physics, it was the easiest ones that people figured out first. There are still many great discoveries to be made and we’re probably never going to run out of them, but with each one the bar is set higher for future scientists and inventors. A hundred years ago, two people could make a huge discovery by working a few months in a drafty shed. Today it takes hundreds of people working for decades with a massive budget. And the usefulness of any new discovery will be ever more difficult to anticipate in advance. At least until someone has another huge breakthrough that opens up a completely new field of science that nobody had imagined to exist. But that certainly makes it a lot more challenging for science-fiction writers to understand the research that is currently going on and make educated guesses how those future discoveries might change everyday life.

Personally, I don’t expect that life in 2115 will be as drastically different from life in 2015, than how life now is different than from life in 1915. While my interest in fantasy is much greater than in science-fiction, it still entertains me to think what kind of world I would predict if I were to write science-fiction stories set in 2115.

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Review: 4 books I did not finish

For me thie last month was one of great disappointments. I played Dark Souls and watched the early seasons of X-Files, and both failed to live up to my expectations and had me quit at some point. I’ve also been trying to broaden my horizon in books instead of reading more Witcher or Robert Howard, which I already know I love. I ended up starting three different fantasy books and stopped reading all of them. For various different reasons, but also some that are very much the same. Since I have completed neither of them, I can’t do actual review of them. But I think that none of them are actually truly bad and each one has some great things about them. So what I’ll be doing is to give a short summary of each book, also including one I tried a few months back, and the reason I quit reading, as well as going into some more detail what they all have in common that had them fail in entertaining me. This is not “4 books I don’t like and the reasons why”, but instead “4 examples of novel openings that failed to capture my interest”.

Gardens of the Moon by Steven Erikson

When I started trying to catch up with fantasy books that have come out or become popular in the last 10 years, the Malazan series was obviously one of the biggest names I’ve regularly came across. Normally I would never attempt to try a series of 10 doorstoppers, but praise for this one is so great that I thought I could at least read the first book and then decide if I want to do the whole thing. But it turns out, I could not. I don’t think I got very far with it either. The writing was nothing objectable and the scenes presented in a quite engaging way. This one was a while back, so I don’t remember very clearly, but I think I got introduced to four different characters. And at least within the limited amount of exposure they got in my reading, they were all totally bland and forgetable. Young nobleman, young female soldier, mysterious man on some special mission. And I think some kind of weird queen. And then I lost interest. I got introduced to several characters and to several locations and situations in which they find themselves. But I did not get any information on what role these people play in the story or their world and why or how these scenes are relevant to the plot. Usually I always try to go into a story pretty much blind. Vague praise of the qualities of a work get me interested and then I want to experience it myself without knowing where exactly the story will go. But since I was already at the point of giving up on the book, I tried looking up a brief and general outline of what the story is about. Then I asked people who love the series to try and explain to me what the story is about. And they couldn’t. It wasn’t that I didn’t understand their replies or found them unhelpful for what I wanted to know. The fans themselves were not really sure what the actual story is. Aparently this behemoth of printed paper keeps on going about different people doing various things that don’t really follow any primary plot. I can appreciate abstract narratives and stories relying mostly on characterization. But I need a goal or purpose for the combined efforts of the characters. From what I can tell, this series doesn’t have that. Continue reading

Retro Game Review: Thief

Thief: The Dark Project is one of the classic games from my teens, wich had gained an outstanding reputation back in the day, but for some reasons I’ve never really got very far past the first two levels. It’s a fantasy stealth game, and you could probably call it the stealth game that defined the genre for PC games. The same year, Metal Gear Solid was released for the Playstation, but even though they are completely different in almost any way, they both made the concept of games in which you secretly sneak around instead of killing all enemies popula. It was released way back in the great year 1998 (on the same day as Baldur’s Gate) for PC, and despite its age I was able to get it to run under Linux with WINE (with only an acceptable amount of trouble). I added some fan mods mostly for stability, but it also added some minor improvements like the night skies and water surfaces. I have to say it still looks pretty good for its age. Many games just a few years older have aged much worse when it comes to graphics. But this one is completely servicable. Audio is superb and I didn’t have any problems with controls or any glitches during play. My first impression had always been classic middle ages with a few anachronisms here and there, but as I got deeper into the story I discovered it to be actually following pretty closely to classic Sword & Sorcery traditions. It’s far more than breaking into castles and stealing gold coins and silver cups and candle holders.

Thief-the-Dark-ProjectThief is the story of Garrett, a master thief who in his youth was trained by the Keepers, a secret society of lorekeepers who also have knowledge of semi-magical stealth skills, which come extremely handy for Garrett during the game. Some halfway decent shadows are enough to make him practically invisible, even to people who are standing right next to him and looking straight at him. The other two important groups of the settings are the Hammerites and the Pagans, which is where the Sword & Sorcery elements really start to take center stage. The Hammerites are a religion of smite-happy fanatics who have tremendous power in the City, while the Pagans are a group of wild men and women who live deep in the woods outside the city walls and worship an ancient and dark god of fertility and chaos. During the course of the game, the Pagans become the main antagonists for Garrett. As he delves deeper into their hidden lairs and learns more of their ancient religion, the game is getting more and more surreal and fantastic. It reminded me a lot of some of the more bizare adventures of Fritz Leibers Fafhrd and the Gray Mouser. The intro should give you a pretty good impression.

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Game Review: Dead Space

I’ve not really written much this month. And why? Because I was filling up some of the gaps in my collection of Playstation games. Among them being Dead Space, which I actually played once before five or six years ago but gave away or traded it for something else after I was done with it. Now I played the whole thing again and there’s really quite a lot to talk about in it. I usually don’t play Horror games because they are – yes, you’re right – too scary for me. Dead Space is one of the exceptions. Compared to oldschool Survivial Horror games it is relatively tame as the scariness goes and it’s set in a setting that I generally don’t consider particularly scary to begin with. I grew up with spooky Star Trek: The Next Generation episodes and it was only many years after having seen Alien that I learned that most people consider it a horror movie. Alien lifeform infiltrating a ship and altering the people on board is an old hat for me. If you’re not immunized to stories of this type, it might be much more scarier, though.

dead_space-1689615Dead Space was released in 2008, like a whole bunch of other great PS3 games, and while not one of those games that achieved immortal fame, it was still very well recieved and has a lot of great fans. The kind of success game developers can reasonably hope to achieve with a new series. The setup is very simple. The deep space mining ship Ishimura has send a distress call from a remote planet and the company sends a small repair team consisting of a computer technician, an engine technician, and three guards. You play the mechanic Isaac Clarke (little joke here that sci-fi fans should easily spot), whose girlfriend Nicole is also one of the medics on the Ishimura, who had send him a strange message before contact with the ship was lost. When their shuttle arrives at the Ishimura, the whole power is out and the automatic landing system malfunctions, causing them to crash into the hangar bay. Inside the Ishimura everything is in chaos and the whole crew gone. But no three minutes later a swarm of berserking space zombies tears two of the guards to pieces and answers the question where everyone has gone. With the Ishimura being out of working order and the shuttle wrecked, Isaac has to crawl through the giant mining ship, trying to find a way to escape while keeping the ship from crashing down into the planet. And of course try to find out what happend to Nicole and saving her if possible. Good thing he’s an engineer and not some kind of useless space marine or theoretical physicist. Overall, the game feels a lot like a blend of Aliens, Event Horizon, and The Thing. You could also call it Die Hard on a Spaceship. With zombies! Or, as I believe the correct technical term goes, serious fucked up shit.

This is an excelent trailer, by the way. It gives a good impression of what you’re going to get and, more importantly, doesn’t give away any details of the story. I watched this one years ago and quite liked it. And I think it was the only one I watched, which allowed me to go into the game completely blind. Which I think really was very much worth it. Many of the other trailer I’ve seen now give away way too many unexpected revelations in my opinion.

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2008: Also a pretty decent year for videogames

A year ago I wrote a post about the many incredible and amazing games that were released in 1998. Yes, I was 14 and everything was best when you were in your teens. But I think even then the list speaks for itself. Over the last months I’ve been completing my collection of PS3 games that I played but never owned myself or that I always wanted to give a try one day. And today I noticed that quite a surprising number of them were all made in 2008. It’s also quite the impressive list, I would say.

  • Februrary 12: Penumbra: Black Plague
  • April 24: Valkyria Chronicles
  • June 12: Metal Gear Solid 4
  • June 23: Battlefield: Bad Company
  • July 24: Siren: Blood Curse
  • August 22: Stalker: Clear Sky
  • September 25: Wipeout HD
  • October 13: Dead Space
  • October 21: Castlevania: Order of Ecclesia
  • October 21: Far Cry 2
  • October 27: LittleBigPlanet
  • October 28: Fallout 3
  • November 7: Gears of War 2
  • November 11: Call of Duty: World at War
  • November 11: Mirror’s Edge
  • November 18: Left 4 Dead

There were also Prince of Persia 2008 and The Force Unleashed, which are not highly regarded but I still think are a lot of fun, and Overlord got released on PS3. Probably won’t be long until we see the first games for 2018 being announced. Maybe we’ll get lucky and the trend continues.