Category: Star Wars
Knights of the Old Republic: Shadows of the Sith Empire
I went with Star Wars, reviving my idea for a Knights of the Old Republic campaign in which Darth Revan was succeeded by a Sith Empress.
So far, all of these planets are from the Expanded Universe with no completely made up additions of my own. This is the most interesting region of the Galaxy in my opinion, where you get the Republic, the Jedi, the Sith Empire, the Hutts, Czerka Corp, the Mandalorians, and Adascorp, and can easily add in the Exchange. It has the homeworlds of the Arkanians, Cathar, Ithorians, Mandalorians, Miraluka, and Wookiees, which are all prominent races in the Old Republic; and also Gand, Trandoshans, and Weequay. Aside from Twi’leks, Duros, and Rodians, what else could one ever want? And those all have hyperspace engines.
The only other equally interesting region of the Galaxy is the one that holds Tatooine, Bothawui, Rodia, Ryloth, Sluis Van, and Sullust (and Geonosis, Kamino, Mustafar, and Naboo if you’re into that stuff). In a Rebellion campaign I would probably set my game there, but for the Old Republic there’s no space like Sith Space. But why limit yourself to a small part of the galaxy at all, when the movies very clearly make it look like you can jump from one end to the other in maybe an hour? Because if you give the players a map of the entire galaxy, it’s just way too much information. With a hyperdrive, the players can go almost anywhere at any time, and when every planet is an option, they are easily paralyzed by indecision and you have no way to have at least a little note card with the basic information at hand.
(Yes, you could make a map showing only selected planets all across the galaxy, but shush!)
Now where did I put my dice…?
Finally main season at work has come to a close. Instead of 44 hours per week I am now down to a much more cozy 35 hours, and also almost no weekend duty anymore. That provides me with a lot more free time.
And immediately I start thinking about starting a new online campaign. The biggest question is what type of campaign I want to make it. Some kind of Conan-style adventures in a Morrowind-style setting using material from my previous games, or do the Knights of the Old Republic game I had wondered about for a long time now.
Now that I think of it, the question can probably be boiled down to “Do I want lightsabers or not.” The rest would actually be mostly the same.
Considering all the options, I am currently favoring Barbarians of Lemuria as the game of choice. It doesn’t have all the numbers and restraints of D&D type fantasy games, but it also is mechanically really simple and easy to understand, which makes it very well suited for online play.
My Star Wars Headcanon
While writing about the Star Wars games that I played, I noticed that almost all of them are pretty old by now. So I got to work to create some kind of timeline of what I consider the important books, comics, and games of the Expanded Universe and the result I got is this.
You can get the 90s Kid out of the 90s, but you can’t get the 90s out of the 90s Kid. It really seems like the golden age of Star Wars to me, which is not terribly surprising given how old I was then. If I would have been into anything else, I probably would still vonsider the 90s to be the best period it ever had.
Another thing that surprised me in hindsight that there were six years between the release of Episode 1 and Episode 3. Such restraint! It almost seems like they were making those movies one at at time. Which seems incredibly slow by today’s standards. At least I got to be relieved that the time between 3 and 7 was not nearly as long as the time between 6 and 1, which by this point would no longer have surprised me. Still, in trade school I have classmates who were not even born when Episode 1 was out.
My Star Wars Game List
There are a lot of Star Wars video games that have been released over the years and I have played a substential part of them myself. But I have not played any new ones in quite a while, which got me to make this list. These are a roughly chronological order, as far as I can remember it.
- X-Wing: (1993, PC) My first “proper” videogame that I played at my home for serious amounts of time. After having first played it at a friend’s place after school for dozens of hours, it was the very first game I got for myself when we got our first computer. Wonderful game that I still never completed.
- Tie Fighter: (1994, PC) Much more polished than X-Wing with better graphics, a much wider variety of ships, and a much stronger campaign. And to my knowledge so far the only game that lets you play as a loyal Imperial from start to end. This one I did actually finish.
- Rebel Assault II: (1995, PC) An okay arcade game that I played quite some time when I didn’t feel like X-Wing or Tie Fighter, but ultimately it was forgetable.
- Rebel Assault: (1993, PC) I got this one because it was a Star Wars game and I needed more! Of this one I remember almost nothing and I didn’t play it much.
- Shadows of the Empire: (1996, PC) A game that I think is objectively pretty poor and probably aged terribly by now, but back in the day I thought it was really awesome. A fun third person console shoter that captured the style of Star Wars pretty well but had a really weird 3D-Engine that handled perspective in a rather wonkey way.
- Rebellion: (1998, PC) This is a strategy game that was very different from the Command & Conquers and Warcrafts that were the mainstream of that time. Pretty much the whole game takes place on a big map of the galaxy on which you place orders to produce ships and train troops and send them to guard or attack various systems. There is a 3D space battle mode that lets you command your ships in a way somewhat resembling Homeworld, but it never worked well and took really long and you always had the option to simply let the computer calculate an outcome for the battle instantaneously. Still, as a strategy game it was pretty cool and I played it a lot.
- Rogue Squadron: (1998, PC) This game has lots of big fans, but I am not one of them. I just wanted more stuff like X-Wing and this one is more of an arcade style console game. And I thought it also looked rather ugly with its very limited range of sight and pretty small combat areas.
- X-Wing Alliance: (1999, PC) This game looks much better and sophisticated than Tie Fighter, but in the end it left me somewhat lukewarm. I still played it all the way through two or three times, but the campaign just couldn’t compete with Tie Fighter.
- Episode I: (1999, PC) This is one of the worst games I ever played, and certainly the worst one that I finished. It’s just awful in every way and I was actually very hesitant to get it, but it was a Star Wars game and I needed it!
- Racer: (1999, PC) Making a Star Wars racing game that is really just a reskin of Wipeout sounds like a terrible idea, but the end result was actually really great. It’s really fast, as you would expect from Podracing, and the tracks are just gorgeous. When I got Wipeout HD for PS3 a while back I was actually really disappointed how poorly it held up compared to the cool tracks of Racer. I might actually hunt down an old N64 just to play this game on a big TV.
- Jedi Knight II: Jedi Outcast: (2002, PC) This game is awesome! Kyle Katarrn is awesome! And you run around slicing stormtroopers to pieces with a lightsaber! The plot and the villain are crap and the levels not very pretty, but fighting against Dark Jedi with lightsabers is just such amazing fun. I actually played this one online for quite some time, which was always a blast with pretty much every match having force jump and force push set to maximum.
- Jedi Knight: Jedi Academy: (2003, PC) And this one is even better! You don’t get to play Kyle Katarrn and your new generic Jedi apprentice isn’t that interesting, but the level design is much prettier and the various levels have a lot more variety. And more lightsaber action.
- Knights of the Old Republic: (2003, PC, Xbox) Widely considered to be the best Star Wars game ever made. And for good reasons. It’s a pretty standard BioWare RPG and actually the first of the post-D&D games style that has now become the standard with Mass Effect and Dragon Age. For some reason I completed the game only once when it came out and started a second short-lived attempt years later. Now 14 years later I am finally giving it another go. (And so far it doesn’t disappoint.)
- The Force Unleashed: (2008, PS3) This game really is just a Star Wars reskin of God of War/Devil May Cry. And I have to give it to the game that it is pretty fun to play. But as a Star Wars story it’s just terrible. The plot and especially the protagonist are just completely bonkers and have no place in Star Wars. Unlike what I hoped for, this game is in no way a substitute for Jedi Knight. (Still got a Platinum trophy on PS3.)
- Racer Revenge: (2002, PS2) I got this game when I first heard that Racer was also available on PS2. Though only kind of, as it turned out. It’s the same engine, but this game has completely different tracks. Which just nowhere come close to the awesomness of the original game. A straight up port would have been much better.
These are games that I have not played yet but plan to do so, or which have been announced and that I am looking forward to to see how they turn out.
- Republic Commando: (2005, Xbox) I’ve heard pretty good things about this game many times and always planned to try it myself some day. Until just recently I never realized that it’s actually been out for 12 years now. I finally got the game and play to give it a try after I finished my new KotOR run.
- Battlefront 4: (PS4) Battlefront 3 is the most impressive looking game I’ve ever seen and I’ve been planning to give another shot at serious online playing for a while, but all the reviews for it just made it sound too simplistic to invest more than a few hours into it. With Battlefront 4 I am hoping that they won’t be repeating the same mistakes and the announcements for the campaign actually sound like something that could potentially be pretty interesting. Not expecting much from it, but it’s something I want to keep an eye on.
- Visceral Games RPG: (PS4) I know very little about the game except that it’s an RPG that is being made by the developers of Dead Space and has the director and writer of the Legacy of Kain and Uncharted series. And as a huge bonus it is set during the Rebellion era, which means it probably is going to ignore the Clone Wars and New Wars material for the most part. This could potentially be huge.
Star Wars: The Roleplaying Game 30th Anniversary Edition
Now that’s a game I have not heard from in a long time. A long time…
This comes completely out of nowhere. Fantasy Flight Games, the current license holder for Star Wars pen and paper Roleplaying Games, is releasing a 30th Anniversary Edition of the one and only original Star Wars Roleplaying Game.
It looks to even be the first edition, which is widely regarded as the best edition of the West End Games game because of its simplicity, and even as the best Star Wars ever made. It’s described as a limited edition but priced at a reasonable $60. Which leaves the question how limited it will really be.
It’s a fantastic game, but I think in the current RPG market there is probably little risk of this becoming any kind of threat to FFG’s own Star Wars game. Small and tidy games don’t seem to be making it big these days and customers love their piles of splatbooks with lots of pictures and endless character customization. Which this game certainly doesn’t have.
If I could get my hands on one for $60, I’d definitely buy it.