I just gave up on the new Star Wars

For me, the last two Star Wars movies rank at the very bottom together with Episode 2, all below Episode 1. But I was still having some hope that Rogue One was meant as a quick cash grab (which the Han Solo movie seems to follow) and that Episode 8 could finally turn things around with Jeffrey Abrams being gone.

But I just learned that Abrams will be back for Episode 9. So whatever good might come out of 8 will all become irrelevant anyway.

Thanks, but no. I gave this new series two tries and I just can’t get myself to care.

Knights of the Old Republic: The Sith Empire Strikes Back

Knights of the Old Republic

THE SITH EMPIRE STRIKES BACK

Fifty years have passed since the returned Sith Lord Darth Revan has been destroyed for a second time in the Battle of Chandrilla, bringing an end to his seemingly unstoppable invasion of the GALACTIC REPUBLIC. With the death of their master, the surviving Sith forces were driven back to the Outer Rim.

Under the leadership of the mysterious SITH EMPRESS the Empire has been rebuilding its fleets and recovered its strength, slowly conquering many of the small independent systems in the Rim. Many fear the threat of a new great galactic war on the horizon.

Concerned by reports of recent activities in ruins of the Great Sith War, the Jedi Council has dispatched a group of its agents to the burned remains of the Jedi Enclave on the remote planet Dantooine.

  • 5000 BBY (1098 years ago) – Great Hyperspace War: The Sith Empire discovers the Galactic Republic and tries to invade corruscant but is defeated and almost entirely wiped out, but the Dark Lord Naga Sadow escapes with his followers to Yavin 4.
  • 3996 BBY (94 years ago) – Great Sith War: The Dark Jedi Exar Kun and Ulic Qel-Droma declare themselves the new Dark Lords of the Sith and attempt to conquer the Galactic Republic with the help of the Mandalorians.
  • 3976 BBY (74 years ago) – Mandalorian Wars: While the Sith had been defeated, many of the Mandalorians had survived and dispersed throughout the galaxy. Mandalore the Ultimate united them again as the Neo-Crusaders and started another war against the Galactic Republic, causing Revan to gather an army of Jedi against the will of the Jedi council.
  • 3958 BBY (56 years ago) – Jedi Civil War: Revan and Malak declare themselves Dark Lords of the Sith and create a second Sith Empire. Revan is defeated by the Jedi but Malak escapes.
  • 3955 BBY (53 years ago) – The Dark Wars: Darth Malak returns with a new fleet from the Unknown Regions to attack the Galactic Repubic. Revan kills him in the Battle of the Star Forge and then turns on the Republic Fleet, completely destroying it and killing Admiral Dodona and Master Tokare. Shortly after the disappearance of the Republic Fleet in the Unknown Regions a Sith force attacks the Jedi Enclave on Dantooine, wiping out most of the Jedi in the Outer Rim.
  • 3952 BBY (50 years ago): Revan is slain in the Battle of Chandrilla and the remains of his fleet flee to the Outer Rim. The Republic Fleet are in no shape to pursue and both sides decide to focus all their resources on strengthening the defensesof their worlds, for the time being.
  • 3902 BBY: Sith Desciples send by the new Dark Lord start poking around on Dantooine.

I didn’t post much this month so far because I was busy. With work on my Ancient Lands setting being pretty much complete but the launch of a new campaign still being a while off, I once again turned to my other hobbies for fun. Videogames from the early 2000s (being already old enough to prefer stuff from when I was 16-20 to new releases) and Star Wars.

And I always wanted to run a Knights of the Old Republic campaign, but never got around to it. And just having discovered the Apocalypse Engine games and also started replaying the KotOR game, I simply have to do this now! I am actually getting new inspirations for refining the Ancient Lands all the time these days and don’t expect to be able to stay away from it for long. But for the time being, expect a good amount of Star Wars material around here.

I have a dream!

An Apocalypse World hack based on WEG Star Wars d6 1st Edition and running a Knights of the Old Republic campaign.

I’m not really sure why, but Star Wars seems to be really well suited to the way this game is structured and how it is described to be played. In particular, pretty much everything that involves Han Solo seems to perfectly fit the procedure of the player making a move and the GM responding with a move in turn. Han’s encounter with Greedo in the cantina, his attempt to impersonate a stormtrooper in the detention area, and of course the whole scene in the trash compactor. “It could be worse.” *roar* “It’s worse.

Or the whole ordeal with getting the Milennium Falcon to hyperspace in The Empire Strikes Back: Stormtroopers arrive; they start assembling a heavy blaster; hyperdrive doesn’t work; there’s an asteroid field; they send Tie-Bombers to flush them out; there’s mynocks in the cave; it’s not a cave; there’s a bounty hunter hiding in the trash; Darth Vader already arrived just before them. A long, long string of the GM throwing move after move at the hero who keeps failing his rolls.

Thoughts about Star Wars Sandboxes

Recently I’ve been thinking about a sandbox campaign set in the Star Wars galaxy and whether these two things could actually work together in a way that gives them both justice. And I’ve come to believe that yes, it can be done. Though with some limitations, however.

The People

Broadly speaking, there are three main categories of heroes in Star Wars. Rebels, Jedi, and Scoundrels. Of these, I think only scoundrels can actually work as a party for a sandbox campaign. Scoundrels are great because they are inherently proactive. Because they are always looking out first for Number One. They are interested in their own benefit, which more often than not means credits. Smugglers and bounty hunters always have a default goal they can pursue in absence of anything else pressing: Make more money! This puts them into immediate conflict with the law and generally involves messing with pretty violent people. A scoundrel campaign is pretty much writing itself, which is what you want in a sandbox.

Playing rebels is more of a problem, though. The goal of rebels is to take down the Empire through military actions and targeted sabotage. But just going around collecting stormtrooper helmets is not going to do that. There is effectively an endless supply of those. To make a real difference, their attacks have to be part of a bigger strategy and need to be coordinated with lots of other people. Which means that all the big decisions are being made by rebel leaders who have a more or less complete overview of the entire military situation. If the players are getting orders from higher up, it’s not really a sandbox, regardless of how much freedom they are given in the execution of their orders. If they play military leaders than you’re playing a wargame. Doing things you like doing and opening new adventures where you spot them does not work when playing rebels. And neither does it work when playing Imperial officers or troops.

Jedi are more flexible compared to military characters, but they are by their very nature completely reactive. Jedi wait in vigilance until the Sith rear their ugly heads somewhere in the galaxy and then go chasing after them until the status quo has been restored again. This doesn’t really work as a sandbox either. It’s always the Sith or oder Dark Jedi who have the full initiative and drive the plot forward. As long as there are no Sith stirring shit up, Jedi don’t have anything to do that would be proper Jedi adventures. As with rebels, you can give Jedi a great amount of freedom in how they go after their enemies, but they need to be given an enemy to chase after. They can not really start things on their own, which is a pretty big deal in a sandbox campaign.

The Places

The galaxy of Star Wars is big. Really big. There are thousands of inhabited planets that are each a full world in their own right. Trying to map all of this in the traditional way is, and in this case literally literally, impossible. But the way characters are interacting with space and distance in Star Wars is completely different from the way you find in Dungeons & Dragons for example.

For one thing, travel between any two places in Star Wars is effectively instantaneous. Various Star Wars RPGs have various charts for distances and spaceship speeds, but if you go by the movies, hyperspace is almost teleportation. In the scene where Luke first trains with his lightsaber on the Milennium Falcon, Han comes from the cockpit apparently just having put the ship on autopilot after making the jump from Tatooine. And the same scene ends with everyone going back to the cockpit because they arrived at Alderaan. And when Anakin is fighting Obi-Wan on lava world, the Emperor has a premonition that he needs saving and gets his shuttle ready. It’s not clear how long it takes the Emperor to fly all the way from the Core World to the Outer Rim and back, but they didn’t bother giving Anakin any medical attention before they are back at Corruscant. Doesn’t look like the whole thing took more than half an hour at most. In addition, aside from Interdictor Cruisers that know exactly where and when to ambush you, nothing can interrupt a hyperspace jump. There are no random encounters in interstellar space. Even if in your game travel between planets takes several days, it’s empty time in which nothing happens. Local planetary travel is also never really adressed. You can get from any one place on a planet to any other place just as fast as you can get to the other side of the galaxy.

A map for a Star Wars sandbox would look completely different than a map for a Dungeons & Dragons sandbox. When you can go to any place in the galaxy almost instantly, distances and relative positions become irrelevant. Instead of going to specific places, you really are going to visit specific people or buildings. On the whole planet of Dagobah, there is really only a single place. Yoda’s home. You could also consider the Dark Side cave as a second place but that’s really it. Corruscant is massive, but as long as you don’t have the specific adress of a specifc person, nothing on that whole planet is of any relevance to the players who have no reason to visit it. Instead of making a map for a Star Wars sandbox, you really need an adress book. People and specific places like cantinas, stores, hideouts, and bases are what makes up your sandbox.

The Other People

However, places are almost always defined by either something that is hidden inside them, but most often by the people who are staying there. There are very few places in Star Wars that are interesting by themselves in the way that great dungeons are in D&D. The stories in Star Wars are always stories of people, not of places. When you prepare a Star Wars sandbox, preparation shouldn’t start by drawing a couple of dungeons that the players can exmplore. The real heart of the sandbox are the NPCs. The villains and the allies. Of course Star Wars has lots of absolutely fantastic and stunning locations, but their purpose is always as a dramatic background for interactions with other characters.

NPCs really are everything in any Star Wars campaign. They are what will make or break the game. And when you make NPCs for Star Wars, always go full out. Hold nothing back. Make them as outragously awesome as you can possibly get. In particular the villains. The villains are what your players come for when playing a Star Wars game and they want, and only deserve, the most awesome ones. Darth Vader and Boba Fett leave pretty big boots to fill, but you should aim that high. If the NPCs are not really that interesting, then it just won’t reach the awesomeness that is Star Wars.

Moderately Hyped

I’m not really keeping up with video game news these days and the last time I heard about Star Wars games was when LucasArts became defunct and Battlefront 3 ended up being a gorgeously looking disappointment.

But this week I became aware that there appear to be new Star Wars games in development, which to the rest of the world has already been known for a year. After having sat throught the last two movies besides my better judgement I made the descision to banish pretty much everything post 1999 from my headcanon (except for Jedi Knight games and KotOR) and didn’t really have any hopes of anything new coming out that I would care for. But the details about one particular game in production did get a curious raise of an eyebrow.

The game is being made by Visceral Games, who made Dead Space (“interesting”), with the team being led by Amy Henning who was also in charge of Legacy of Kain and Uncharted (“nice”). And it’s being set some time before the first movie, putting it straight into the Classic Star Wars period (“oh, sweet!”).

This could end up being not terrible and worth playing.

However, rumor has it that it’s going to be an open-world game and I absolutely hate those. Though that’s not actually true. What I hate are sandbox games where you do nothing but lame fetch quests and collecting crafting materials with some lame story tacked on that gets swamped by the busywork. It seriously harmed The Witcher 3 and was the main reason I never even bothered with Dragon Age 3 and Mass Effect Andromeda. However, even with an open-world, The Witcher 3 has a great story with actual nice characters very much unlike a Bethesda snorefest and Baldur’s Gate, Gothic, and Stalker are actually all open-world games as well. They just aren’t shitty sandboxes in which “you can do everything you want”, except for playing a good story. So I am not writing this one off as pointless junk yet. The ability to roam in two dimension instead of just one is not at all an inherently bad game element in itself. The Witcher 3 actually used it really well, except that the world was way too big and the density of meaningful content much too low. When this game is out, I’m probably going to at least read some reviews to see what people think about it.

Two decades ago, on a tiny TV in a city not far away

It’s May the Fourth, and not just any 4. May. 40 years ago, in May 1977, Star Wars was first released in theatres. The public had not seen it yet, but it already existed and the hype was already on.

For me, it’s also my 22nd May the Fourth. As far as I am able to piece it together, it was some time in spring 1995, around my 11th birthday, when I had just moved to a new city and went to Hamburg to visit a friend from my old class for a weekend. I remember quite well how my dad dropped my off at the train station where I got picked up by my friend and his mother. But before we drove to his home, we still had to go to the department store across the street because my friend wanted to buy a toy. It was a pretty weird looking toy and in the car I asked my friend what it was. His reaction was pretty much “Dude, you’ve never heard about Star Wars?!”

From what he told me it sounded quite interesting and once we got home he went to show me his collection of Star Wars toys. All the times I had been to his place before after school we mostly played Super Nintendo. And all those little weird figures looked really cool and we ended up playing with them the whole afternoon. And eventually he asked his mom if we could watch Star Wars on video in the evening. Which we did!

I can still quite well remember the room with the small TV that probably wasn’t bigger than 15″. I think I was quite excited by that point and from the moment that Star Destroyer thundered on the screen nothing would ever be the same. I was hooked. Instantly. I’ve known fairy tales and The Hobbit all my life and I can’t even remember a time when we didn’t watch Star Trek practically every day. But this was something completely different. It was simply awesome. In every sense of the word. When it was over I was thrilled and so we just went on watching The Empire Strikes Back right after it. I don’t think we asked if we were allowed to watch videos that late. The next morning we watched The Return of the Jedi and the rest of saturday and sunday morning was all Star Wars.

That same year I finished elementary school and in my next new class I made a new friend who also loved Star Wars. And his dad had a computer but was at work during the day. And on that computer we played X-Wing. A lot! I think for months we spend at least one afternoon after school per week at his place and a lot of that was playing X-Wing. When we got out own first computer, X-Wing was the first game I had to get. And then Tie Fighter.

And then came 1997. Star Wars was rereleased in cinemas. Of course we had to go. My dad thought it was okay. My mother quite liked it. And my brother was just as blown away by it as I was. Then we got it on video as well. And here I am, still gushing about it 20 years later. I can safely say that Star Wars changed my life. I liked Star Trek before and fantastical childrens books, but seeing Star Wars on that little crappy TV on the floor opened up a whole new world for me and came to define my imagination and passions. I am as much a fan of Star wars as one can possibly get before it becomes embarassing. To this day The Empire Strikes Back is my favorite movie ever and all creative work I do is filtered through that movie. This website exist because of it. All because of that little blue and white plastic trash can.