Note to self: Take better notes

I was just updating my monster manual for the Ancient Lands and found a note that I still need to write stats for the Sand Bision.

I have no idea what a sand bison is.

The next item on the list is a Riding Goat, so it’s probably some kind of actual bovine, but I havn’t the slightest clue what I could have meant with the name. There aren’t even any deserts in the Ancient Lands!

Update: I believe I simply meant an upsized version of the regular old musk ox.

musk-ox-vegan

Fantasy Safari: Fiend Folio (AD&D 1st Edition), Part 1

This time I am starting with Fiend Folio for AD&D 1st Edition by TSR, 1981; 89 pages of monsters.

FiendFolioCoverProbably the most famous and most highly regarded monster book there is. Even I, who never had huge praise for AD&D and consider lots of old D&D monsters to be just rediculous and dumb to a degree that it isn’t even funny, have to admit that this book is really quite amazing. I am a huge fan of monster books of any game and any edition, and I have to kind of admit that in the last 32 years, there hasn’t really been any book that has surpassed this classic in the amount of brilliant new creatures it contains.

Continue reading “Fantasy Safari: Fiend Folio (AD&D 1st Edition), Part 1”

That’s no ordinary rabbit!

I got this idea watching a video about Machine for Pigs a few days ago, in which the primary enemies are pigmen. For some reason it got me thining about werwolves, probably because a half-man-half-pig is similar to a half-man-half-wolf. However, one is a person afflicted by a disease that makes him turn under the light of the full moon and invulnerable to anything but silver, while the other is an alchemically warped hybrid of two creatures that doesn’t have any of these special traits.

With a werwolf, you know exactly what you are dealing with. You know what caused it, what triggered it, how the creature behaves, and how to kill it. But while a pigman might also stalk the night an brutally tear its victims to pieces, you don’t know anything about its behavior patterns and how it can be killed. And that’s the key to making horror monsters. Fear is essentially a response to not knowing how to respond to a dangrous situation. When you understand the danger, you can deal with it in a safe way, or at least get yourself out of harms way. You are in control of the situation, so there is no reason to fear.

So when it comes to creating or using horror creatures, it’s vital that the players do not know what they are dealing with. And I think it might be even more effective if the players think they know what they are dealing with and that they are in control of the situation, only to have them realize that the weapons and protective items they brought don’t do anything against the creature. Right now, I really want to make a short adventure in which an unseen creature attacks people during nights of the full moon, leaves behind mangled corpses, and is only seen as a shaggy bipedal shape that jumps in great leaps over roofs and walls. But then it keeps attacking even after the full moon has passed and its entirely unaffected by silver and wolfsbane. Which the players will only realize once they sprung their trap and have the beast cornered.

Fantasy Safari: Bestiary of the Hyborian Age, Part 2

Starved Ones are basically zombies or ghouls who are constantly decaying at a relative rapid rate, losing 10% of their hit points every day. They regain their full strength and can regenerate decayed or lost body parts by eating the matching parts and organs of a dead creature. However, the newly regrowing organ will have the appearance of the organ that was consumed, not the form of the originally lost parts.
There’s some potential here, but I think how scary they will actually be depends a lot on the GMs imagination for what kinds of corpses the starved ones are feeding.

Tentacle Spawn are rather weak demons but tend to appear in large numbers. They are not actually individual creatures but rather just the ends of tentacles of much more massive and horrible beings from beyond this world, which often come grasping through portals much to small to allow the passage of the abominations entire body. I think they are making a great addition to encounters with evil sorcerers and the like and are more part of a dangerous environment than actual enemies themselves. Still, treating them as individual creatures would probably make a good job to make them appear as real threats.
The Black Spawn of Jullah (see part 1) serve as conduits to the realms of otherworldly horrors and can let tentacle spawn burst from their bodies.

Continue reading “Fantasy Safari: Bestiary of the Hyborian Age, Part 2”

Fantasy Safari: Bestiary of the Hyborian Age, Part 1

I love monster books. To me they are clearly the greatest thing about RPGs. Most of the books I have are monster books, many even for games I don’t play. But when I flip through them, I often just look at the illustration and read the first few lines of text before I get bored with a creature that seems completely uninspired and overdone, and continue to the next one. But occasionally, there are creatures that are actually quite interesting and unique if you really give them a chance. And sometimes their greatness is immediately visible from the first second.

Over the next weeks, I want to return to many of the old monster books that I’ve pretty much forgotten about, and maybe occasionally pick up some new ones, to go hunting for rare and exotic creatures that you rarely get to see.

Conan - Bestiary of the Hyborian Age
Conan – Bestiary of the Hyborian Age

Today, I am starting with Conan d20 – Bestiary of the Hyborian Age by Mongoose Publishing, 2008.

The Black Fiend is the first creature in the book which actually is somewhat interesting. A black fiend is a roughly human-shaped demon that can pass for a human at a distance and in the dark, but has horns, claws, fangs, and pointed ears, that clearly mark it as a monster. They prefer to stay in darkness and often wear dark cloaks and hoods to hide their demonic nature from casual observers. They are not particularly powerful, but very stealthy, which makes them good assassins, and also have a great talent for sorcery, and many are spellcasters who can be summoned to learn rare and exotic spells from them. I think it’s the combination of being both an assassin and spellcasters, that makes the black fiend a bit more than just another demonic looking man.

On the first look, the Black Spawn of Jullah are just another type of large demon that look like large black apes with fur that seems to be permanently soaked in blood. As servants of the ape god, they can produce a roar that will summon large numbers of actual apes from the surrounding jungles to attack their enemies. An even weirder trait is their ability to use their own bodies as a kind of portal to hell, allowing tentacles and tendrils of some hellish abominations to burst through their bloody fur and grasp and bash at their enemies.
The black spawn looks like a generic evil ape, but I think figting one of these will actually get quite frightening to players when they suddenly find themselves swarmed by large apes from all directions and the tentacles burst from the beasts bodie. I think I want to use these ones in my campaign.

A Bodiless Slimer is a demon made of almost insubstential slime that is also entirely invisible. They are very hard to detect and to injure and can also use a breath of flames in addition to their normal attack of grappling and choking their victims. Before a fight, they use a kind of subconscious telepathy to demoralize their enemies. These could make for interesting encouters, but the creature itself is rather bland. Continue reading “Fantasy Safari: Bestiary of the Hyborian Age, Part 1”