When you pay a little bit of attention to discussions about rules interpretations in old D&D systems from the 70s and 80s, you run into people all the time who say things like “this is the way to do it, because that’s how Gary did it”. And Gygax created the game, he must know what’s best.
When you look at OD&D and the AD&D rulebooks, I find that very hard to believe. And if you pay a bit more attention, you also very often come across people saying “Oh, you should just ignore those pages from the DMG. Gary never used those rules himself.” I believe Gygax didn’t really have any clue what he was doing. Which isn’t to say that anyone else did either. For one thing, this new Fantasy Adventure Game was a new concept with pretty much no pre-existing foundations to build on and compare to. There was very little data to work with, and also no real established procedures for designing such games. And those early designers literally worked out of their living rooms.
But sometimes I see things that just make me grasp my head in disbelieve. Why did anyone think that was a good idea? The completely backwards math to roll against Armor Class is the obvious black sheep. But sometimes there is also stuff that makes me feel absolutely certain that nobody ever playtested it before it went into print. And possibly the writer didn’t even check how the math works out.
What I am looking at in particular right now are the wilderness movement speeds in the 1981 Expert rules. I am generally a huge fan of Cook’s work, he’s probably my favorite of the TSR designers. But this overland travel system? What the hell was he thinking?
To determine the speed of a character, you first need to look out the base movement speed based on Encumbrance in the Basic rules on page 20. Then you go to the Expert rules on page 20, which has a list that tells you the miles traveled per day based on the base movement speed. Then you have to go to another table that tells you the speed is 2/3 the normal rate in forests, 1/2 the normal speed in mountains, and 3/2 the normal rate on roads.
Why not simply give us a table like this?
But what do I spot there? 27 miles per day? 9 miles per day? 16 miles? 4 miles? Those aren’t divisible by 6! Did nobody notice this when the Expert rules were written? Did they notice it and not thought about maybe changing the system so it works with 6-mile hexes?
At least the movement rates for ships are all in 6-mile increments. But I think for sea travel, I’d rather use 30 mile hexes instead.