Knights of the Old Republic: Shadows of the Sith Empire

I went with Star Wars, reviving my idea for a Knights of the Old Republic campaign in which Darth Revan was succeeded by a Sith Empress.

So far, all of these planets are from the Expanded Universe with no completely made up additions of my own. This is the most interesting region of the Galaxy in my opinion, where you get the Republic, the Jedi, the Sith Empire, the Hutts, Czerka Corp, the Mandalorians, and Adascorp, and can easily add in the Exchange. It has the homeworlds of the Arkanians, Cathar, Ithorians, Mandalorians, Miraluka, and Wookiees, which are all prominent races in the Old Republic; and also Gand, Trandoshans, and Weequay. Aside from Twi’leks, Duros, and Rodians, what else could one ever want? And those all have hyperspace engines.

The only other equally interesting region of the Galaxy is the one that holds Tatooine, Bothawui, Rodia, Ryloth, Sluis Van, and Sullust (and Geonosis, Kamino, Mustafar, andĀ  Naboo if you’re into that stuff). In a Rebellion campaign I would probably set my game there, but for the Old Republic there’s no space like Sith Space. But why limit yourself to a small part of the galaxy at all, when the movies very clearly make it look like you can jump from one end to the other in maybe an hour? Because if you give the players a map of the entire galaxy, it’s just way too much information. With a hyperdrive, the players can go almost anywhere at any time, and when every planet is an option, they are easily paralyzed by indecision and you have no way to have at least a little note card with the basic information at hand.

(Yes, you could make a map showing only selected planets all across the galaxy, but shush!)

Now where did I put my dice…?

Finally main season at work has come to a close. Instead of 44 hours per week I am now down to a much more cozy 35 hours, and also almost no weekend duty anymore. That provides me with a lot more free time.

And immediately I start thinking about starting a new online campaign. The biggest question is what type of campaign I want to make it. Some kind of Conan-style adventures in a Morrowind-style setting using material from my previous games, or do the Knights of the Old Republic game I had wondered about for a long time now.

Now that I think of it, the question can probably be boiled down to “Do I want lightsabers or not.” The rest would actually be mostly the same.

Considering all the options, I am currently favoring Barbarians of Lemuria as the game of choice. It doesn’t have all the numbers and restraints of D&D type fantasy games, but it also is mechanically really simple and easy to understand, which makes it very well suited for online play.

5 Important Books

A discussion on Fantasy Faction raised the idea to put together lists of the most important books to your aspiration to write fantasy. As a means to get some clarification for yourself to understand what actually drives and inspires you, and to look closer at them to find clues to figuring out what is your prefered style. I first thought it would be very easy to name five books that I really enjoyed a lot, but when it comes to books that have been important and influential, this does actually become a bit harder. In the end I was able to come up with five books that left very strong impressions on me, and of which I feel quite certain that they really are the five most important.

In chronological order:

  1. Jim ButtonĀ and Luke the Engine Driver by Michael Ende: There are three books by Ende that we had read to us at an early age, which were Jim Button, The Neverending Story, and Momo. All three are amazing books, but in hindsight Jim Button was the one I liked the most. It’s an adventure story that has the heroes travel to many weird places and encounter lots of strange people and experience all kinds of amazing things. And how can you beat character names like Sursulapitschi, Mister Shufulupiplu, and King Alfonse the Quarter to Twelfth. It’s not as bleak and The Neverending Story and Momo, which are highly existential works, though there is still some actually quite heavy stuff going on that was inspired by the Nazis and World War 2.
  2. Heir to the Empire by Timothy Zahn: This book isn’t on this list because of it’s quality, but for the impact it had on me as a fantasy fan. I never make a secret of how massive an influence Star Wars has had on me, and during those great years in the 90s I was also reading a good number of books in addition to playing lots of games. I think when the new movies came out, me and my brother had read about all the novels that had been released in German up to that point, except for those written for children. And among these books there clearly is no contender for the throne other than Heir to the Empire. It was the book that laid the foundation for Star Wars being more than just three fun movies, but a massive setting with a huge body of works. And it was also one of the first that we got. And in addition to that, it also is actually a really decent book. It’s good and still quite fun to read. I’ve read it again a while back but still somehow have not turned my extensive notes I took into a proper review.
  3. Conan by Robert Howard. All the Conan stories fit neatly into a single volume which is why I am treating them as one book here. Conan is the starting point of Sword & Sorcery and set the gold standard by which any other works are still being measured. The scale goes from 0 to Conan. Despite being the first real Sword & Sorcery series (though Howard’s proto-Conan Kull did get two story released a few years earler) it set a standard that has never been reached again. Really, what can you say about Conan? It’s amazing. Reading Conan was what got me into Sword & Sorcery and also gave me the inspiration to try writing myself as it shows how great a story can be within a format that I feel I could be able to tackle myself.
  4. Death Angel’s Shadow by Karl Wagner: While Conan has never been rivaled, Kane is perhaps the one that ever came the closest. Death Angel’s Shadow was the first Kane book that I read and I was nothing but amazed by it. Reading Conan made my love Conan. Reading Kane made me love Sword & Sorcery. Hard to describe the greatness of this series in a few sentences, so I am simply linking to the three full reviews I did here.
  5. The Last Wish by Andrzej Sapkowski: I encountered the Witcher in the first game adaptation of the series and was so impressed by it that I eventually gave a try to the books. The first one of which is The Last Wish. Like the previous two works I listed, this book is a collection of stories but one that acually has a very tight chronological order that give it more of an episodic character than a collection of different works. It’s a really damn good book. The series has the best written characters I’ve encountered in a book so far, really no contest there. Like Conan and Kane, it’s also quite existential, which makes the conflicts the characters find themselves in feel so much relevant and meaningful. As with the previous series, I’ve written four reviews about it so far.

Looking at the completed list, I noticed something that really doesn’t surprise me at all. Except for the first entry, all the others are from series that I have given their own categories for posts here. And they are the only four series that I have treated that way. Looking at the categories list on the right could have speed this up by a bit.

My Star Wars Headcanon

While writing about the Star Wars games that I played, I noticed that almost all of them are pretty old by now. So I got to work to create some kind of timeline of what I consider the important books, comics, and games of the Expanded Universe and the result I got is this.

You can get the 90s Kid out of the 90s, but you can’t get the 90s out of the 90s Kid. It really seems like the golden age of Star Wars to me, which is not terribly surprising given how old I was then. If I would have been into anything else, I probably would still vonsider the 90s to be the best period it ever had.

Another thing that surprised me in hindsight that there were six years between the release of Episode 1 and Episode 3. Such restraint! It almost seems like they were making those movies one at at time. Which seems incredibly slow by today’s standards. At least I got to be relieved that the time between 3 and 7 was not nearly as long as the time between 6 and 1, which by this point would no longer have surprised me. Still, in trade school I have classmates who were not even born when Episode 1 was out.

My Star Wars Game List

There are a lot of Star Wars video games that have been released over the years and I have played a substential part of them myself. But I have not played any new ones in quite a while, which got me to make this list. These are a roughly chronological order, as far as I can remember it.

  • X-Wing: (1993, PC) My first “proper” videogame that I played at my home for serious amounts of time. After having first played it at a friend’s place after school for dozens of hours, it was the very first game I got for myself when we got our first computer. Wonderful game that I still never completed.
  • Tie Fighter: (1994, PC) Much more polished than X-Wing with better graphics, a much wider variety of ships, and a much stronger campaign. And to my knowledge so far the only game that lets you play as a loyal Imperial from start to end. This one I did actually finish.
  • Rebel Assault II: (1995, PC) An okay arcade game that I played quite some time when I didn’t feel like X-Wing or Tie Fighter, but ultimately it was forgetable.
  • Rebel Assault: (1993, PC) I got this one because it was a Star Wars game and I needed more! Of this one I remember almost nothing and I didn’t play it much.
  • Shadows of the Empire: (1996, PC) A game that I think is objectively pretty poor and probably aged terribly by now, but back in the day I thought it was really awesome. A fun third person console shoter that captured the style of Star Wars pretty well but had a really weird 3D-Engine that handled perspective in a rather wonkey way.
  • Rebellion: (1998, PC) This is a strategy game that was very different from the Command & Conquers and Warcrafts that were the mainstream of that time. Pretty much the whole game takes place on a big map of the galaxy on which you place orders to produce ships and train troops and send them to guard or attack various systems. There is a 3D space battle mode that lets you command your ships in a way somewhat resembling Homeworld, but it never worked well and took really long and you always had the option to simply let the computer calculate an outcome for the battle instantaneously. Still, as a strategy game it was pretty cool and I played it a lot.
  • Rogue Squadron: (1998, PC) This game has lots of big fans, but I am not one of them. I just wanted more stuff like X-Wing and this one is more of an arcade style console game. And I thought it also looked rather ugly with its very limited range of sight and pretty small combat areas.
  • X-Wing Alliance: (1999, PC) This game looks much better and sophisticated than Tie Fighter, but in the end it left me somewhat lukewarm. I still played it all the way through two or three times, but the campaign just couldn’t compete with Tie Fighter.
  • Episode I: (1999, PC) This is one of the worst games I ever played, and certainly the worst one that I finished. It’s just awful in every way and I was actually very hesitant to get it, but it was a Star Wars game and I needed it!
  • Racer: (1999, PC) Making a Star Wars racing game that is really just a reskin of Wipeout sounds like a terrible idea, but the end result was actually really great. It’s really fast, as you would expect from Podracing, and the tracks are just gorgeous. When I got Wipeout HD for PS3 a while back I was actually really disappointed how poorly it held up compared to the cool tracks of Racer. I might actually hunt down an old N64 just to play this game on a big TV.
  • Jedi Knight II: Jedi Outcast: (2002, PC) This game is awesome! Kyle Katarrn is awesome! And you run around slicing stormtroopers to pieces with a lightsaber! The plot and the villain are crap and the levels not very pretty, but fighting against Dark Jedi with lightsabers is just such amazing fun. I actually played this one online for quite some time, which was always a blast with pretty much every match having force jump and force push set to maximum.
  • Jedi Knight: Jedi Academy: (2003, PC) And this one is even better! You don’t get to play Kyle Katarrn and your new generic Jedi apprentice isn’t that interesting, but the level design is much prettier and the various levels have a lot more variety. And more lightsaber action.
  • Knights of the Old Republic: (2003, PC, Xbox) Widely considered to be the best Star Wars game ever made. And for good reasons. It’s a pretty standard BioWare RPG and actually the first of the post-D&D games style that has now become the standard with Mass Effect and Dragon Age. For some reason I completed the game only once when it came out and started a second short-lived attempt years later. Now 14 years later I am finally giving it another go. (And so far it doesn’t disappoint.)
  • The Force Unleashed: (2008, PS3) This game really is just a Star Wars reskin of God of War/Devil May Cry. And I have to give it to the game that it is pretty fun to play. But as a Star Wars story it’s just terrible. The plot and especially the protagonist are just completely bonkers and have no place in Star Wars. Unlike what I hoped for, this game is in no way a substitute for Jedi Knight. (Still got a Platinum trophy on PS3.)
  • Racer Revenge: (2002, PS2) I got this game when I first heard that Racer was also available on PS2. Though only kind of, as it turned out. It’s the same engine, but this game has completely different tracks. Which just nowhere come close to the awesomness of the original game. A straight up port would have been much better.

Upcoming

These are games that I have not played yet but plan to do so, or which have been announced and that I am looking forward to to see how they turn out.

  • Republic Commando: (2005, Xbox) I’ve heard pretty good things about this game many times and always planned to try it myself some day. Until just recently I never realized that it’s actually been out for 12 years now. I finally got the game and play to give it a try after I finished my new KotOR run.
  • Battlefront 4: (PS4) Battlefront 3 is the most impressive looking game I’ve ever seen and I’ve been planning to give another shot at serious online playing for a while, but all the reviews for it just made it sound too simplistic to invest more than a few hours into it. With Battlefront 4 I am hoping that they won’t be repeating the same mistakes and the announcements for the campaign actually sound like something that could potentially be pretty interesting. Not expecting much from it, but it’s something I want to keep an eye on.
  • Visceral Games RPG: (PS4) I know very little about the game except that it’s an RPG that is being made by the developers of Dead Space and has the director and writer of the Legacy of Kain and Uncharted series. And as a huge bonus it is set during the Rebellion era, which means it probably is going to ignore the Clone Wars and New Wars material for the most part. This could potentially be huge.

Star Wars: The Roleplaying Game 30th Anniversary Edition

Now that’s a game I have not heard from in a long time. A long time…

This comes completely out of nowhere. Fantasy Flight Games, the current license holder for Star Wars pen and paper Roleplaying Games, is releasing a 30th Anniversary Edition of the one and only original Star Wars Roleplaying Game.

It looks to even be the first edition, which is widely regarded as the best edition of the West End Games game because of its simplicity, and even as the best Star Wars ever made. It’s described as a limited edition but priced at a reasonable $60. Which leaves the question how limited it will really be.

It’s a fantastic game, but I think in the current RPG market there is probably little risk of this becoming any kind of threat to FFG’s own Star Wars game. Small and tidy games don’t seem to be making it big these days and customers love their piles of splatbooks with lots of pictures and endless character customization. Which this game certainly doesn’t have.

If I could get my hands on one for $60, I’d definitely buy it.

I just gave up on the new Star Wars

For me, the last two Star Wars movies rank at the very bottom together with Episode 2, all below Episode 1. But I was still having some hope that Rogue One was meant as a quick cash grab (which the Han Solo movie seems to follow) and that Episode 8 could finally turn things around with Jeffrey Abrams being gone.

But I just learned that Abrams will be back for Episode 9. So whatever good might come out of 8 will all become irrelevant anyway.

Thanks, but no. I gave this new series two tries and I just can’t get myself to care.

Let the Wookiee win

It would have been the perfect name for a site about Star Wars games. But sadly that adress is already taken. Blast them!

So it’s No Disintegrations!

I think most people here are not going to be as huge Star Wars fans as I plan to demonstrate to be in the future and a lot of the stuff I want to write about doesn’t have much to do with RPGs, so I am setting up a new website specifically dedicated to that.

Knights of the Old Republic: The Sith Empire Strikes Back

Knights of the Old Republic

THE SITH EMPIRE STRIKES BACK

Fifty years have passed since the returned Sith Lord Darth Revan has been destroyed for a second time in the Battle of Chandrilla, bringing an end to his seemingly unstoppable invasion of the GALACTIC REPUBLIC. With the death of their master, the surviving Sith forces were driven back to the Outer Rim.

Under the leadership of the mysterious SITH EMPRESS the Empire has been rebuilding its fleets and recovered its strength, slowly conquering many of the small independent systems in the Rim. Many fear the threat of a new great galactic war on the horizon.

Concerned by reports of recent activities in ruins of the Great Sith War, the Jedi Council has dispatched a group of its agents to the burned remains of the Jedi Enclave on the remote planet Dantooine.

  • 5000 BBY (1098 years ago) – Great Hyperspace War: The Sith Empire discovers the Galactic Republic and tries to invade corruscant but is defeated and almost entirely wiped out, but the Dark Lord Naga Sadow escapes with his followers to Yavin 4.
  • 3996 BBY (94 years ago) – Great Sith War: The Dark Jedi Exar Kun and Ulic Qel-Droma declare themselves the new Dark Lords of the Sith and attempt to conquer the Galactic Republic with the help of the Mandalorians.
  • 3976 BBY (74 years ago) – Mandalorian Wars: While the Sith had been defeated, many of the Mandalorians had survived and dispersed throughout the galaxy. Mandalore the Ultimate united them again as the Neo-Crusaders and started another war against the Galactic Republic, causing Revan to gather an army of Jedi against the will of the Jedi council.
  • 3958 BBY (56 years ago) – Jedi Civil War: Revan and Malak declare themselves Dark Lords of the Sith and create a second Sith Empire. Revan is defeated by the Jedi but Malak escapes.
  • 3955 BBY (53 years ago) – The Dark Wars: Darth Malak returns with a new fleet from the Unknown Regions to attack the Galactic Repubic. Revan kills him in the Battle of the Star Forge and then turns on the Republic Fleet, completely destroying it and killing Admiral Dodona and Master Tokare. Shortly after the disappearance of the Republic Fleet in the Unknown Regions a Sith force attacks the Jedi Enclave on Dantooine, wiping out most of the Jedi in the Outer Rim.
  • 3952 BBY (50 years ago): Revan is slain in the Battle of Chandrilla and the remains of his fleet flee to the Outer Rim. The Republic Fleet are in no shape to pursue and both sides decide to focus all their resources on strengthening the defensesof their worlds, for the time being.
  • 3902 BBY: Sith Desciples send by the new Dark Lord start poking around on Dantooine.

I didn’t post much this month so far because I was busy. With work on my Ancient Lands setting being pretty much complete but the launch of a new campaign still being a while off, I once again turned to my other hobbies for fun. Videogames from the early 2000s (being already old enough to prefer stuff from when I was 16-20 to new releases) and Star Wars.

And I always wanted to run a Knights of the Old Republic campaign, but never got around to it. And just having discovered the Apocalypse Engine games and also started replaying the KotOR game, I simply have to do this now! I am actually getting new inspirations for refining the Ancient Lands all the time these days and don’t expect to be able to stay away from it for long. But for the time being, expect a good amount of Star Wars material around here.

I have a dream!

An Apocalypse World hack based on WEG Star Wars d6 1st Edition and running a Knights of the Old Republic campaign.

I’m not really sure why, but Star Wars seems to be really well suited to the way this game is structured and how it is described to be played. In particular, pretty much everything that involves Han Solo seems to perfectly fit the procedure of the player making a move and the GM responding with a move in turn. Han’s encounter with Greedo in the cantina, his attempt to impersonate a stormtrooper in the detention area, and of course the whole scene in the trash compactor. “It could be worse.” *roar* “It’s worse.

Or the whole ordeal with getting the Milennium Falcon to hyperspace in The Empire Strikes Back: Stormtroopers arrive; they start assembling a heavy blaster; hyperdrive doesn’t work; there’s an asteroid field; they send Tie-Bombers to flush them out; there’s mynocks in the cave; it’s not a cave; there’s a bounty hunter hiding in the trash; Darth Vader already arrived just before them. A long, long string of the GM throwing move after move at the hero who keeps failing his rolls.