I first played Diablo and StarCraft very late. Diablo a while after I had played Diablo II at its release, and StarCraft only when it was already over ten years old. I found Diablo to be somewhat simplistic but still a lot of fun playing through it once. StarCraft on the other hand is an awesome game that has aged really well. It’s just as playable today as it was 20 years ago.
But when StarCraft II came out, I couldn’t really get into it. I only finished the Terran campaign after the Zerg campaign was released, and I only got a third through that one before I lost any interest in the game. Diablo III I never really felt like playing from all I’ve seen about it before and after its release. The problem with these games for me isn’t gameplay. From what I can tell, gameplay in StarCraft and StarCraft II is identical. Not a fan of the main base menu and dialog cutscenes addition, but that’s something that can be breezed throught quite painlessly without disrupting the actual game much. And Diablo III at least looks like it plays the same as Diablo II.
These days I’ve started to realize that the main problem I have with these games is their overall style, or perhaps more fittingly their feel. StarCraft II and Diablo III just don’t feel right. They look wrong. WarCraft III is one of my favorite games that I think I played almost every year since its release. The graphics took a bit to get used to, but for the slightly quirky fantasy setting, it worked. The same colorful cartoony style isn’t working for StarCraft and Diablo. WarCraft has always been colorful, but these two had graphics that were grainy and dominated by washed out grays and browns. I wouldn’t say they are pretty, and in fact I’d even say they are kind of ugly looking. But the games had a clear visual style that is matching perfectly with their dark themes and stories. The new cartoony laser beam spectacle creates a feel and overall style that is quite different from the older games. It’s hard to say which one came first, but the new graphics are matching the new tone of the stories. Blizard games have always been somewhat pulpy, but Diablo and StarCraft were very earnest at being grim and gritty. The cutscenes in the first Terran campaign had some campy humor to them, but that quickly disappeared as the story progressed. WarCraft III on the other hand is overly dramtic, but at least in a somewhat charming campy way. But in these recent games, this aspect is lacking. Instead of being more sedate, the stories and cutscenes turned out to the point of being cheesy. Overall this leads to a completely different appearance, in which drama and spectacle take center stage and genuine gloom and bleakness are thrown out the window.