Just to give a general idea of what kind of world I have in mind.



I could go on forever, but if you’re interested in more I am directing you here and here.
Yora's site for Sword & Sorcery RPGs
My progress on creating the Ancient Lands setting for the last two years has always and regularly been slowed down to a crawl by two major obstacles: Making good names for all the people and places, and creating a good historic background for the world. History always seemed very important to me because I’ve seen it used for such marvelous effect in the Dragon Age and Mass Effect games. Not because there were so many fascinating tales that are exciting to hear about, but because historic events explained why all the major groups have grudges at each other and which encounters between two or more people are powder kegs with lit fuses before anyone has said a single word. It explains which subjects are touchy and where you need to tread carefully when attemting to negotiate, and also which buttons you need to push to get two people to kill each other. Dwarves hate elves? So what? That’s not very interesting. What do you do with that? Giving some hint why they feel that way makes a huge difference.
So to have a rich environment for complex interactions between characters from different cultures or factions and get some ambiguity into the conflicts, you need to have a history for the setting. But try as I might, I’ve never been able to come up with anything but a few general ideas, never really making any progress with the setting. But now I’ve sat down to sift through the sources for some ideas I might be able to adapt. And realized there isn’t really anything either. Elric might be an exception (I’ve read only two random stories), but in Sword & Sorcery he is always the exception. But when I look at Conan, Kane, Fafhrd and the Grey Mouser, and the early stories of the Witcher (not very far with the novels yet), there actually isn’t really anything either. Two of the best Sword & Sorcery RPG settings, Dark Sun and Planescape don’t have any history at all in their original (and true) incarnations.
And now that I think about it, the history elements from the games that inspired me are extremely brief as well. The story of the Krogan in Mass Effect is the most complex and difficult of them all, but it is also very, very short. The Salarians needed super soldiers to defeat the seemingly invincible Rachni, discovered the Krogan and gave them space ships and advanced weapons. After the Rachni where defeated the Krogan didn’t want to stop conquering planets and give back the weapons. So the Salarians created a bioweapon that could drive the Krogan close to extinction within a generation (annihilating them would be inhumane) and the Turians used it. Now Krogan civilization is a shadow of what it once was and the Salarians refuse to make a cure and let the Krogan population grow again. The Krogan are pissed, the Salarians and Turians have no regrets, and while many others sysympathize, the idea of the Krogan increasing their numbers doesn’t sound very appealing either. There are other old conflicts like that in the setting, but those are even much more simple. But the really great thing about them is that we don’t really know the name of a single person who was involved in those events or any planet where something happened. There also is no date or any numbers of populations or worlds. Because none of that really matters to understand the current situation and why Krogan are always hostile to Salarians and Turians. In the stories of Conan, everyone fears the warriors of the Cimmerians or the Picts, but we’re never really told anything about specific wars or battles in the past. Conan fought in the battle at Venarium when he was young, that is all we have. And I now feel confident that I don’t need any more than that either.
So here I present the complete and very short history of the Ancient Lands.
That should provide enough hate to last for countless stories and adventures. No need for a timeline or the lives of any specific heroes.
When talking about Sword & Sorcery and the essential traits and themes of the genre, there is almost always at least someone making the claim that the absence of nonhuman character is outright essential and that a work can not be Sword & Sorcery if it has any nonhumans that are not monsters. Yesterday someone made the commendable effort to provide a reason and supporting evidence why nonhumans are not a thing in the genre, by stating that there are pretty much no works of Sword & Sorcery which have nonhumans as counter evidence. Now obviously that gets us to a True Scottsmen argument. If your definition of Sword & Sorcery includes “no nonhumans”, then of course there are no works that have them. You could also say that Sword & Sorcery doesn’t have guns. But Salomon Kane has guns and I haven’t seen anyone claiming that he isn’t Sword & Sorcery. Guns are just uncommon, but not conflicting with essential traits of the genre.
However, I want to argue that there are in fact many works that have all the relevant traits of Sword & Sorcery and also nonhumans, and in which the inclusion of nonhumans doesn’t in any way conflict with with those essential elements and themes.
I admit, most of these are fairly recent. But just because something is not found in the oldest works doesn’t automatically make it incompatible with a genre. It still walks like a duck, swims like a duck, and quacks as a duck.
I saw the first reveal trailer for the New Star Wars movie when it was first released and I already didn’t like it. That rediculous three bladed lightsaber was just too stupid, as was that silly googly eye robot. And even though it was announced that the movie would be a completely different continuity than almost all the existing material that we’ve been loving for the last 24 years, I thought I am probably ending up seeing it anyway.
But now someone showed me a link to one of the changes they appear to have decided on (“Disney’s already fucking up Star Wars!”) and that confirms to me that indeed, this is a completely different universe, entirely unconnected to the Expanded Universe. It is only that the events of the first six movies happened to happen identically in both. (Obviously big spoiler.)
It’s not that I have any particular attachment to this part of the EU, but it seems pretty indicative that not only do they plan to tell the story differently, but actually make it a completely different story altogether. At least Nu Trek is a semi remake of Star Trek I and Star Trek II, but Nu Wars apparently doesn’t even care for that. Well, neither do I care for Nu Wars.
It’s not really a problem for me. It’s not like de Camp destroyed Conan. He just wrote his own officially licensed fan fiction. In fact, it is probably better that they decided to make Nu Wars, as that leaves the Expanded Universe untouched.
So let’s not treat this as a day of disastrous news, but instead as another opportunity to think of the greatest works of the Star Wars continuity:
Freaking Star Wars! Fuck Yeah! I love this stuff.
Pretty much entirely by accident I stumbled upon this map posted by Dariel at Hari Ragat.
I’ve been struggling with a good geographical layout for the Ancient Lands for quite a while and so far had only decided to have a big ocean in the east and use the landscape and environments of eastern Asia an inspiration. I’ve always been more fascinated by the very blurry references to Lemuria and Mu in pre-cataclysmic fantasy than by boring old Atlantis. The RPG Atlantis: The Second Age has some very fun ideas for these other two ancient continent, making them the home of intelligent apes and the serpentment (who are a pulp version of naga, which happen to be from that corner of the world).
I am not going to have the Ancient Lands be set on ancient Earth, but using “ancient eastern Asia” as a rough outline for the basic concept seems really very appealing to me right now. And there’s still going to be elves, giants, and dragons, but it’s most likely going to look much more like Xen’drik from Eberron.
According to someone who claims to know know Judd Karlmann, (and why would he make that up?) there’s going to be a new print run of the Dictionary of Mu coming soon.
Direct quote from Judd Karlman, author of Dictionary of Mu:
“I’m talking to the printer. It’ll be back this year.”
I am very pleased to hear that. This book has a pretty outstanding reputation, but being unavailable for download it has been very difficult to get a copy for several years.