Feeling not particularly happy today, I looked through all the books, DVDs, and games I have for something cheerful. And realized that the only thing I have that would somehow fit that description is Monty Python and the Holy Grail. Pretty much every other piece of entertainment is about a world that consists mostly of huge piles of corpses and is about a protagonist tryint to prevent those people who still live from being all horribly killed by monsters, aliens, or super evil soldiers as well. Even the funny stuff I have generally has the world in shambles and most people dead, like Zombieland.
There are a few things I’ve enjoyed that are genuinly funny and happy, but those are nonsensical comedy that doesn’t really has anything to say about anything. Except perhaps about the value of friendship and love in a nauseating corny way.
And it isn’t just that I’ve only bought dark stuff over the past 10 years. All the good movies and games of recent year that I know about are ultimately about endemic suffering and everything either being shit or about to become shit if the hero can’t prevent it. Isn’t there anything intellectually engaging that isn’t about suffering?
When talking about Sword & Sorcery and the essential traits and themes of the genre, there is almost always at least someone making the claim that the absence of nonhuman character is outright essential and that a work can not be Sword & Sorcery if it has any nonhumans that are not monsters. Yesterday someone made the commendable effort to provide a reason and supporting evidence why nonhumans are not a thing in the genre, by stating that there are pretty much no works of Sword & Sorcery which have nonhumans as counter evidence. Now obviously that gets us to a True Scottsmen argument. If your definition of Sword & Sorcery includes “no nonhumans”, then of course there are no works that have them. You could also say that Sword & Sorcery doesn’t have guns. But Salomon Kane has guns and I haven’t seen anyone claiming that he isn’t Sword & Sorcery. Guns are just uncommon, but not conflicting with essential traits of the genre.
However, I want to argue that there are in fact many works that have all the relevant traits of Sword & Sorcery and also nonhumans, and in which the inclusion of nonhumans doesn’t in any way conflict with with those essential elements and themes.
Atlantis: The Second Age (rpg)
Bound by Flame (videogame)
Dark Sun (rpg setting)
Dragon Age II
The first three Drizzt novels.
Primeval Thule (rpg setting)
Rune Soldier (anime)
I admit, most of these are fairly recent. But just because something is not found in the oldest works doesn’t automatically make it incompatible with a genre. It still walks like a duck, swims like a duck, and quacks as a duck.
Old enough to remember when Halo was first announced. At that time Half-Life and Unreal were the big first person shoters of the day that everyone had to have played. (Though I admit I never played Unreal.) Call of Duty and Battlefield didn’t even exist yet, though there was the Medal of Honor series, which quite likely many of you never heard of. It was the time before the decade of World War II shoters and science-fiction was really the big deal, continuing the tradition of Doom and Quake. The first screenshots were just mind blowing. Because it had outdoor areas that didn’t look like total crap! The first videos of the Warthog jeep were just out of this world. The hype was on almost instantly. When Microsoft bought Bungie and announced that Halo would be the launch title for their Xbox project, it really ruffled some feather. The internet was much smaller back in 2000, but there was still plenty of nerd rage in which I heartily participated. In 2001 the game was released and a huge success, and a few years later we actually did get a PC port of the game. In 2012 followed the 10 year anniversary edition with improved graphics for Xbox 360, which I did get used last year. This review is based on my recent playthrough of this version and how it plays now, looking back at the game 13 years later.
When I first played the game, I really quite liked it a lot. Not quite as much as Half-Life or Half-Life 2, but still a fun game. And when I later got an XBox 360 I also got Halo and played through another two times. So this one it was probably my fourth playthrough of the game. I played it on Hard. The one above Normal and below Very Hard. The game doesn’t call it like that, but I already feel too old to learn all the fancy difficulty names games have these days. It was hard. The one with the two swords, but without the skull. And I have to admit, that game is really terribly boring. Okay, in the games defense, I played it the fourth time and I have an exceptional memory for environments, so I always had a pretty good idea what would be behind the next corner and where all the surprise enemy spawns would be. But still, it’s mostly a straight corridor shoter where you run down these big long hallways. These very, very long hallways of constantly repeating copy and paste segments. And playing on Hard meant I died a good number of time and checkpoints are not nearly as tight as in recent Call of Duty games, so effectively I probably ran down twice as many corridors as the actual level length. On top of that, Halo is also very effecient at recycling levels. Usually you have to fight your way from point A to point B, then there is a cutscene and you have to go almost all the way back to A again, this time with different enemies. Generally I like the idea, as fighting your way out of the base you stormed makes perfect sense. But since there is such an excessive amount of copy-paste corridor segments it really becomes very repetitive, as the levels are also pretty long.
Most people are under the impression that Science-Fiction and Fantasy are very easy to tell apart. One has space ships and lasers and the other has swords and magic. But when you look a bit deeper, neither genre is actually described acurately that well. There is plenty of sci-fi, like for example Ghost in the Shell or The Matrix, which have neither starships nor lasers; just as there is fantasy with barely any swords, like Buffy the Vampire Slayer, or with very little magic, like A Song of Ice and Fire. And then you have something like Star Wars
The difference between sci-fi and fantasy is instead one of themes and narratives. Sci-fi is a genre that deals with technological progress and how it might affect our life in the future. Fantasy on the other hand deals with worlds that always have been fundamentally different and usually explore how our past could have turned out differently if some basics facts of life had been different; most commonly the addition of magic and monsters. And if we go with this definition for sci-fi and fantasy for now, it’s easy to see why Star Wars quite firmly falls into fantasy and isn’t really sci-fi at all. In this universe, the technologies of space ships and lasers have been around for thousands of years and different species from different planets living side by side just as long. There is neither technological progress nor social change, everything stays as it always has been. The story itself is the classic fantasy plot of the Hero’s Journey, about fighting a dark lord and his evil legions with magic and courage. Technology is not used as new tools to deal with old problems.
Now the Mass Effect series would seem quite different on first glance. It’s not set long ago in a galaxy far, far away, but is about humans from Earth just a little more than a century in the future, who just discovered advanced technology and met other intelligent species for the first time within living memory. And the writers went to great length of effort to include the most recent discoveries of physics and technology as part of the explanation how stuff in this world works. That all looks a lot lik science-fiction. But once you start looking a bit deeper and look at the themes and plot elements, it really turns to be a pure fantasy story at heart for which the technological elements are really almost entirely decorative. Very much like Star Wars, which isn’t a coincidence. A few years before developing the first Mass Effect games, the developer BioWare had made a huge commercial and critical success with the Dungeons & Dragons based series Baldur’s Gate and continues their amazing rise to probably the most important roleplaying game developers in the West with the Star Wars game Knights of the Old Republic. However, at that point they stepped away from doing licensed games and created their own series with their own setting. Dragon Age as a successor to Baldur’s Gate and Mass Effect for KotOR. Particularly the first game resembled KotOR greatly in style, presentation, gameplay, and controls. But, as I know want to show, it also is really a fantasy story at heart as well. Obviously total spoilers for all three Mass Effect games below:
The games have six character classes. Three pure and three hybrid. The Soldier, Engineer, and Adept are really the same thing as Warrior, Rogue, and Mage.
The main villains are the Reapers, who are immortal beings from outside the galaxy of incredible power whose sole purpose is to kill all living people in the galaxy. A classic demon invasion plot.
Their main soldiers are the husks, which are made from the bodies of their victims, and are basically zombies.
The plot of the first game revolves around a powerful madman with strong magic powers collecting ancient artifacts, which he then uses in an attempt to open a portal to the distant realm of the reapers and allow them to invade invade the galaxy. An evil sorcerer opening a gate to hell to summon an army of demons is an old fantasy classic.
On the search for the artifacts, you encounter an ancient immortal creature that has been living in the deepest chambers below the ruins for tens of thousands of years and is telepatically controlling the villagers of a nearby settlement and sends them to stop you.
Later, in a different ruin on a different planet, you encounter an old artifical intelligence, which is basically the guardian spirit of the place, which tells you how to use the artifacts to stop the evil sorcerer from summoning the demonic army.
Right at the start of the second game, the hero is killed, but two years later brought back to life with magic! I mean with SCIENCE!!!
At the end of the game, the hero and the team of companions have to travel through an ancient and mysterious portal to find the lair of their enemy. To do that, theh first have to find a special key that allows them passage through the portal without being destroyed like the hundreds who tried to pass through it before them.
They find that special key in the very heart of the gargantuan corpse of one of the ancient demons. Where of course it’s spirit is still present and turned the earlier explorers into zombies.
When they finally make it through the portal to the villains lair, it all looks as if they have travelled right into hell. And inside the lair they find a gargantuan monster that is being build from the bodies of thousands of humans.
In the third game, all the Free People have unite to find an ancient artifact that may be the only way to stop the demons. And of course to do so the hero has to assault the main base of the demons and confront the god that controls it all.
At one point, you need to get the Krogans on your side, butt they agree to help only under the condition that you cure a terrible disease that has been spread over their world as punishment for their endless invasions and conquests of other planets. Basically, they want you to life an ancient curse laid on their ancestors.
To do so, you have to access a science station on their planet where one of your allies will produce a cure and use the station to spread it over the entire planet. Said cure can only be made from the blood of a single Krogan woman, who also happens to coincidentally be one of the very few high priestesses of the ancient religion.
However, you can’t reach the station, as it is build behind an old abandoned temple, which is currently inhabited by one of the immortal demons. So what you do is to start the ancient machines that the Krogans used to summon the great titanic creature they revered as a destroyer and mother of the most terrible monsters on the planet. You really perform an ancient ritual to summon one of the old pagan gods, who arrives to destroy the demon!
On another planet, you discover that the most advanced species with the best technology and magic powers have actually been altered by an even more powerful but now extinct race of creatures. They also have another one of the artifical intelligences hidden inside their great cathedral, who is like a messenger from their old gods, who has been teching them all the secrets of their technology.
In addition to the demon army that wants to destroy the world and take everyone back to their realm, there is also another antagonist who believes he has the power to make the demons his slaves and through them become the ruler of the galaxy.
It may be a sci-fi setting, but the main story and many of the side stories really are fantasy stories through and through.
This list is actually getting longer instead of shorter because I constantly forget that I wanted to write reviews for these. Hopefully I get around to do them someday not too far in the future. And if you want to, you can bug me about them still being late. That usually motivates me quite a lot. ;)
This is one of the most amazing videogames of all time. I remember when this first came out and it was mindblowing. Real Time Strategy … in SPACE!
It was actually not a very difficult or complex game, but one of the early ones which I still consider to be high art, like Shadow of the Colossus, Mirror’s Edge, and the like. If you havn’t played the original games before, I highly recommend getting this one when it comes out. If you do have played the games before, I don’t have to tell you to get this one.
As a slight embarasment, I actually never got much beyond the 7th or 8th level of just the first game, but probably got that far four times over the years. It’s simply that anytime I think “I really want to continue Homeworld again”, I want to start a new game, because even the early levels (or perhaps especially the early levels) are just so great.