A week ago I was talking about the problem of having tactical encounter maps for online games that are at the same time easy to make, having an atmospheric look, and also encourage the players to imagine the actual environment and not think of the encounter as moving miniatures around.
I think I found a solution that satisfies all three criteria. This is a quick mockup of the idea.
I’m not happy with either the textures for the background or the tokens and the dye job I did on those tokens looks pretty awful. It’s probably going to be a good idea to draw a transparent layer of the rooms in advance in Photoshop or GIMP and then simply drop them over the background texture in Roll20. The standard line drawing tool doesn’t look very pretty and it can take a minute or two to draw a room like this. But if you have to get a map instantly and have nothing prepared, it’s still a good way to make one on the spot that looks mostly consistent with the standard style.
While I used a parchment texture as the default background, I think I will also try to use granite or polished black marble backgrounds for some dungeons as a littl additional mood setting tool.