Has been quite a while since I’ve done anything RPG related.
For the last year, I’ve been learning about videogame design and using Godot and Blender. Something that is still ongoing and I expect for a long while, but no, there is nothing I have to show yet.
Last week I started playing in Geoffrey’s Old School Star Wars campaign on Grenzland, because I was only going to be a player and it’s a rules light system, so nothing was required of me other than show up for a few hours. Which is a very different kind of activity than preparing and running a campaign in a game like modern D&D. It was an immediate blast. Even though my only die roll was a single shot at a stormtrooper. (Which missed.)
And of course it had me right away thinking that running a rules-light system in an open-ended swashbuckling campaign wouldn’t actually be much more work and a time commitment. For the last months, I’ve been more or less settling on working on a small videogame set in a new incarnation of my Iridium Moons space opera setting, and happened to be browsing the Scum and Villainy rulebook for ideas and inspirations. Right now, a Scum and Villainy campaign in the new Iridium Moons in the not so distant future might be a real possibility, as it wouldn’t really conflict with my videogame hobby.
While cleaning out the spam comments that had build up over the last year (most were tracksbacks that didn’t get caught by Antispam-Bee), I also saw that there’s been 19 actual comments here on older posts since the last time I wrote something. Really cool.
I also noticed that I never actually updated the link to my Mastodon profile. I’ve not been using the old for a year now. It’s fixed now.
Welcome back!