Tag Archives: Star Wars

Let the Wookiee win

It would have been the perfect name for a site about Star Wars games. But sadly that adress is already taken. Blast them!

So it’s No Disintegrations!

I think most people here are not going to be as huge Star Wars fans as I plan to demonstrate to be in the future and a lot of the stuff I want to write about doesn’t have much to do with RPGs, so I am setting up a new website specifically dedicated to that.

Knights of the Old Republic: The Sith Empire Strikes Back

Knights of the Old Republic

THE SITH EMPIRE STRIKES BACK

Fifty years have passed since the returned Sith Lord Darth Revan has been destroyed for a second time in the Battle of Chandrilla, bringing an end to his seemingly unstoppable invasion of the GALACTIC REPUBLIC. With the death of their master, the surviving Sith forces were driven back to the Outer Rim.

Under the leadership of the mysterious SITH EMPRESS the Empire has been rebuilding its fleets and recovered its strength, slowly conquering many of the small independent systems in the Rim. Many fear the threat of a new great galactic war on the horizon.

Concerned by reports of recent activities in ruins of the Great Sith War, the Jedi Council has dispatched a group of its agents to the burned remains of the Jedi Enclave on the remote planet Dantooine.

  • 5000 BBY (1098 years ago) – Great Hyperspace War: The Sith Empire discovers the Galactic Republic and tries to invade corruscant but is defeated and almost entirely wiped out, but the Dark Lord Naga Sadow escapes with his followers to Yavin 4.
  • 3996 BBY (94 years ago) – Great Sith War: The Dark Jedi Exar Kun and Ulic Qel-Droma declare themselves the new Dark Lords of the Sith and attempt to conquer the Galactic Republic with the help of the Mandalorians.
  • 3976 BBY (74 years ago) – Mandalorian Wars: While the Sith had been defeated, many of the Mandalorians had survived and dispersed throughout the galaxy. Mandalore the Ultimate united them again as the Neo-Crusaders and started another war against the Galactic Republic, causing Revan to gather an army of Jedi against the will of the Jedi council.
  • 3958 BBY (56 years ago) – Jedi Civil War: Revan and Malak declare themselves Dark Lords of the Sith and create a second Sith Empire. Revan is defeated by the Jedi but Malak escapes.
  • 3955 BBY (53 years ago) – The Dark Wars: Darth Malak returns with a new fleet from the Unknown Regions to attack the Galactic Repubic. Revan kills him in the Battle of the Star Forge and then turns on the Republic Fleet, completely destroying it and killing Admiral Dodona and Master Tokare. Shortly after the disappearance of the Republic Fleet in the Unknown Regions a Sith force attacks the Jedi Enclave on Dantooine, wiping out most of the Jedi in the Outer Rim.
  • 3952 BBY (50 years ago): Revan is slain in the Battle of Chandrilla and the remains of his fleet flee to the Outer Rim. The Republic Fleet are in no shape to pursue and both sides decide to focus all their resources on strengthening the defensesof their worlds, for the time being.
  • 3902 BBY: Sith Desciples send by the new Dark Lord start poking around on Dantooine.

I didn’t post much this month so far because I was busy. With work on my Ancient Lands setting being pretty much complete but the launch of a new campaign still being a while off, I once again turned to my other hobbies for fun. Videogames from the early 2000s (being already old enough to prefer stuff from when I was 16-20 to new releases) and Star Wars.

And I always wanted to run a Knights of the Old Republic campaign, but never got around to it. And just having discovered the Apocalypse Engine games and also started replaying the KotOR game, I simply have to do this now! I am actually getting new inspirations for refining the Ancient Lands all the time these days and don’t expect to be able to stay away from it for long. But for the time being, expect a good amount of Star Wars material around here.

I have a dream!

An Apocalypse World hack based on WEG Star Wars d6 1st Edition and running a Knights of the Old Republic campaign.

I’m not really sure why, but Star Wars seems to be really well suited to the way this game is structured and how it is described to be played. In particular, pretty much everything that involves Han Solo seems to perfectly fit the procedure of the player making a move and the GM responding with a move in turn. Han’s encounter with Greedo in the cantina, his attempt to impersonate a stormtrooper in the detention area, and of course the whole scene in the trash compactor. “It could be worse.” *roar* “It’s worse.

Or the whole ordeal with getting the Milennium Falcon to hyperspace in The Empire Strikes Back: Stormtroopers arrive; they start assembling a heavy blaster; hyperdrive doesn’t work; there’s an asteroid field; they send Tie-Bombers to flush them out; there’s mynocks in the cave; it’s not a cave; there’s a bounty hunter hiding in the trash; Darth Vader already arrived just before them. A long, long string of the GM throwing move after move at the hero who keeps failing his rolls.

Thoughts about Star Wars Sandboxes

Recently I’ve been thinking about a sandbox campaign set in the Star Wars galaxy and whether these two things could actually work together in a way that gives them both justice. And I’ve come to believe that yes, it can be done. Though with some limitations, however.

The People

Broadly speaking, there are three main categories of heroes in Star Wars. Rebels, Jedi, and Scoundrels. Of these, I think only scoundrels can actually work as a party for a sandbox campaign. Scoundrels are great because they are inherently proactive. Because they are always looking out first for Number One. They are interested in their own benefit, which more often than not means credits. Smugglers and bounty hunters always have a default goal they can pursue in absence of anything else pressing: Make more money! This puts them into immediate conflict with the law and generally involves messing with pretty violent people. A scoundrel campaign is pretty much writing itself, which is what you want in a sandbox.

Playing rebels is more of a problem, though. The goal of rebels is to take down the Empire through military actions and targeted sabotage. But just going around collecting stormtrooper helmets is not going to do that. There is effectively an endless supply of those. To make a real difference, their attacks have to be part of a bigger strategy and need to be coordinated with lots of other people. Which means that all the big decisions are being made by rebel leaders who have a more or less complete overview of the entire military situation. If the players are getting orders from higher up, it’s not really a sandbox, regardless of how much freedom they are given in the execution of their orders. If they play military leaders than you’re playing a wargame. Doing things you like doing and opening new adventures where you spot them does not work when playing rebels. And neither does it work when playing Imperial officers or troops.

Jedi are more flexible compared to military characters, but they are by their very nature completely reactive. Jedi wait in vigilance until the Sith rear their ugly heads somewhere in the galaxy and then go chasing after them until the status quo has been restored again. This doesn’t really work as a sandbox either. It’s always the Sith or oder Dark Jedi who have the full initiative and drive the plot forward. As long as there are no Sith stirring shit up, Jedi don’t have anything to do that would be proper Jedi adventures. As with rebels, you can give Jedi a great amount of freedom in how they go after their enemies, but they need to be given an enemy to chase after. They can not really start things on their own, which is a pretty big deal in a sandbox campaign.

The Places

The galaxy of Star Wars is big. Really big. There are thousands of inhabited planets that are each a full world in their own right. Trying to map all of this in the traditional way is, and in this case literally literally, impossible. But the way characters are interacting with space and distance in Star Wars is completely different from the way you find in Dungeons & Dragons for example.

For one thing, travel between any two places in Star Wars is effectively instantaneous. Various Star Wars RPGs have various charts for distances and spaceship speeds, but if you go by the movies, hyperspace is almost teleportation. In the scene where Luke first trains with his lightsaber on the Milennium Falcon, Han comes from the cockpit apparently just having put the ship on autopilot after making the jump from Tatooine. And the same scene ends with everyone going back to the cockpit because they arrived at Alderaan. And when Anakin is fighting Obi-Wan on lava world, the Emperor has a premonition that he needs saving and gets his shuttle ready. It’s not clear how long it takes the Emperor to fly all the way from the Core World to the Outer Rim and back, but they didn’t bother giving Anakin any medical attention before they are back at Corruscant. Doesn’t look like the whole thing took more than half an hour at most. In addition, aside from Interdictor Cruisers that know exactly where and when to ambush you, nothing can interrupt a hyperspace jump. There are no random encounters in interstellar space. Even if in your game travel between planets takes several days, it’s empty time in which nothing happens. Local planetary travel is also never really adressed. You can get from any one place on a planet to any other place just as fast as you can get to the other side of the galaxy.

A map for a Star Wars sandbox would look completely different than a map for a Dungeons & Dragons sandbox. When you can go to any place in the galaxy almost instantly, distances and relative positions become irrelevant. Instead of going to specific places, you really are going to visit specific people or buildings. On the whole planet of Dagobah, there is really only a single place. Yoda’s home. You could also consider the Dark Side cave as a second place but that’s really it. Corruscant is massive, but as long as you don’t have the specific adress of a specifc person, nothing on that whole planet is of any relevance to the players who have no reason to visit it. Instead of making a map for a Star Wars sandbox, you really need an adress book. People and specific places like cantinas, stores, hideouts, and bases are what makes up your sandbox.

The Other People

However, places are almost always defined by either something that is hidden inside them, but most often by the people who are staying there. There are very few places in Star Wars that are interesting by themselves in the way that great dungeons are in D&D. The stories in Star Wars are always stories of people, not of places. When you prepare a Star Wars sandbox, preparation shouldn’t start by drawing a couple of dungeons that the players can exmplore. The real heart of the sandbox are the NPCs. The villains and the allies. Of course Star Wars has lots of absolutely fantastic and stunning locations, but their purpose is always as a dramatic background for interactions with other characters.

NPCs really are everything in any Star Wars campaign. They are what will make or break the game. And when you make NPCs for Star Wars, always go full out. Hold nothing back. Make them as outragously awesome as you can possibly get. In particular the villains. The villains are what your players come for when playing a Star Wars game and they want, and only deserve, the most awesome ones. Darth Vader and Boba Fett leave pretty big boots to fill, but you should aim that high. If the NPCs are not really that interesting, then it just won’t reach the awesomeness that is Star Wars.

Moderately Hyped

I’m not really keeping up with video game news these days and the last time I heard about Star Wars games was when LucasArts became defunct and Battlefront 3 ended up being a gorgeously looking disappointment.

But this week I became aware that there appear to be new Star Wars games in development, which to the rest of the world has already been known for a year. After having sat throught the last two movies besides my better judgement I made the descision to banish pretty much everything post 1999 from my headcanon (except for Jedi Knight games and KotOR) and didn’t really have any hopes of anything new coming out that I would care for. But the details about one particular game in production did get a curious raise of an eyebrow.

The game is being made by Visceral Games, who made Dead Space (“interesting”), with the team being led by Amy Henning who was also in charge of Legacy of Kain and Uncharted (“nice”). And it’s being set some time before the first movie, putting it straight into the Classic Star Wars period (“oh, sweet!”).

This could end up being not terrible and worth playing.

However, rumor has it that it’s going to be an open-world game and I absolutely hate those. Though that’s not actually true. What I hate are sandbox games where you do nothing but lame fetch quests and collecting crafting materials with some lame story tacked on that gets swamped by the busywork. It seriously harmed The Witcher 3 and was the main reason I never even bothered with Dragon Age 3 and Mass Effect Andromeda. However, even with an open-world, The Witcher 3 has a great story with actual nice characters very much unlike a Bethesda snorefest and Baldur’s Gate, Gothic, and Stalker are actually all open-world games as well. They just aren’t shitty sandboxes in which “you can do everything you want”, except for playing a good story. So I am not writing this one off as pointless junk yet. The ability to roam in two dimension instead of just one is not at all an inherently bad game element in itself. The Witcher 3 actually used it really well, except that the world was way too big and the density of meaningful content much too low. When this game is out, I’m probably going to at least read some reviews to see what people think about it.

Two decades ago, on a tiny TV in a city not far away

It’s May the Fourth, and not just any 4. May. 40 years ago, in May 1977, Star Wars was first released in theatres. The public had not seen it yet, but it already existed and the hype was already on.

For me, it’s also my 22nd May the Fourth. As far as I am able to piece it together, it was some time in spring 1995, around my 11th birthday, when I had just moved to a new city and went to Hamburg to visit a friend from my old class for a weekend. I remember quite well how my dad dropped my off at the train station where I got picked up by my friend and his mother. But before we drove to his home, we still had to go to the department store across the street because my friend wanted to buy a toy. It was a pretty weird looking toy and in the car I asked my friend what it was. His reaction was pretty much “Dude, you’ve never heard about Star Wars?!”

From what he told me it sounded quite interesting and once we got home he went to show me his collection of Star Wars toys. All the times I had been to his place before after school we mostly played Super Nintendo. And all those little weird figures looked really cool and we ended up playing with them the whole afternoon. And eventually he asked his mom if we could watch Star Wars on video in the evening. Which we did!

I can still quite well remember the room with the small TV that probably wasn’t bigger than 15″. I think I was quite excited by that point and from the moment that Star Destroyer thundered on the screen nothing would ever be the same. I was hooked. Instantly. I’ve known fairy tales and The Hobbit all my life and I can’t even remember a time when we didn’t watch Star Trek practically every day. But this was something completely different. It was simply awesome. In every sense of the word. When it was over I was thrilled and so we just went on watching The Empire Strikes Back right after it. I don’t think we asked if we were allowed to watch videos that late. The next morning we watched The Return of the Jedi and the rest of saturday and sunday morning was all Star Wars.

That same year I finished elementary school and in my next new class I made a new friend who also loved Star Wars. And his dad had a computer but was at work during the day. And on that computer we played X-Wing. A lot! I think for months we spend at least one afternoon after school per week at his place and a lot of that was playing X-Wing. When we got out own first computer, X-Wing was the first game I had to get. And then Tie Fighter.

And then came 1997. Star Wars was rereleased in cinemas. Of course we had to go. My dad thought it was okay. My mother quite liked it. And my brother was just as blown away by it as I was. Then we got it on video as well. And here I am, still gushing about it 20 years later. I can safely say that Star Wars changed my life. I liked Star Trek before and fantastical childrens books, but seeing Star Wars on that little crappy TV on the floor opened up a whole new world for me and came to define my imagination and passions. I am as much a fan of Star wars as one can possibly get before it becomes embarassing. To this day The Empire Strikes Back is my favorite movie ever and all creative work I do is filtered through that movie. This website exist because of it. All because of that little blue and white plastic trash can.

The Force is strong with this one

I’m not just a huge classic Star Wars fan, I am also one of those 90s kids who think Tie Fighter is one of the greatest videogames of all time. And purely be coincidence I found this video that has been around for over a year now.

If you played the game, you recognize that this isn’t just a Star War movie, this is a real Tie Fighter movie. I’ve played this game and X-Wing to no end and this one was clearly done by someone who has not just seen it, but knows how it feels to play. I’ve never seen such a smoothly done attempt at representing game mechanics in a movie. If you haven’t played the game, you probably won’t be able to spot the moments that emulate it.

Very nicely done.

Comic Review: Tales of the Jedi

Totj_kotor1Star Wars: Tales of the Jedi is a comic series that was published by Dark Horse from 1993 to 1998 with a total of 35 issues. This was only two years after the Thrawn Series by Timothy Zahn had kickstarted the Expanded Universe as we know it now, placing it pretty early in the history of Star Wars tales. The series was created by Tom Veitch, who had written the Dark Empire comic series a year earlier (which I consider the greatest travisty of the Star Wars universe after the Holiday Special), but he was joined by Kevin Anderson in 1994, who had just released his Jedi Academy novel series (which also has a pretty poor reputation among fans) and became the sole writer for the series a year later.

The Tales of the Jedi are set 4,000 years before the movies, in a time when the Republic was still smaller, the galaxy less explored, and the Jedi much more numerous. The first three story arcs, written by Veitch, (and giving us the now popular title “Knights of the Old Republic”) follow the adventures of the young Jedi Ulic Qel-Droma and his brother Cay and their fellow knight Tott Doneeta, who are send to the planet Onderon to help the government of the capital city end a war with the tribes living in the surounding jungles. They discover the spirit of the Dark Jedi Freedon Nadd manipulating the events on the planet, facing the three Jedi with a much bigger threat than they anticipated. As the crisis escalates, Ulic’s path crosses with the newly trained Jedi Nomi Sunrider, who has an exceptional talent for the Battle Meditation technique, which allows a single Jedi to coordinate the efforts of an entire army and making her extremely valuable.

Once Kevin Anderson joined as second writer, he introduces Exar Kun, a character from his Jedi Academy novels, whose spirit is trying to turn Luke’s Jedi students on Yavin 4 to the Dark Side. Exar Kun is unhappy with his master not trusting him to learn about the dangerous powers of the Dark Side and so sets out to learn more about them on his own. A path that very much mirrors that of Anakin Skywalker in the movies that were made a few years later. Exar Kun gets corrupted by the still not fully destroyed spirit of Freedon Nadd who leads him to the ancient Sith tombs of Korriban, where he once more unearthes the ancient secrets of the Sith. At the same time Ulic Qel-Droma is trying to infiltrate the leadership of a new Sith cult called the Krath who also have been guided by Freedon Nadd and establishing their own galactic power by allying with the Mandalorians and become a major threat to the Republic. Halfway through the arc, after the Dark Lords of the Sith series, Veitch left as a writer, leaving the field entirely to Anderson with the Sith War series.

A third main arc is set a thousand years earlier and centers on the first clash between the Republic and the Sith Empire under the leadership of Naga Sadow, who uses trickery and conspiracy to first destroy his rivals for control over the empire in The Golden Age of the Sith and then sets his eyes on the Republic in The Fall of the Sith Empire. A final, much shoter arc called Redeption, is set some years after The Sith War, but is mostly a personal story of Nomi Sunrider’s daughter Vima and doesn’t really add much to the historic lore of the Old Republic.

The setting of these comics would later return on the Knights of the Old Republic videogames, which right after the release of the second game got another comic series also, and confusingly, called Knights of the Old Republic. I was interested in those comics and had read the Jedi Academy novels at some point in the late 90s, so I decided to start at the very begining with the Tales of the Jedi series to know more about those references to Exar Kun, Ulic Qel-Droma, and Naga Sadow. When I first read them some three or four years ago, I quite enjoyed them. But having read them again over the last two weeks, my opinion of the series is now very different.

The first arc, written by Veitch, is really pretty bad. The art is very sloppy and ugly, characters are as flat as it can get, and what little traces of a plot there are are almost entirely told by exposition in boxes with the characters not really contributing anything with their own words. The second arc, begun by Veitch and Anderson, is a noticable improvement in that the art now looks only bad and that the plot consists of exposition in speech bubbles instead of boxes. It’s still a bad comic, though. The third arc, now done completely by Anderson alone, first starts surprisingly well with Golden Age of the Sith. The art has now been upgraded to simply ugly, though servicable, and there’s actual plot and Naga Sadow has some real personality as we follow him taking out his rivals and becoming new Dark Lord of the Sith. Sadly that didn’t last and The Fall of the Sith Empire is right back to being a jumbled mess of exposition. The short Redemption at the very end is okay, I guess. I still don’t think it’s any good or very interesting.

So yeah. My final impression of the Tales of the Jedi series is that it’s bad! There are noticable improvements over time, but those are simply from “godawful” to “only bad”. The only reason why I would recommend to anyone to read any of these comics, would be a great interest in the lore of the early days of the Star Wars universe. But even then I would say that only The Golden Age of the Sith and The Fall of the Sith Empire are worth it. If you really want to know about Ulic Qel-Droma and Exar Kun, then you’re much better of at just reading the page on Wookiepedia. There is so little plot and characterization in Veitch’s comics that you really are not missing out anything. It probably is much more exciting to read a detailed summary than to shovel your way through that pile of dung yourself.

First thoughts on Star Wars 7

As part of our now regular christmas tradition of seeing a movie with the family the day after christmas, we’ve been to watching the new Star Wars movie today. There’s a big and pretty nice theater just a few hundred meters down the road from my parent’s house and this time of the year there’s always something we all want to watch. I had decided pretty early on that I am not going to see the movie on my own, but if my family wants to see it I’d been happy to go along with it. I’ll keept this review down to specific details that have already been revealed by the trailers and so on, so it’s not entirely spoiler free, but I won’t be talking about anything that gets revealed only in the movie itself.

I’ve seen the movie in 3D and didn’t enjoy that. I think the projector was slightly misaligned but aside from a faint “shadow” to both sides of objects with a high contrast to the background I don’t think that was much of a problem. Nobody else complained about that. I think this was the third or fourth movie I’ve seen in 3D and it just seems to not be working for me. I see the depth effect and colors look crisp, but I take a while to get focused on the image and for large parts of the movie the cuts are just so fast that it’s already by the next image once I’ve found my orientation. And any time there’s some shit flying in the foreground it completely messes up my vision as well. The combined effect was that everything appeared extremely jittery and out of focus the whole time so that after 20 minutes or so I just watched it without glasses. That meant the whole movie was blurry, but that’s something I could live with in exchange for not straining my eyes for over two hours. Not sure if it’s all me, or the projector, or if they used 3D poorly in the movie. But I never enjoyed it in some of the Hobbit movies either. Please get over this fad soon and show movies normally again.

I also saw it in German. The voice acting was fine, but since English is mostly a highly simplified version of old North German it is almost always possible to translate dialogue in a way that achieves almost perfect lip synching. Unfortunately the result is a highly simplified version of modern Standard German, that sounds completely unnatural and incredibly stilted. And when you’re passably fluent in English, you probably could reconstruct the exact original English script from just hearing the German lines. It’s word by word translation and that always sounds shit.

Now to the movie itself. My overall impression is that this is “a new Star Wars”. It is very much really Star Wars and not something else with the name tagged on (yes, I hate Nu Trek), but it’s not more of the “old Star Wars”. It’s Star Wars, but a different Star Wars. Though the last 15 had already been a different Star Wars than my Star Wars. And now we have another one. I am not thrilled about that, but I think that’s okay and it would have been unreasonable to expect something else.

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My Star Wars Headcanon

I’ve been considering to write a series of reviews for the Star Wars movies for quite a while, and with everyone (but me) being excited for the new movies and someone convinving me that Revenge of the Sith is actually a terrible movie with barely any redeeming qualities, this seems a good time to actually get around and do it.

But not today. What I’ll be doing here is making my own personal list of Star Wars works that for me define what Star Wars is and which stories and characters I like to remember. And which in reverse implies which part of the Expanded Universe I’d rather ignore and pretend not to exist as part of the universe.

  • The Classic Movies: A New Hope, The Empire Strikes Back, and Return of the Jedi, obviously. I heard Disney has announced theatrical cut version on DVD or Blue Ray. I’d really like to have those.
  • X-Wing: This was my very first videogame back in 5th grade. We just had gotten our first computer and one of my friends had this game, which we’ve played many days after school at his home for many months. Story is almost nonexisting, but it was my first game and the first Star Wars thing that wasn’t the movies. So it simply has to be on this list.
  • Tie Fighter: The second game in the series. And still to many people one of the greatest space combat and Star Wars game of all time. (Mostly people in their 30s, I would assume.) This one had a pretty good story, but almost nothing from it did ever get used in any other works. The exception being the Tie Defender, which I think was possibly the worst new idea introduced by it. But to my knowledge, it’s still the only Star Wars game with a story in which you play as the Empire, and had a huge effect on getting a look inside its military.
  • Shadows of the Empire: This one was created simultaneously as a book and a videogame and takes place between The Empire Strikes Back and Return of the Jedi. The book follows Luke and Leia as they are trying to rescue Han Solo and get involved with the organized crime of Corruscant while the game is about the mercenary Dash Rendar, who is helping the rebels by following other clues that might help with the search, and the two cross paths every so often. The book has a lot of problems and the game is just very, very weird. But damn it, I was 13 and I devoured it and loved it. It’s not great, but it did a lot to shape my own image of what Star Wars is.
  • The Thrawn Series: By the end of the 80s, Star Wars consisted of the three movies, a comic series by Marvel (which got almost entirely ignored by any other works later), and the roleplaying game. There also was a Han Solo and a Lando Calrissian book with various stories that are kind of their origin stories, I believe. But that was it. Then the Thrawn novels came out and Heir to the Empire, Dark Force Rising, and The Last Command changed everything. These three books changed everything. They single handedly started what became the entire Expanded Universe. Quite probably because they are really pretty good. And when you were 12 or 15 in the 90s, they were mind blowing! I read them again last winter with a group of other people, and I’m definitly going to review them as well. There are so many things that are now taken for granted that really didn’t exist before it. Not just Grand Admiral Thrawn, who is just the most magnificent villain, as well as Mara Jade and Captain Palaeon, who became very major characters in their own right. It also established the New Republic with the capital on Coruscant and Han and Leia being married and having kids, who also became pretty important characters in later books. The entire New Republic era goes back to just this one story. It’s probably the most important Star Wars work ever, right after the classic movies. Without it, there probably wouldn’t ever have been any more movies and the huge number of novels and videogames we have now might not exist either.
  • The X-Wing series: I mean the books, not the games. The X-Wing series takes place in a quite rarely seen part of the Star Wars history, being set between Return of the Jedi and the Thrawn series. The central hero of the series is Wedge Antilles, a minor character from the movies and the one guy who survived both battles against the Death Stars. After Luke stops being a fighter pilot to pursue his Jedi career, Wedge becomes the most famous and skilled pilot in the Rebellion and leader of the ultra elite Rogue Squadron. Killing the Emperor and Vader and destroying a major part of the imperial fleet was a major victory, but it didn’t remove the imperial government from power. The first storyline that covers the first four books is just about that: Destroying the Empire and establishing a New Republic. For that purpose wedge assembles a team of elite pilots and commandos, whose task is to take various secret missions to prepare the conquest of the capital on Corruscant. I really loved those books and got them again in English, but have not yet gotten around to read them. The books that follow also have Wedge as the lead character, but this time he’s creating a new special unit made up of various unique individuals specifically selected for the most unusual of missions that go beyond the capabilities of regular commando and infiltration troops. Who also travel around in starfighters and are damn good pilots, because this is the X-Wing series after all. I read the first three or four of these and while I did quite enjoy them, I eventually lost interest. But the first four books rank very high on my list, right after the Thrawn series.
  • Jedi Knight: I actually only played Jedi Knight 2 and Jedi Knight 3 (Jedi Outcast and Jedi Academy). I always considered giving Dark Forces and Dark Forces 2 a try, but they are really old now and just don’t look that great. These games are the adventures of Kyle Katarn, a mercenary with Jedi training, who has a quite difficult relationship with Luke Skywalker’s new Jedi Order. He clearly is a good guy and often on the same side as the Jedi and the New Republic, but also very independent and difficult. In many ways like the early Han Solo, but clearly a diffent and well distinguished character. And the early games in particular were pretty dark for Star Wars. And the best thing about them: Lightsaber combat. In the games that I played, the lightsaber is awesome. It works like you expect it to work, easily cutting through enemies and slicing them to pieces instead of heavy impacts that take a couple of hits to deal enough health damage to kill. And there’s a lot of dark Jedi disciples to have lightsaber fights with as well. The stories of the games I played are not great, and as far as I am aware the characters or events were never mentioned anywhere else. But I like them and they feel very much like Star Wars. They are still pretty fun today.
  • Tales of the Jedi: I never really got into the many Star Wars comics. My brother had some, but I never gave them any real attention for a very long time. The Tales of the Jedi series was particularly unusual, as it was the only Star Wars work not set in the classic but instead 4,000 years in the past, at the time of the great wars between the Jedi and the Sith. Some of the characters and places were used as mythology references in the Jedi Academy novels, but that was mostly it. I think the quality is not too great, though the original storylines by Tom Veitch were quite interesting stuff. The later ones by Kevin Anderson really not so much. Their real impact came much later when the period got picked up as the setting for a videogame.
  • Knights of the Old Republic: This is one of the famous BioWare RPGs, which one might count as one of the biggest videogame series ever, going back to Baldur’s Gate in the late 90s and up to the most recent game Dragon Age 3. Counting the various spin-offs and sequels by Black Isle/Obsidian Entertainment, there have been 16 games in total by now. KotOR is probably among the most praised and once it was decided to no longer make licensed games, it led to the creation of the Mass Effect series. The first Mass Effect is very much a direct successor to KotOR with a different, but in many ways very similar setting. It is set a few decades after the Tales of the Jedi comic series and takes the name from one of its storylines. While I think the story and characters are not actually that amazing, the way the setting is represented really is. The galaxy is very much recognizable as Star Wars, but it’s also a quite different place from the later periods. Both the Jedi and the Sith are much more prominent, but at the same time everything is also much more decentralized  with various medium factions instead of just two massive ones. The game is a lot of fun, and I actually like the KotOR era even more than the classic movie era.
  • Knights of the Old Republic: Please people! Stop reusing the same titles for various different works! This comic is the third Star Wars story called Knights of the old Republic, after the first comic and the videogame. This one takes place shortly before the game and you see several familiar places and brief appearances of characters, but other than that really is a clearly separate story. Actually two stories, following the same group of characters. The central character is Zyne Carrick, who is possibly the worst Jedi ever. In the first story he gets caught up in a big conspiracy within the Jedi order and has to go on the run while he is framed for having fallen to the dark side and having murdered several Jedi. During the adventure he also gets involved in the Mandalorian War and crosses paths with Revan and Malak when they were still renegade Jedi fighting for the Old Republic against the wishes of the Jedi Council. The second story revolves more around Jarael, one of Zaynes companions, while he becomes a supporting character to her story. Both are really damn good, and this is by far my favorite American comic, standing shoulder to shoulder with Hellboy. I plan to read it again sometime, and then probably do a review of it.

Something quite interesting I’ve noticed a while back, is that most of the Star Wars works I really like and regard very highly don’t actually involve the movie characters to any considerable degree. The Thrawn series being the notable exception. I like the movies, but the heroes are the heroes of that story. Their story. Seeing them turned into statesmen somehow isn’t really doing it for me.

As you also might notice, no stories from either the Clone Wars or the New Jedi Order eras (and I don’t even know what this Legacy era thing is). I think the main reason is that they don’t really match with what I consider the true form of Star Wars. They feel more like spin offs with quite different styles and aesthetics. I actually wasn’t really happy with most stories set in the late New Republic era. The Correlian Trilogy was probably the last thing chronologically that I’ve ever read. And yeah, I wasn’t a fan. These stories also focus a lot on politics and seem to me to have lost the swashbuckling adventure style of the first two movies.