The party decided to use their limited funds to store up on healing potions and then set out with a boat in the late morning to travel down the river to the abandoned town by the sea.
By the evening they reached the coast and left their boat behind when the first roofs appeared in the distance and continued to the ruins on foot. Finan and Ilmari scouted ahead and found some other boats dragged up the shore next to a collapsed bridge and an overgrown road leading up to a nearby hill. They came upon a group of cultists that had set up a guard post at the edge of the ruins but didn’t put much effort into actually guarding.
The group decided to simply circle around the cultists and follow an old path up to the top of the hill. The path led to a series of caves that housed a giant bee hive, that the people of the town used for harvesting honey. They tried not to disturb the giant bees as they descended into the caves, but Ilmari slipped on a slope covered in honey and landed in a honeycomb wall, which greatly agitated the bees. The giant bees were easily fought off, but Ilmari got stung and fell to the ground paralyzed.
Once Ilmari had recovered and night had fallen outside, the group continued to an old wooden door that had been mostly covered up in wax and honey. Haren managed to break through the door with relatively little noise and they discovered a passage leading into a larger network of tunnels. The only people they encountered awake were two people busy in a large central cave serving as a kitchen and three guards watching the main entrance, none of which had taken notice of their presence inside the tunnels. Finan and Ilmari killed two acolyte in their beds without raising a noise, and the door to a room with sleeping cultists was quietly blocked by several sacks of grain from a nearby store room.
Eventually their luck ran out and Ilmari peeked inside another bunk room where two cultists happened to be awake. They didn’t buy his story that he was a new arrival from Orlane and looking for kitchen, so the group had no choice but rush in and overpower the four residents. With the acolyte in the next room already dead, still no alarm appeared to be raised, and Alamar learned from one of the captives that their priests were all residing in the lower tunnels.
Taking a dark and apparently rarely used passage in the deeper parts of the tunnels into the lower caves, the group crossed a creaking bridge over an underground pool and where attacked by two giant eels. Ilmari and Karim were badly bitten and starting to bleed out, but Haren and Finan managed to kill one of the eels and drive the other back into the dark depths of the pool.
The walkway led to a small underground harbor that connected to the sea, which had been covered up by a mud coated tarp to hide it from ships getting close to the shore. Down there they discovered a group of prisoners who told them of a mute priestess with a golden mask who had turned the other captives into loyal followers. All of them had resisted her magical gaze and they had heard the cultists talking that they would be taken away by a ship to serve as slaves. They freed the prisoners and told them to take the boats hidden in the cave and travel back up the nearby river to return to Orlane.
They continued to explore the lower tunnels and found the rooms of the priests. Fearing that their assault would be discovered soon, Haren and Alamar started to search one of the rooms and woke up one of the priests, but with only his mace in reach he stood little chance against the two of them. At the same time Finan and Ilmari sneaked into the room of another priest trying to assassinate him in his sleep. He woke up just long enough to reach for his serpent staff next to his bed before the two of them shanked him to death. Searching the quarters of the priests, they discovered a recently written and unsent letter addressed to a captain, which revealed that the missing captives were being taken to a place called Inixon and that the priests were afraid that the raiding of ships near their hidden temple would draw the wrath of the local smuggling gangs.
After having defeated the priest, the party searched the rest of the temple and discovered two prisoners in the basement guarded by a large snake.
The two had been ambushed in the inn two days ago and had been kept in the temple since then.
They looked out the windows to see that the remaining acolyte had gathered more cultists in the temple grounds that were guarding the only two doors with two large guard beasts. They came up with a plan to open the main doors of the temple to lure the cultists inside the main hall, where the rogues and warlock could shot at them from a balcony at the upper level while Haren and Karim were keeping them from getting deeper inside the temple. (And Tarani guarded the prisoners.)
As the cultists rushed inside the first ones went down in the arrows and magic raining down on them. But they kept coming and piled up in a heap at Haren’s feet. Alerted by the noise of fighting, the cultists guarding the back door came running around the building and the two guard beasts rushed through the door just as the last survivor of the first group made it out. One of the best tore into Karim and had him collapse on the floor, so Alamar jumped down from the balcony to save him. In the end, the last three cultists standing turned around to retreat, but Haren managed to knock one of them out before he made it through the temple gates.
The surviving cultists were all tied up and taken to a store room and Alamar decided to interrogate the two acolytes, who confirmed earlier information that the headquarters of the cult were located at an abandoned town where the river ran into the sea, and that they had been capturing and converting villagers and travelers for the last two months.
They decided to interrogate the deranged priest in the main temple room that was still covered in corpses. But before they could get him to tell them anything, he simply used his magic to command them to release him. They untied his hands and he made a run for the door, but wasn’t able to make it to safety before Ilmari came to his senses and shot a blast of ice after him. Unfortunately he had not been able to heal himself while he was tied up and so died on the steps of the temple.
The remaining prisoners were taken to the basement and the cages of the guard beasts and given food and water while the party returned to the elderman’s house to report the events at the temple. The plan was made to spend the night at the empty house of Brian and to take a boat down the river the following day.
Inixon is a D&D 5th Edition campaign based on the classic adventures I1 Dwellers of the Forbidden City, N1 Against the Cult of the Reptile God, and X1 The Isle of Dread. This record covers the first two sessions.
For over a hundred years, a seemingly unending series of typhoons and thunderstorms has been plaguing the lands of Kaendor, slowly but inevitably weathering away the old Bronze Age civilizations with floods and landslides. Fields are turning into marshes, bridges and mountain paths are being destroyed and never rebuild, and whole cities are slowly crumbling into the sea. Towns and cities are being deserted as people flee into the vast forests of the hinterland to survive on wild plant and animals and roads are being blocked by fallen trees and quickly overgrown by the always encroaching wilds. Villages become isolated and depending only on themselves, and what trade still exist is limited to the coasts and rivers that are reachable by ships.
The wilds of Kaendor are littered with the ruins of cities, but scholars know that many of these have laid empty for thousands of years, and that their own civilizations are not the first ones to fade from the face of the world. Floods and landslides reveal previously hidden vaults and tombs beneath the empty cities, drawing to them scavengers who are searching for the riches left behind when their owners abandoned their homes.
Day 1 (11th Day, 7th Month, Year 507): The Inn
Tarani and Haren were visiting to the small town Orlane, searching for a man named Brian who has not been responding to any messages for the past weeks. They are joined by Finan who was send by his boss to find the whereabouts of a shipment of poisons that never got delivered by a merchant from Orlane.
As they reached the town and asked some locals for the home of the elderman, they discovered many of the people to be weary of strangers and a mood of uncertainty being over the town. Even the elderman was not very forthcoming with any information and merely let them know that people have been leaving in search for a better life elsewhere for many years. That some seemingly left over night without telling anyone is certainly strange, but people have been quiet about their business for some time now.
The inn made a shady first impression, with a suspicious inkeeper and unfriendly locals quietly sitting with their drinks in the common room. Haren decided to get beds for the night anyway.
As they explored further through the village they visited a small trading post for traveling merchants, where they got another offer for beds for the night. Which was an option to consider, but they decided to decline.
Tarani searched the northern parts of the town for magic and discovered traces of abjuration coming from a path leading into the nearby woods. Tarani and Haren came upon the hut of an old woman named Remi who described herself as a herbalist and gave them advice to be careful around the inn, as the innkeeper is hanging around with other unpleasant people like the smith and the carpenter, and shady looking strangers that have come to the town a while back.
In the east part of the city, Finan discovered that the store of the merchant he was looking for had burned down and none of the locals seemed to know anything about his whereabouts. The smith next door turned out to be an excessively angry man who threatened them with violence if they don’t leave him alone immediately. The carpenter across the road had his workshop in complete chaos and seemed barely able to follow the conversation with the strangers asking him questions about the town.
They headed over to Brian’s house near the temple and found it empty, but it appeared like Brian’s family had left almost everything behind.
Clearly something was very wrong with this town, and it seemed to have something to do with the Inn. So Haren and Tarani decided to return there and stay for the night, while Finan set himself up in an abandoned house across the road to monitor the comings and going throughout the night. Late in the night, three men came down the road from the eastern part of the town and went into the darkened inn, so Finan decided to follow them inside.
Haren and Tarani had been expecting trouble, but Haren had a very difficult time staying awake. Five men were bursting into their room with clubs, but Tarani took half of them out immediately with a sleep spell. Finan heard the fighting from the common room and ran into a woman in armor in the hallway. The woman’s mace hit him with magical power and injured him badly, and the innkeeper and the cook came from their rooms to join in the fight. Haren was able to overwhelm the remaining villagers in the room and with Tarani’s magic attacked killed the woman. The innkeeper was subdued quickly and the cook was caught trying to climb out a window.
While Haren and Tarani were tying up the unconscious men, Finan found a box of poisons in the kitchen and searched the upper floor, where he discovered the smuggler Nazim in a locked room, who told him he was captured by the innkeeper’s men a week ago, and all his goods stolen.
Tarani used her ability to detect magic on the tied up attackers and discovered than all but one of them were under some kind of enchantment.
The Storm Priest Karim was found trapped in another room, having been captured by the people in the inn the night before. He joined the others in their attempt to find out what is going on in Orlane.
They took the one man that showed no signs of magic to another room and began questioning him. He told them that the other people who were with him were members of a cult that worships the Great Serpent. He was taken from his bed in the inn two months ago and taken down the river in a boat to a hidden underground lair. There he was kept with other villagers until they were brought before a priestess with a golden mask. Some stopped to fight and argue when she started them in the eyes, while those who continued to resist were dragged back to their cells. He decided that it would be better to play along, but he does not have any of the fanatical devotion to the priestess and her deity like the others. Getting a free room, food, and drink simply for kidnapping some villagers now and then seemed like a pretty good deal to him, but now that the game is up he just wants to be on his way and never get close to Orlane again. Whenever they captured travelers in the inn, they would keep them there until a dark night and then take them in a boat across the lake to the temple on the other side of town. He assumes they are taken down the river and to the priestess later, but he doesn’t known and never asked.
Tarani and Haren got Remi to come to the inn and take a look at the captured men. She confirmed Tarani’s suspicion that they were under some kind of spell, but a regular charm spell would not be able to control that many people for such a long time. Some much more powerful magic must be behind it.
They then explored the basements of the inn and discovered a hidden meeting room that connected to a small series of tunnels where they were attacked by several snake, one of which dropped from the ceiling on Finan and almost managed to strangle him. They came to a small underground shrine with a bronze serpent idol and Haren threw his cloak over it before Tarani checked to see that there was no magic on it.
It was decided that they would rest in the inn for the rest of the night to regain their full strength and go talk with the elderman the next day. The smuggler Nazim asked if he could go and seek shelter at the trading post, as he didn’t want to get involved in whatever dangerous business they were planning.
Day 2 (12th Day, 7th Month, Year 507): The Temple
As they went to the house of the elderman, some of the villagers were watching them from the distance, but it was impossible to tell if this was any different from the reactions they had gotten the day before. When they knocked on the door, Tarani checked the elderman for magic but found that he wasn’t affected by it. They told him that some kind of cult was behind the recent disappearances and that the innkeeper was part of it. The elderman told them that the armored woman was one of the two priestess of the local temple of the Three Keepers of Fields, House, and Herds, which supported the information they got that the people were being taken to the temple.
Hoping that nobody at the temple would recognize them, the group walked up the hill and straight through the gates into the main temple hall. The acolyte they encountered eyed them suspiciously and a present servant quietly disappeared through a door soon after their arrival. While the others claimed to be praying at the altar, Finan snuck out to take a look around the temple grounds. He found the gardener who told him to stop snooping around and either return inside the temple or leave. Tarani quickly excused herself to the outhouse to prepare herself to search for magic in the temple and the people who were present, and found the acolyte to be enchanted as well. She let the others know that they were leaving and outside the temple building they decided to split up and attempt to silently take out the gardener and search his shed. Haren and Tarani went around the back, but they discovered that the gardener had disappeared when they ran back into Finan and Karim. As they searched the shed they discovered the gardeners room and the cages for two large arags.
Assuming the gardener went inside the temple building through a small side door, they decided to try to follow and came into a small store room just as the gardener was coming back with three other men. A fight broke out at the side door, just as the acolyte came around the corner of the building with more men. The group all rushed inside and killed and knocked out the men. Finan quickly bolted the door shut behind them and then raced through the temple building to get to the main temple doors which he blocked from the inside as well. Three more man with clubs were quickly defeated and the group headed up the stairs to the upper level.
Quickly searching through the rooms, the found the other priest and another acolyte who were waiting for them with protective magic in place. Haren and Finan rushed in and quickly knocked out the acolyte, while Tarani and Karim hurled magic at the priest. Haran ordered the priest to get down to the floor, but the priest told him “No, you all get to the floor!” with a command spell. Haren went down, but the others continued their assault. Haran quickly rose back to his feet and fought with the priest, deflecting his magically charged mace with his shield and knocking him out as well.
I returned to university last year and right now it doesn’t look like classes will resume until may at the earliest. So I really can’t pass up on the opportunity to get a new online campaign off the ground.
And this is as good a time as any to finally make use of my old idea to combine I1 Dwellers of the Forbidden City, N1 Against the Cult of the Reptile God, and X1 The Isle of Dread into one big B/X campaign. Combining my three favorite modules is really quite easy. The Forbidden City replaces the ruins in the volcano on the Isle of Dread, and the Reptile God is an emissary of the Dwellers trying to establish a foothold on the mainland.
All of this will be set in my Green Sun setting, which I recently decided to give a little update to make it more interesting and conductive to adventures. I finally overcame my aversion to post-apocalyptic settings and decided to take inspirations from the Bronze Age collapse. The world of Kaendor is now set in the days after a century long period of increasing storms and rainfall, that has caused much of the farmland to become too swampy for local crops and many of the coastal cities to be lost to erosion. There are now only a dozen city states left with most people living scattered in small villages in the forests, where they can get by with hunting, fishing, and foresting.
The old trade networks that enabled the large scale production of bronze have collapsed, but fortunately old bronze can be recycled very easily. When the first cities were abandoned by their people, nobody saw how great the scarcity of bronze would become, and much of it was left behind for being too heavy. Now these forgotten stockpiles of bronze ingots are worth their weight in silver and a draw for many treasure hunters. But buildings that have collapsed in typhoons or landslides also uncovered large numbers of previously hidden vaults and tombs.
In the jungles of the south, the ancient serpentmen are sensing the fall of the younger civilizations, and many of them remember their old dreams of their return to power and reclaiming the lands of Kaendor for themselves. Currently there seems to be little chance of that ever happening again, but that doesn’t stop ambitious snake sorcerers from sending their minions north.
And deep beneath the sea, the primordial aquatic horrors and the fishmen are watching the events in the world above.
And given the source material, I need to have an NPC cook named Zeb. :p