Day 24: 2nd Day, 9th Month, Year 507
When the ship reached the Sui town Mora, several warriors with spears and war paint where already at the docks watching their arrival. The locals seemed friendly enough, but the warriors asked about their business and were told that the group was searching for old ruins. They went to see the chief of the town but where told to come back in the morning, and so they went to have a look at the town’s trade post that was run by a friendly mainlander named Zeb, who was able to provide them with some basic information about the island. Being far from any sea routes, Inixon didn’t see much traffic from ships passing through, and even the Sui tribes had only started settling on the island a few generations ago. There were some ruins in the jungle that most people didn’t pay much attention to, and in recent months there had been some pirates in the area south of the island, which was why the Sui warriors were a bit more cautious about visitors than usual.
Day 25: 3rd Day, 9th Month, Year 507
The next morning the group returned to the house of Chief Dura, presenting gifts of two golden cups they had taken from Perang’s mansion and an expensive wine they bought from Zeb. They told the chief that they had come to Inixon to search for ruins and showed him a copy of Kamar’s treasure map that did not show the treasure’s location. The chief’s son recognized the small islands that were shown on the map and showed them their location on their navigational charts, which didn’t show these parts of the Southern Islands in much detail.
After leaving the chief’s house, the group walked to the nearby temple of the Sui not far into the jungle. They were unable to hire one of the Shaman’s apprentices to help them on their expedition, but stocked up on healing potions and antitoxins.
Soon after, they returned to their ship to begin their search for the hidden treasure.
Day 26: 4th Day, 9th Month, Year 507
Later in the day, the ship reached the small island off the coast South from Inixon and spotted the distinctively shaped rocky hill that was drawn on Kamar’s map. Sagari send his sea drake Jawa to fly over the island and search for signs of habitation, and he soon spotted a large ship in the waters on the other side of the island. Sagari told him to go and take a closer look, and after a short wait determined that it looked very much like a pirate ship, heading North to Inixon. With the ship not being able to spot theirs, and currently heading away, it was decided to first look for the treasure that was almost at hand, and follow the other ship’s course later.
Haren, Alamar, Ilmari, and Sagari took a boat to the island and after a short search discovered a small and simple doorway made from three heavy stone blocks, that lead into the hill. Inside the doorway was a small cave that had some old scattered bones in it, so Jawa turned himself invisible to search the passage leading deeper into the earth. Roots from the jungle above were growing through the ceiling and along the walls, and Jawa discovered several moldy skeletons that were tangled up in the dense roots. Tugging at the leg of a skeleton made it come to life and swipe at Jawa, which made him quickly return to the entry cave. Four creatures consisting of tangles of bones, roots, and mold came shuffling from the passage and Haren stepped forward to stop them as they emerged from the tight and narrow tunnel. They were easily felled but kept getting back to their feet and continuing their attacks until an ice spell from Ilmari and some burning oil proved successful in destroying them, making the others retreat back into the darkness.
The group carefully continued their journey into the small passages that were covered in tree roots and had many small shelves cut into their walls, some of which held old crumbling skeletons. They encountered more of the bone and root creatures that tried to ambush them from both sides, but were soon fought off, with the survivors retreating again into the tangled maze. Eventually they reached another doorway of big stone blocks that was blocked by crumbling and moldy woodden planks. Haren tried to kick them apart, but got covered in a cloud of poisonous mold. Ilmari used his ice magic to destroy the mold covering the planks and the doorway and they continued into the next chamber. Sitting on a stone throne was the skeleton of a tall humanoid creature with a fanged inhuman head. In it’s hands it held an old sword and large yellow stone. After Alamar checked the throne and the skeleton for magic, only the sword and the stone turned out to be enchanted. Haren carefully approached the skeleton and not taking any risk chopped off the skeleton’s hand with his axe before reaching for the sword. When nothing happened, Jawa picked up the stone from the skeleton’s other hand and handed it to Sagari. Everyone agreed to take a rest in the chamber with the throne before attempting the return back the entrance of the tomb.
On the fifth day of the journey through the Southern Islands, the mountains and jungle covered shores of Inixon appeared in the distance in the afternoon. As the ship slowed down to carefully navigate the reefs around the island, a sailor called out creatures in the water swimming alongside the ship. Suddenly the ship was janked sharply to the right and then pulled back hard to the left, coming to a very sudden stop that threw many of the sailors to their feet. A heavy cloud was forming right above the masts and Alamar was send below the deck to get the magic conch shell they had taken from Perang’s mansion in Tual. A dozen humanoid fish creatures started climbing up the sides of the ship armed with spears and jagged knives. Alamar appeared with the shell and blew into it, which caused the fish men to turn their heads and step back from their intended attack on the sailors.
Sagari stepped forward to talk with them in the language of water spirits, and the leader of the fish men told them that they would not kill and eat everyone on the ship because they had blown the magic shell, but they still needed to pay the sacrifice in blood. It was quickly decided to bring up one of the goats they had taken from the cult lair in Orlane, which was then killed and thrown into the water by the leader of the fishmen. On that signal all the fishmen jumped back into the water, the cloud above the ship disappeared in the wind, and the ship continued its journey towards the nearby island.
Not long after, a strange sound could be heard on the wind and the ship changed directions. Alamar suddenly started walking towards the front of the ship but Haren managed to catch him before he could throw himself into the water. The sounds came from sharp rocks reaching out of the water ahead, and Sagari send his water drake familiar to dive into the sea to see what might be causing the sounds. In the water around the rocks were three sirens with long sea serpent tails whose singing had clearly been affecting Alamar and some of the sailors. Realizing that their ship wasn’t being pulled to the rocks, someone pushed Jiub away from the rudder and turned it back towards the safe passage before they crashed into the reef.
With their luring song having been foiled, the sirens jumped out of the water flew towards the ship on huge wing-like fins. Sagari used his magic to force one of the sirens to flee from the ship at the start of the fight and in a fierce fight the other two sirens were killed. With the port on Inixon already becoming visible ahead, it was decided to hang the two sirens from the masts as trophies instead of throwing them back into the water.
The petitioners of Minethys are miserable; they’re greedy sods, and they won’t share anything with anyone unless they’re paid for it. Since there’s not much use for jink here, they barter for services and rags for protection against the wind. The strong are those who manage to gain the services of many: their sand-built huts offer the best shelter from the wind, though this means nothing in the path of the tornados. They’re a hard lot, and they’ll bob a body for all he’s worth, if he lets ’em.
Day 19: 13th Day, 8th Month, Year 507
As the group ascended further up the abandoned basement stairs, they were attacked by an undead creature in rotted robes with Sui tattoos on its face. After slaying it, they reached a heavy locked door that had been scratched by claw marks. Even when the door was unlocked, it was blocked by something on the other side, but Haren was able to slowly push away a stack of crates without toppling them, allowing them entrance into the larder of the kitchens of Perang’s mansion.
Using the map drawn by the captured guard, they made their way to stairs leading up to Perang’s private rooms without encountering any guards. At the top of the stairs they arrived at a rooftop garden with a large water pool in the center and several doors leading to rooms in the upper story. Finan and Ilmari sneaked up on two guards and attempted to knock them out, but it took a sleep and dissonant whispers spell from Sagari and Alamar to take them out with little noise. The two guards were tied up and dragged into the bushes growing at the edge of the roof garden, which caused several thorny plants to come to live and attack them. Even with their small size, their large numbers allowed them to land several hits on Haren before they were ultimately destroyed.
Finan picked a lock on a door leading to a library, where they found the magic conch they were looking for, as well as a large green gem and a strange tome bound in black shark leather sitting on a shelf. Searching the rest of the room came up with a chest with money and gems, as well as tools for making poison and forging documents.
A second door led into the main living room of Perang where four small mist creatures appeared out of a small fountain in the center of the room. While fighting the creatures, another door flew open with Perang charging into the room, but Finan had gone to hide behind the door and fell upon him with Ilmari coming to his help. After a short fight, the master of the mansion was killed, and as he fell to the ground his hair disappeared and his head turned into a featureless gray face with blank white eyes. Everyone soon figured out that this creature had killed the real Perang some time ago and hid its body in the disused basement, where it had been roaming around as an undead ever since. The bedroom was filled with large wardrobes and chests that held a wide range of different clothes and outfits, as well as more of Perang’s money.
Before leaving the place, the group checked out the other door leading from the garden and found the room of Perang’s steward, who quickly surrendered after a short fight, and whose answers to their questioning indicated that the creature must have had replaced the real Perang many years ago.
With the magic conch in their possession and loaded with Perang’s gold, silver, and jewels, they retreated back down the disused basement stairs, avoiding the guards guarding the mansion’s main entrance. Their ship was already waiting nearby, and as soon as they had climbed on board, they headed out to sea and setting course to Inixon.
Day 19: 13th Day, 8th Month, Year 507
The group decided to follow up a lead that the merchant Perang had a daughter who was working in a tavern in a remote part of the harbor, and that her mother was from Inixon. The idea was to hang around the tavern for a while and let people overhear that they are planning to sail to Inixon and hoping that she would approach them about it. When they started trying to make some more obvious hints to the woman working behind the bar, she became worried and disappeared into the back rooms and said something to a big man working in the tavern.
Finan went around the tavern to see if she would come out at the back, and Alamar and Fhareza hung around on the street to keep watching the front door, while the rest returned to the ship. A while later, three men from the tavern approached Alamar and Fhareza to warn them that they are having an eye on them and don’t appreciate them them snooping around the tavern. Alamar dragged Fhareza along to do some more searching behind the tavern, where they were discovered by several men who told them they had been warned to stay away. Alamar and Fhareza made a run for it, and after shaking their pursuers returned to the ship as well.
As they had planned to rob Perang’s house and leave the port the same night, before someone came looking for them about the killings in the Lockbox, it was decided to forget about talking with the daughter and instead come up with a new plan. Finan, Ilmari, and Fhareza went to hide at the bridge connecting to Perang’s island and ambushed two of his guards as they left the house at sunset. They quickly took them back to their ship, which was already anchored nearby, and Sagari had the others put him into a locked room on the ship with one of the prisoners. He charmed the prisoner as he was waking up and told him that someone had captured them to get information about Perang’s house, but he didn’t know anything about it. The charmed prisoner was easily convinced to draw a simple map of the main floor of the mansion that they could give to their captors.
With this new information, they returned to the rocky island and broke into a locked door at the docks, that looked to have been unused for years, and was presumably leading up to the kitchen’s basements near the top of the spire. At the top of the first stairs they came to a small room that had a little bit of moonlight come in through tiny windows with iron bars, when suddenly everything became pitch black and they were attacked by small flying creatures jumping them from the ceiling. Two of them grabbed on to Sagari’s and Finan’s heads and tried to strangle them, while Haren and Ilmari were successfully fighting off two more of them in the darkness. As the creatures were getting hit by their blades, the darkness lifted and they were revealed as dark gray flying squids with long tentacles. After a dangerous fight in which darkness filled the room a second time and Sagari was quite severely beaten up, three of the creatures were killed and the last one escaped through the window into the night.
Day 19: 13th Day, 8th Month, Year 507
The next morning the group returned to the mansion of the pirate queen Farah, while across the harbor smoke was still rising from the burned masts and charred piers. She wasn’t too pleased with the disturbances of last night, but Kamar was dead with nothing to point towards any involvement by her or her henchmen. So she handed them a splint of bamboo wood with half of Jiub’s name of it, telling them to take it to the Lockbox where he would be released to them. When asking Farah’s servant who was escorting them back outside, they were told to simply ask any of the sailors down by the water for directions, as anyone in Tual would be able to tell them the way to the Lockbox.
After crossing half the town, they came to the end of the wooden walkways and bridges, where they were pointed to a nearby rocky island with steep cliffs on all side. Taking a rowboat across the water they arrived at a small deserted dock and climbed up shaky wooden stairs to a heavy door reinforced with bronze. On their knocking the door was opened and they presented their bamboo splint to the scruffy looking guards. After checking it with the other half they had in a small office nearby, the leader of the guard told them to take the elevator down to the prison, where another guard would take them to Jiub’s cell.
At the bottom of the elevator they found the prison to be completely silent with only a single sputtering oil lamp providing any kind of light. Taking out their own lanterns they went to go looking for the guard but came upon two prisoners who told them they had been left alone in the darkness without food and only the water they had for probably days, after they had heard screams further down in the prison. Claiming that they had just been taken to the prison only days ago for snooping around where they were not supposed to, they got the group to let them out of their cells and join them in finding out what was going on.
Deeper into the dark dungeon they came upon several dead prisoners locked in their cells, which had apparently died only recently, but without visible causes. Alamar was peeking inside one cell and tried to reach to the person on the floor with his telepathic powers, which causes the prisoner to start screaming and jump to his feet, Other cells that had not been locked were thrown open and several escaped prisoners came charging at the group with clubs and knives. Three of them were quickly disabled with a sleep spell and the other two knocked out with little trouble. Once they woke up again safely secured in cells, the group began to question them and discerned from their ramblings that the prison was in complete chaos with people fighting for their lives.
As they continued to explore the dungeon, they came upon more dead prisoners both inside cells and in the hallways, but also some that were still breathing but otherwise showed no signs of life. Eventually they arrived at a cell were a man was lying on the claw surrounded by three small creatures looking like horribly starved and diseased monkeys, running their claws over his body. Alamar tried to shot them with magic, but they quickly hurried away into the shadows outside the light of the lanterns and disappeared. In a nearby cell they found a small hole that seemed to have been dug through the wall, but none of them was inclined to try crawling into it.
When the group discovered four dead men who had been killed by blades and stripped of most of their clothing, two more of the small creatures jumped from their hiding places and tried to reach for Alamar’s and Fhareza’s lanterns. Alamar managed to pull his lantern away, but Fhareza’s was thrown to the ground, causing it to break and igniting the spilled oil. But quickly the two creatures were slain and the group discovered Jiub alive and reasonably well in a nearby cell. They told him that they wanted to sail to Inixon and that they heard he had taken ships there before, and he was more than willing to take them there in exchange for his freedom. As they continued to explore the dungeon, they heard a deep and rumbling voice calling them. Two huge hands appeared grabbing the iron bars of the small window in the door of a cell, and as Alamar raised his lantern, the large head of an ogre came into sight. The ogre claimed that his name was Hai and that he had been in a fight with some of Farah’s henchmen. Since there was nowhere for him to hide on Tual he let himself be taken to the Lockbox, and made no attempt to break out of his cell since he couldn’t leave the island port without a ship. He promised to serve the group if they could take him out of the prison and away from the island.
The group returned to the elevator but got no response when they shouted for the guards above to get them back up. Hai gave Haren a lift to reach the whole in the ceiling and he managed to scale the shaft to the top, getting the others back up after him with the elevator. They discovered that the men they had met when they first came to the Lockbox were gone, and so was the boat with which they had arrived. Even though the next island was nearby, the waters throughout Tual were infested with sharks of all sizes that were feeding on the many bodies being thrown into the harbor. But Sagari was able to use the bond his people had with the creatures of the sea to convince the shark to let him swim towards the next island without attacking him. Once he got another boat he returned to the Lockbox to ferry over the rest of the group and they quickly made their way back to their ship to plan their next move.
Day 11: 5th Day, 8th Month, Year 507
Haren was selected to be the captain of their new ship and Kevan was able to find a crew of 8 trustworthy sailors in the taverns of Abil, as well as a Sui warlock who wanted to accompany them on the journey.
Nolin pointed out that a group of sailors had been hanging around near their ship since shortly after they arrived and so Haren, Finan, Ilmari, went over to them to see what it was about. The sailors seemed to be interested in their ship, but appeared to have some of their concerns eased at the explanation that they just recently took the ship from some pirates. The sailors still told them that the weather seemed very fine for setting sail and that such an opportunity should not be wasted. Once the men returned to their new ship, the sailors returned to their spots on the crates and send one of them to make a report.
Nolin wasn’t able to get any useful maps showing the precise location of Inixon. While the areas of Sulay closest to the mainland were pretty well charted, the locations of islands further out in the Endless Ocean was often nothing more than ruomor and guesswork. He guessed that the best shot at getting an accurate map would be in Tual, one of the few major ports among the countless of small islands.
Day 12: 6th Day, 8th Month, Year 507
With no more business in Abil, the ship set out the next morning to sail to Tual with the goals on getting some maps or other useful information about the specific location of Inixon.
Day 13: 7th Day, 8th Month, Year 507
Another ship was spotted in the distance, but it soon disappeared without getting closer.
Day 17: 11th Day, 8th Month, Year 507
5 days after leaving Abil and 11 days after leaving Orlane, the ship arrived in the notorious pirate haven of Tual. Instead of a real island, Tual turned out to be a group of rocky spires reaching out of the surrounding sea, covered in small wooden huts and connected by precarious walkways and bridges, with disturbingly large numbers of sharks in the waters below.
After docking their ship, the group started to walk around town to search for hints regarding someone who might be able to provide them with the means to reach the mysterious island Inixon. They ended up in the Beached Whale, a large tavern build inside the hulk of an overturned cargo ship that had been thrown on the rocks in a typhoon many years ago. The first name they got was of a navigator named Juib who claimed to have to the Island several times, but he had disappeared recently, with rumours having that he’s been having some trouble with the Pirate Queen of Tual.
There was also word on the street that a pirate captain named Kamar was planning to sail to Inixon in search of a treasure, and that he had been trying for quite some time to buy something from the merchant Perang, apparently unsuccessfully.
Day 18; 12th Day, 8th Month, Year 507
The next morning, Sagari took the group to the mansion of the Pirate Queen Farah on top of one of the rocky spires and use his connections with the Sui nobility of Sulay. The well armed and disciplined guards at the mansions gate let them through into a grand entrance hall, where an elderly servant was asking about their business. Sagari told them that they wanted to talk with Farah about Jiub, and unexpectedly the servant returned a minute later, ordering them to follow deeper into the mansion. Sagari and Alamar explained that they had business with Jiub and would like to negotiate for his release. While Farah wasn’t usually open to such requests, the arrival of strangers completely unknown in Tual happened to come at a very convenient time for her. She had a problem with Captain Kamar and wanted him gone from her port, but she couldn’t afford to risk her position of neutrality and respect among the other pirates in Sulay. But if Kamar ended up dead in one of the many common fights among pirates in Tual, nobody would be batting an eye. So the Pirate Queen proposed to them that if Kamar were to be permanently gone from Tual, she would release Jiub on the condition that they take him with them and he never returns to her port. A proposal that the group was willing to consider.
While still considering what to do about Kamar, the group decided to make a visit to the mansion of Perang, to see what business the two men were having with each other. Perang had a spire all for himself, with a small dock at the base and a cargo elevator going to the house at the top. But with the elevator up and nobody in sight, they had to take the stairs all the way to the top. When they arrived at the gate of the mansion, they found three lazy thugs sitting in the sun at a small table, who never bothered to get up from their seats as the newcomers approached them. Only when they told the guards that they wanted to talk with Perang about Inixon did the largest of the trio send one of the others to get inside. A few minutes later a well dressed Fenhail man came from the house to ask them if they had been send by Kamar, and he still didn’t get the message that his master doesn’t want to trade with him. Alamar tried to explain that they had nothing to do with Kamar but were interested in the same purchase, but the servant told them that his master was not interested to sell to anyone and told them to leave. The group tried to play it tough and pointed out that those three thugs wouldn’t be able to make them, but the servant responded that they clearly had no idea whose house they had come to. Not wanting to start a fight over the this, they returned back to their ship to discuss their further plans.
They decided to try and catch Kamar at the Beached Whale that evening, with Sagari trying to charm him and make him tell what he knows about the location of Inixon. If that failed, they could still try to have Finan and Ilmari shank him in a bar fight caused by Haren. When they made it to the Beached Whale, they found Kamar with some of his pirates sitting at a table, and Alamar put on a new face and walked over to them to ask to join them for a game. They were happy to offer him a seat and Sagari got in position at a nearby table. Unfortunately his attempt to charm the pirate captain failed and he gave the signal to the others to go ahead with the more direct approach.
Haren started a fight at the bar and while everyone was distracted, Alamar used his Staff of the Adder to bite Kamar under the table. Unfortunately he only nicked his leg and didn’t manage to poison him. Finan and Ilmari moved up to stab him from behind while he was still distracted and getting up from his seat. As the whole taverns was descending into a brawl, Haren knocked out a sailor next to him and made his way over to his friends at the pirates’ table. Even after several hits from Finan and Ilmari, Kamar was still coming at them until Haren came to their help. Seeing the fierce fighting, Sagari decided to stay out of the fray but charmed two nearby sailors to go help his friends. Meanwhile Alamar was using his eldritch magic to make one of the pirates to drop dead in sheer terror. When the captain fell under the combined assault from Haren, Finan, and Ilmari, the remaining two pirates turned to make a run for the door. Kamar’s large bodyguard fell soon after and Ilmari managed to knock out the last pirate before he could get away. As he was struggling to drag the body towards the door, Haren simply threw him over his shoulders and they made their escape while Sagari filled the entire tavern room with heavy fog to cover their retreat.
They took their prisoner to a nearby alley to wake him up, and as the pirate was still coming to Ilmari used the golden Mask of Charming, this time with success. The pirate was happy to tell them that Kamar had wanted to look for a treasure on Inixon and even had a map that supposedly could take them there, but they had been sitting in Tual for weeks while he was trying to get an object from the merchant Perang that would help them get passed the dangerous reefs around the island. After he helpfully told the group that there was currently only a handful of pirates on their ship, with most of them being in various taverns around the town, Haren quickly dispatched him from behind with his axe.
Seeing an immediate opportunity, the group went straight to Kamar’s ship before any word got there about his death. While the rest of them were keeping out of the way among some crates, Alamar took on the face of the sailor they had just questioned and ran towards the ship, shouting to the pirates that their captain was in trouble and needed help. Not noticing the unknown voice on the familiar face in the dim light of a few lanterns, the leader told four of them to stay and guard the ship, while the rest of them started running towards the Beached Whale, with Alamar following behind them for a while to keep up the deception. Once they were out of sight, Haren, Finan, and Ilmari raced up the plank to the deck and killed the four pirates without any trouble. Sagari went to search the captain’s cabin and found both sea charts with the location of Inixon, as well as a treasure map and a chest with the pirates’ loot. Grabbing the maps and the chest, they turned over some barrels with lamp oil in the cargo hold of the pirate ship and set it on fire.
They returned to their own ship with their haul, with none of the pirates that had seen their faces left alive.
Day 6: 16th Day, 7th Month, Year 507
After resting in Orlane for a day, the group returned back to the cult hideout in the caves with the two rescued sailors Kevan and Nolin and their three goats. Haren, Alamar, and Ilmari went to set up an ambush for the sailors that were expected to arrive in the night to pick up the next shipment of slaves.
With the moonless night being pitch black outside, they waited in the underground dock until they saw the light of a lantern approaching over the water. Alamar put on the purple robes of serpent headed staff of the priest to greet the four sailors that stepped out of the boat. When the leader of the sailors asked why they didn’t hang up the lantern to find them in the dark, Alamar told him that they were busy recapturing prisoners that had escaped from their cell. Which would get done much quicker if the sailors could help them with that. The leader of the sailors was not happy about the delay but sent one of his men back to their ship to get more people to help with the hunt.
The sailor demanded to be taken to Garban and Alamar led the three men deeper into the cave where they were ambushed by Haren and Ilmari, who managed to overpower and capture them after a fierce struggle with the leader. When the boat returned with another load of sailors they repeated the same procedure and captured five of them alive, with only one dying in the fighting.
After questioning some of their prisoners, Haren felt quite certain that these men where not more victims of some kind of enchantment, but rather regular pirates who had been hired to smuggle slaves, and that they should be dealing with them accordingly. They learned that the captain of the ship waiting outside was called Satar, which wasn’t one of the names they recognized from the letter they had found on a priest’s desk.
Alamar suggested that they should be using the golden mask to charm one of the pirates to learn more information. Haren and Ilmari approved of this idea, but Haren insisted that Ilmari would be the one to use it. Unfortunately, the attempt to charm Satar failed, so Ilmari made him an offer that they would spare and release him if he cooperated with their questions. He admitted that he was working for another pirate leader named Mazdak, whom the priest Garban had been writing a letter to, and that they were delivering the slaves to another man called Tsorasz on Inixon near the pirates’ hidden base.
Haren wasn’t happy that Ilmari had promised the pirate his freedom, but was determined to honor it. But all the other pirates were still guilty of raiding ships and helping in the kidnapping of slaves and would certainly be put to death if they handed them over the the elderman in Orlane. So he decided to take it on himself to behead them. The grim work was quickly done and the bodies burned on a pyre. Satar was allowed to leave without his weapons as promised.
The next step of the plan was to capture the ship of the pirates and everyone got into their rowboat, including the sailors Kevan and Nolin and the three pack goats. When they reached the ship waiting outside the cave, Alamar shouted up to one of the remaining pirates that the caves where under attack and they had to flee immediately. When he climbed up the ladder to the deck with Haren and Ilmari, the leader of the remaining pirate asked who they were and where any of the other pirates were. With only three pirates and a big monkey on the deck, there was little need for further deception and a fight broke out immediately. More pirates and another monkey came up to join the fight from below, but they were all easily defeated. One of the pirates jumped for his life into the water, and as the fighting came to an end, Haren managed to capture one of the monkeys alive and put him into an empty fruit crate.
Day 7: 1st Day, 8th Month, Year 507
After a quick look over the ship, Kevan concluded that with the seven of them, they would be able to make it to the next port, but he didn’t want to dare sailing away from the coast without a full crew of sailors. So they set out to sail south to make a first stop in Abil to hire a crew.
Day 9: 3rd Day, 8th Month, Year 507
After three days of slow progress the ship finally made it to Abil, which turned out to be located inside an enormous sea cave. Kevan left to search the taverns for trustworthy sailors and Alamar excused himself for a few days to make some visits.
Day 4: 14th Day, 7th Month, Year 507
After having slain the priests, Alamar decided to put on the high priest’s robes and take his serpent staff and walk into the room behind the great doors at the end of a brightly lit corridor. The rest of the group stayed behind in side passages to observe what happens and come to aid him as soon as a battle started.
Opening the door and stepping through it, Alamar entered a chapple that also looked like a throne room, and on the raised platform on the opposite wall of the chamber were two cultists sleeping at the feet of a figure dressed in red robes and a large snake over its shoulders.
Alamar tried to impersonate the dead priest and tell his mistress that intruder are in the temple. With a gesture of her hand the two cultists rose from their cushions and the snake started to move forward, and in a moment of panic Alamar reached out with his newly developing telepathic powers. Surprised, the priestess signaled her servants to halt, and Alamar heard her speaking into his mind as well, asking who he is and why he has come to this place. Sensing that his deception had utterly failed, he ran back to the others, and seeing that the game was up, Haren the group in a charge into the main chamber.
The two cultists were easily knocked down and Alamar unleashed a telepathic attack against the priestess. Dazes from the attack, the priestess rose from her seat, revealing the tail of a great serpent instead of legs. She removed her mask, revealing a face covered in green scales, and as her robes fell away she transformed into a giant snake.
Fighting off an assault from Haren and Karim, Finan landed a deep strike with his blade and one of Ilmari’s arrows stuck deep into the neck of the great snake. Haren landed a mortal blow with his axe and continued to sever the serpent’s head.
When the two cultists awoke they told a story of having been taken from Orlane and brought to the hidden temple, where they had been brought before the priestess and became convinced to loyally serve her and the Great Serpent. Others managed to resist and were taken back to their cells, to await being taken away on a ship as slaves. Those who died during their imprisonment were being fed to crocodiles.
Picking up the golden mask, the group returned to loot the treasure room and the priest’s quarters. They freed all the cultists they had locked into their sleeping rooms and found them in an equal state to the first two they had questioned. A bit confused and appalled by what had happened to their fellow villagers who had resisted the power of the priestess. Though of the cultists that had been guarding the main entranace to the hidden temple there was no trace to be found.
After resting from their ordeal, the group loaded the treasures taken from the temple on the pack goats kept in the stables and led the freed cultists back to Orlane. Kamir inspected the golden mask for magic, which it clearly was holding, and Alamar and Haren got into a long fight over whether they could risk using it and falling under a curse. The possibilities that the masters of the golden priestess could send their minions and use powerful magic to recover the mask was also worrying. Alamar was insistent that the mask might come very useful in the future if they were to attempt infiltrating another serpent temple, and with the robe and staff taken from the priest he had a perfect disguise.
Despite Alamar’s protests to keep their possession of the mask a secret, Haren and Finan went to the witch Remi to learn more about it’s power. After studying it and performing various divinations, Remi told them that the mask had strong influence over the weak minded. Even someone without any mental powers could use it to bend the minds of others, but its powers would be much greater for someone who already possesses magical abilities of this kind. Alamar saw great potential in such an object, but Haren was not trusting him with such power.
As the sun was setting, the group visited the elderman of Orlane, who was crowded by freed cultists who were telling him of what had happened to them. The elderman inquired if there was anything they could do to find the people who were still missing, and one of the former cultists mentioned that the ship that was taking away the slaves always came during the darkness of the night of the new moon. The next one of which would be two days from now. A plan was made to ambush the crew of the ship when it arrived at the secret temple and then take their ship to reach the stronghold of the cult’s leaders on Inixon. Taking the helmsman of the ship prisoner and forcing him to take him there was not considered reliable enough, and so a freed cultists named Kevan volunteered to steer the ship for them, as he had been a sailor in his youth, and more than eager to help the people who had freed them from the cult’s control to save the still missing slaves.
Haren decided to check on the smith of Orlane who had reacted to their questions so violently when they first investigated the village. One of the smith’s sons answered the door and recommended that they don’t disturb his father, as he had always been an ill-tempered man and had finally started to calm down today. A quick visit to the temple revealed that the corpses from the battle had been cleared away during the two days they had been gone and the captured cultists set free. As they returned to the inn for the night they discovered that their prisoners there were gone as well, and somehow nobody had seen the innkeeper and his lackeys since then.
During the night, Alamar snuck from his bed to quietly take the mask from Haren’s pack. He put it on to study its magical energies for several hours, and found it to be just as the witch had told them, with no signs of dark or malicious powers. He managed to put the mask back into its place unnoticed and returned to his bed with nobody being the wiser.