Creatures under Leaf and Moon

I went into the creation of the Green Sun setting (which I think could get a proper name by now) deliberately avoiding any elements that are specific original creations of Dungeons & Dragons. And I still think that this was a really good idea. Dark Sun and Planscape are both my favorite D&D settings, and I am far from alone in that opinion. And they both have their own setting specific casts of monsters, many of which became quite iconic, that aren’t part of the regular D&D economy. Especially with Dark Sun, which has only unique creatures other than elves, dwarves, and halflings, but even with Planescape most of the famous monsters first appeared in that setting and where added to the regular monster manuals later.

Setting out to make a non-D&D world first and only later starting to think of how it would translate to D&D rules (which wasn’t even a given when I started the work) led to a very different outcome than if I had just sat down with a Player’s Handbook and Monster Manual and browsed for the classes and creatures that I want to use. But now that I decided to start the first campaign using the setting in D&D 5th Edition and a lot of my creatures can be done perfectly with reskins of existing creature stats, I don’t feel bad about picking other creatures that I find fitting for the setting from the Monster Manual and Volo’s Guide to Monsters as well.

Monsters

These are dangerous creatures of the wilderness that are not magical in nature but clearly more than normal animals.

  • Hydra (CR 8)
  • Giant Ape (CR 7)
  • Wyvern (CR 6)
  • Phase Spider (CR 5)
  • Umber Hulk (CR 5)
  • Girallon (CR 4)
  • Manticore (CR 3)
  • Carrion Crawler (CR 2)
  • Ettercap (CR 2)
  • Ogre (CR 2)
  • Yuan-ti Pureblood (CR 1)
  • Gnoll (CR 1/2)
  • Aaracockra (1/4)
  • Kuo-toa (CR 1/4)

Spirits of Forest, Mountains, and Sea

This category consists of fey, as well as all plant creatures and most elementals. They are all detected by a detect good or evil spell and affected by similar magic.

  • Genie (CR 11)
  • Treant (CR 9)
  • Stone Giant (CR 7)
  • Yuan-ti Abomination (CR 7)
  • Air Elemental (CR 5)
  • Earth Elemental (CR 5)
  • Water Elemental (CR 5)
  • Unicorn (CR 5)
  • Wood Woad (CR 5)
  • Succubus (CR 4)
  • Merrow (CR 2)
  • Will-o-wisp (CR 1)
  • Deep Gnome (CR 1/2)
  • Myconids (CR 1/2)
  • Blights (CR 1/8 – 1/2)

Spirits of Beneath and Beyond

This category covers spirits that are native to the Realm Beneath, the subterranean wilderness that is inspired by Pandemonium and Gehenna, and also beings from the stars, though there aren’t any of those at this point. They are all either aberrations or fiends.

  • Neothelid (CR 13)
  • Ultroloth (CR 13)
  • Arcanaloth (CR 12)
  • Aboleth (CR 10)
  • Nycaloth (CR 9)
  • Mind Flayer (CR 7)
  • Piscoloth (CR 7)
  • Fire Elemental (CR 5)
  • Mezzoloth (CR 5)
  • Canoloth (CR 4)
  • Helmed Horror (CR 4)
  • Grell (CR 3)
  • Choldrith (CR 3)
  • Howler (CR 3)
  • Dark Stalker (CR 2)
  • Grick (CR 2)
  • Meenlock (CR 2)
  • Chitine (CR 1/2)
  • Dark Creeper (CR 1/2)

Undead

Undead are limited to the very basics. Undead in the world are always the result of warlocks using powers gained from Spirits from Below and Beyond and never rise naturally.

  • Wraith (CR 5)
  • Wight (CR 3)
  • Ghoul (CR 1)
  • Specter (CR 1)
  • Shadow (CR 1/2)
  • Skeleton (CR 1/4)

Beasts

This category covers all the natural animals that are enough of a threat to deserve getting stats.

  • Axe Beak
  • Brontosaurus
  • Crocodiles
  • Giant Badger
  • Giant Beetle
  • Giant Boar
  • Giant Centipede
  • Giant Crab
  • Giant Hyena
  • Giant Octopus
  • Giant Rat
  • Giant Wasp
  • Hadrosaurus
  • Plesiosaur
  • Pteranodon
  • Sharks
  • Snakes
  • Tiger
  • Triceratops

There are a handful of additional creatures that I want to incorporate, but for those I have to write stats first. When I have them, I will share them here with descriptions.

I didn’t plan that eight of the Top 10 biggest critters are all underworld monsters, but that’s actually a pretty cool outcome.