Speak no Evil, see no Evil, hear no Evil, do no Evil

640px-Four_wise_monkeysReading a recent post from Bat in the Attic on the never ending topic of alignment in Dungeons & Dragons, one part did get me thinking:

What is good and evil? That is something each referee has to define. There is no right answer, my only firm recommendation is that there is answer and that it is consistent.

I had taken numerous classes on Asian philosophy and religion at university and one of the most interesting observations was that the concepts of Good, Evil, and Sin, as we are using them in European thinking and languages, don’t really apply in other parts of the world. They are frequently used in translations of Indian, Chinese, and Japanese texts, but such translations are both incorrect and misleading.

So why, instead of simply using mechanics as a rule in an RPG, not even taking the additional step and having a world in which not even the very concept of Evil exist at all? The concepts of Good and Evil assumes that there are universal rules, which can be followed or broken, and which have been put into place by some higher authority that is universally aknowledged to have the legitimacy to do so. This makes sense within Western and Islamic thought, where such a legitimized higher authority is assumed by default, even subconsciously by most people who rationally reject the notion. But in most fantasy worlds this is not the case and all you have is multipe higher powers that propose different views of morality and whose existance is universally accepted, even if most people chose to follow only the ideals of a specific deity. But without a single universal authority, you can’t have universal rules. Trying to enforce some kind of objective notion of Good and Evil seems arbitrary at best, and entirely inconsistent at worst.

Which is not to say that the majority of humans throughout human history did not have any notions of right and wrong. In Asian models of thinking you often find a related, but different concept of Beneficial and Harmful. In particular, beneficial and harmful for the pursuit of peace and harmony. Something that is harmful might not be considered evil, and some things that are good might not be beneficial. The concepts behind the monkes are of course not “see no Evil” and “hear no Evil”. The actual meaning is “do not watch harmfully, do nor listen harmfully, do not think harmfully, and do not act harmfully”. Yes, you can watch and listen harmfully. Being a spectator to bloodsports and public torture may not be Evil, as you’re not performing any evil deeds, but you still darken and corrupt your mind.

So why not have a fantasy setting in which Good and Evil do not exist. Not only not as forces, but also not even as concepts? In a roleplaying game, especially when you are running one in a homebrew setting, this is probably very hard to communicate to the players. But I think it might be a really interesting thing to attempt in my fiction writing. Most people would probably not notice it, especially in a Sword & Sorcery setting where things tend to get quite dark by default. But completely avoiding the use of the word “evil” really shouldn’t be difficult at all.

Ancient Lands: Spirits

In the Ancient Lands are several other world than the one which is home to the humanoid races, but compared to many other setting, the entirety of all these realms is relatively simple. There are three main realms: The Material World and the Spiritworld, which form a pair of two mirroring, but not quite identical realms, and the Void, the endless and eternal space that lies beyond them. The Material World and the Spiritworld are not eternal or unchanging, and there might be countless others like them far out in the Void. This even seems very likely, though nobody has ever been able to find anything that would prove it.

Worlds

The Material World: It’s the world of physical matter and mortal creatures. By itself this matter is lifeless and inanimate, but both the forces of nature and the spirits if all living things are maintained by life energy that comes from the Spiritworld. Most of the Material World is an almost empty space in which countless numbers of stars and planets exist. Many of which are lifeless rocks, but there could still be many thousands covered in plants and wildlife. However, even the most powerful magic rituals can not allow a person to travel between them.

Spiritworld: On a first glance, the Spiritworld seems almost identical to the Material World and might even appear indistinguishable from it until obvious signs of its magical nature are encountered. However, in reality the Spiritworld consist entirely of magical life energy that takes solid forms almost, but not completely mirroring the environments of the Material World. Every tree, mountain, and lake has a counterpart in the Spiritworld, even though they might not look the same or be in exactly the same places. Events that affect the spirits of a place might be invisible in the Material World, but can lead to severe changes in the Spiritworld. Animals and humanoids are the exception, as their spirits exist entirely in their material bodies and is separate from the Spiritworld. Furthermore, all natural forces are much more powerful, including the strength of wind, the heat of the sun, and so on. This makes travels to the Spiritworld highly dangerous to mortal beings, as their bodies are not made to deal with such forces.

Underworld: The Underworld is not actually a separate realm of existence, but rather a different region of the Spiritworld. While what most people are calling the Spiritworld is the mirror image of the surface world, the Underworld are those regions that are mirroring the inside of the planet. Since the Spiritworld is not an exact match of the Material World, there are vast systems of interconnected tunnels and caverns that have conditions that could be survived for extensive amounts of time by mortal creatures with magical protections.

The Void: The Void is quite unlike any of the other realms. It’s the space that exist outside of the universes, and concepts of time and distance have no meaning there. While physical matter can be brought to the Spiritworld and Spirits manifest in the Material World, matter can not exist in the Void and is confined to its own universe. However, the Void does have energy and some sorcerers have managed to separate their souls from their bodies and take short peeks into the Void. At the beginning of the universe, an infinitly small fraction of the Voids energy started to form into matter, creating with it space and time, and eventually all life as it exists now in the Ancient Lands. Eventually, after billions of years, space, time, and all matter will again disintegrate into the primordial energies it was made from and return to the Void. This has happened countless times before, and will happen countless times again. Not just one universe at time, but a potentially infinite number, as the Void has no beginning and no end.

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Humans with pointy ears

In Goethe’s probably most famous and classic play Faust, the honest and properly raised Gretchen falls in love with the dashing and intelligent Doctor Faust, but has some concerns about his pursues of alchemy and astrology and the highly suspicious companion he spends much of his time with. Despite all the trust she places in him, she eventually can no longer dismiss her worries and confronts him for the moment of truth: “How is’t with your religion?”

When it comes to fantasy these days, both literature and games, one of the big Gretchen-Questions appears to be “What do you think about nonhuman characters in fantasy?” No matter how you reply, there will always be lots of people all too happy to tell you why you should reconsider your stance. Some think it’s always a bad idea while others really don’t want to have anything to do with works that limit themselves entirely to humans. When it comes to Sword & Sorcery, a lot of people seem to be especially vehemently entrenched in their oppinion that it can’t really be even considered Sword & Sorcery when there are characters who are not humans in it.

One comment I see very often that appears to go for a middle ground is “I am not entirely against nonhuman characters, but they must be more than humans with pointy ears.” They have to be distinctly nonhuman in their nature and behavior or they could just have been humans in the first place. When you see a comment like that, you usually also see a great number of people who can totally get behind that and very much agree with it. But when you look at actual works of fantasy fiction, how often do you really see nonhuman characters that truely think and act completely different than humans do. Dark Sun had the Thri-kreen, a race of large and intelligent insects; Eberron the Warforged, a mass produced type of golem with human proportions build for warfare; and in sci-fi I could think of the Geth, a collective of trillions of programms that group together into artificial intelligences that control all kinds of robot bodies as fits their current needs. But these are a few exceptions out of hundreds and possibly even thousands of fictional types of people that have been made up in the last 100 years, who pretty much all very much fit the mold of “humans with pointy ears” (or horns, green skin, four eyes, or whatever).

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Book Review: The Sword & Sorcery Anthology (Part 2)

Part 2 of my review:

I want to say it here again, that I really love Sword & Sorcery and hope that I will be reading something great every time I begin a new story. And when it doesn’t start well, I keep on reading hoping it gets better and I am really looking for things to like about it and that I could recommend favorably. I was really hoping this second part of the review would be much more positive and make the book at least a decent anthology overall. But my reaction turned out to be something else:513573755_o

It’s just going to get a lot worse.

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The Witcher finally fully translated to English

Overlord at Fantasy Faction shared the news that the deal for the translation of the rest of The Witcher series has come through.

The short story collection The Sword of Destiny will come out this May, and the two remaining books of the novel series The Swallow’s Tower and The Lady of the Lake in 2016 and 2017. The English translations seem to have a rather weird history, with a rather irregular schedule to put it mildly.

Collections

  • The Sword of Destiny (Pol. 1992/Engl. 2015)
  • The Last Wish (pol. 1993/Engl. 2007

Novel Series

  • Blood of the Elves (Pol. 1994/Engl. 2009)
  • Times of Contempt (Pol. 1995/Engl. 2013)
  • Baptism of Fire (Pol. 1996/Engl. 2014)
  • The Swallow’s Tower (Pol. 1997/Engl. 2016)
  • The Lady of the Lake (Pol. 1998/Engl. 2017)

Without any guarantee that the translations would ever be finished, I certainly wouldn’t have bothered with starting a five book series at all. Fortunately, I can also read the German translations, which had been completed four years ago. I don’t have the slightest clue why the English version was taking the longest. Even the Spanish, French, and Lithuanian translations had been finished years ago.

I reviewed The Last Wish last month, which I consider an excelent book and probably the best pick to get into the series. To me, it’s the best example of modern (post-80s) Sword & Sorcery and reaches even up to Conan in quality. I can’t recommend it enough.

I also happen to find the original announcement from the publishers site.

Book Review: The Sword & Sorcery Anthology (Part 1)

The Sword & Sorcery Anthology
The Sword & Sorcery Anthology

Now this title is a boast as big as it can possibly get. Swords & Dark Magic called itself the new Sword & Sorcery and fell disappointingly flat in that regard. “The Sword & Sorcery Anthology” can only be read in two possible ways: Either “The Complete Collection of Sword & Sorcery”, which obviously it isn’t, or “The Ultimate Sword & Sorcery Anthology”. I am more than willing to judge a book by its content, but when the publisher puts such a claim into the very title of the book, I will judge it by that measure as well.

Since getting through this book is taking a lot longer than I thought, I’ll split this review into two parts, covering half of the stories each. (The second half may take another week or two, though.)

Continue reading “Book Review: The Sword & Sorcery Anthology (Part 1)”