Dead bodies everywhere

Feeling not particularly happy today, I looked through all the books, DVDs, and games I have for something cheerful. And realized that the only thing I have that would somehow fit that description is Monty Python and the Holy Grail. Pretty much every other piece of entertainment is about a world that consists mostly of huge piles of corpses and is about a protagonist tryint to prevent those people who still live from being all horribly killed by monsters, aliens, or super evil soldiers as well. Even the funny stuff I have generally has the world in shambles and most people dead, like Zombieland.

There are a few things I’ve enjoyed that are genuinly funny and happy, but those are nonsensical comedy that doesn’t really has anything to say about anything. Except perhaps about the value of friendship and love in a nauseating corny way.

And it isn’t just that I’ve only bought dark stuff over the past 10 years. All the good movies and games of recent year that I know about are ultimately about endemic suffering and everything either being shit or about to become shit if the hero can’t prevent it. Isn’t there anything intellectually engaging that isn’t about suffering?

Nonhuman characters in Sword & Sorcery

When talking about Sword & Sorcery and the essential traits and themes of the genre, there is almost always at least someone making the claim that the absence of nonhuman character is outright essential and that a work can not be Sword & Sorcery if it has any nonhumans that are not monsters. Yesterday someone made the commendable effort to provide a reason and supporting evidence why nonhumans are not a thing in the genre, by stating that there are pretty much no works of Sword & Sorcery which have nonhumans as counter evidence. Now obviously that gets us to a True Scottsmen argument. If your definition of Sword & Sorcery includes “no nonhumans”, then of course there are no works that have them. You could also say that Sword & Sorcery doesn’t have guns. But Salomon Kane has guns and I haven’t seen anyone claiming that he isn’t Sword & Sorcery. Guns are just uncommon, but not conflicting with essential traits of the genre.

However, I want to argue that there are in fact many works that have all the relevant traits of Sword & Sorcery and also nonhumans, and in which the inclusion of nonhumans doesn’t in any way conflict with with those essential elements and themes.

  • Atlantis: The Second Age (rpg)
  • Bound by Flame (videogame)
  • Dark Sun (rpg setting)
  • Dragon Age II
  • The first three Drizzt novels.
  • Elric
  • Primeval Thule (rpg setting)
  • Rune Soldier (anime)
  • The Witcher

I admit, most of these are fairly recent. But just because something is not found in the oldest works doesn’t automatically make it incompatible with a genre. It still walks like a duck, swims like a duck, and quacks as a duck.

The Face of Pictdom?

How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?

Robert_E_Howard_suitWhat is it with this picture of Robert Howard? It’s probably the most well known picture of him that gets used the most. Far be it from me to claim to really know a man who lived on the other side of the world and has been dead for 80 years, but I always feel that this isn’t really him. This is Robert Howard trying to pretend to be someone who he is not. As far as I know, this is the only picture of him with a tie and a hat (at least this hat). And it doesn’t match the way he described himself in his writings and correspondence at all. Maybe his agent demanded this picture for promotional material or it was him dressing up in costume (there’s a couple of pictures of him posing and showing off his collection of anachronistic stuff). This probably is purely subjective, but that look on his face never seems to me like a man looking cool. It looks like a man trying to look while feeling very akward. This just doesn’t seem to be him.

Especially when compared to other existing pictures of him.

rhowardREH_Fence_Photo

 

 

 

 

 

 

 

 

 

This seems to be the real Robert Howard, how he actually was and how he wanted to be seen. He clearly had his problems and who knows what had been going on inside his head. But I think that picture with him in a suit really is doing the man a disservice. It doesn’t seem at all like the way he should be remembered.

Book Review: Bloodstone

A while back I reviewd Death Angel’s Shadow by Karl Wagner, which I really quite liked. So I picked up Bloodstone, which was published two years later, but being a somewhat obscure series from the early 70s I have not the slightest clue in which order they were originally written. I have a feeling that Bloodstone might actually be a bit older, and perhaps even the first story of Kane.

Bloodstone
Bloodstone

Bloodstone is a single full-length novel which begins with Kane coming into possession of a strange old ring with a large green and red bloodstone. It awakens some long lost memories in his immortal mind and leads him to start another one of his enigmatic plans of conquest. In typical Kane fashion, even though he is the protagonist of the story, Wagner doesn’t tell us anything of what Kane is knowing or planning for most of the time. Usually witholding important information from the readers which the characters obviously know ranks at the very lowest level of cheap writing tricks for me. But with Kane Wagner is always consistent and we’re always kept in the dark of what is going on in his head. In fact, for large parts of the book Kane is completely absent and as in the other stories, the plot mostly follows other people who had the unfortunate fate to get caught up in his wake as he leaves a trail of destruction wherever he goes. Of those other characters we do learn a lot and their thoughts and plans are usually revealed very quickly. It’s a very daring and couragous method of telling a story, but one that Wagner manages to pull of successfully and it works really well.

In Death Angel’s Shadow and Undertow, I always had the impression that Wagner was not a man of great words who uses relatively simple language to talk about very complex and fascinating things. In Bloodstone, it seems more like he is trying too hard in channeling Lovecraft and Howard and pretty much every paragraph has at least one word which I don’t know. I always understand what he means out of the context of the sentence within the scene so it doesn’t hurt too much, but I think he clearly went overboard with it in Bloodstone. His other (and I presume later) works are much better in this regard. The other thing that I noticed negatively is that the story drags on for too long. Especially when it comes to describing the big fight scenes, but also when another mysterious location is visisted. I love well written description that go into a lot of detail to bring the sights and atmosphere to life, and the lack of such is something that often find frustrating in many fantasy stories I’ve read in recent years. But in this case Wagner is often not adding anything new and just repeats more of the same things he already said. With the big battle scenes I was sometimes tempted to flip ahead three or four pages, but I have to say that I generally get very easily bored by battle scene all the times. I usually skip the battle scenes when watching The Two Towers and I don’t even have Return of the King on DVD. So maybe it’s not actually that bad. Overall, this books seems not particularly strong when it comes to the degree of skill at the craft. Language a bit too cheesy, pacing could be a lot better, and the characters are not particularly deep or complex.

But all that doesn’t bother me at all, because it’s the plot where Bloodstone really show. Like the other stories I’ve read, Wagner once more showed that he had a really good instinct for creating plots that don’t tread down the old paths. At several points in the novel I got the feeling that everything seemed close to resolution, but when you’re only a quarter into the book, you know that it obviously can’t be the case. Part of this comes from the fact that we never really know what Kane is planning in the long term and we only follow his antagonist or allies as they are dealing with the issue currently at hand. But any time it seems like the adventure has been wrapped up, Kane plays his next card and reveals another step in his grand plan to the rest of the world. In a TV show or comic this could probably get pretty frustrating, but as Bloodstone is a single volume novel you know how much more you can expect to follow. There are plenty of nice twists, with probably the best one being the one at the end. It’s a rather unusual approach you’ve probably not seen before very often, but it doesn’t come out of nowhere and you probably see it coming two sentences before it happens.

Kane himself is mostly Kane as we know him. A brilliant schemer and utterly selfish bastard. But while his planning and manipulating in this book is very nicely done, his character is not quite as fascinating and disturbingly ambigous. In Death Angel’s Shadow, it is made very clear that everyone who know about Kane thinks that he is a terrible monster in the shape of a man, and everything we learn about his thoughts actually supports that assesment. Not that he’s eating babies and impaling people on big spikes, but it is very clear that his mind has absolutely no regard for anything that normal people would consider just or decent and that he walks on the corpses on innocents without any second guess. This element of his character, which combined with his compelling charisma makes him such an intriguing character, is mostly absent in this book. Here he is simply selfish. If you havn’t read any Kane stories before and then read Bloodstone, you’d probably not feel anywhere near as fascinated by him as I do. If this is indeed one of the first stories Wagner wrote about the character, he’s getting a lot stronger later on.

What I found very interesting about this book is that it finally reveals why Kane does anything that he does. In Death Angel’s Shadow that was always a great mystery. Why does he consider his immortality a curse and why does he live the kind of life he does if he could do pretty much anything he could ever want to? In Bloodstone, this part of his character is explored only briefly, but deep enough to get a pretty good understanding of how he ticks. It’s not really complicated at all and makes a lot of sense. If this is actually a good thing I am not sure. I really loved the walking mystery that was Kane in the stories I’d been reading before, and as of now I can not say if understanding his way of thinking makes his character more enjoyable or less. I probably have to read another collection of stories before I really know.

With all that being said, I still really loved reading this book. And I do recommend it, but with some considerations. If you havn’t read any Kane story before, I don’t think this is a good one to start with. It’s still a pretty good book, but it doesn’t really showcase how good Wagner could write this character. Even if the series of Kanes stories is something you’d love, Bloodstone might not be the book to win you over. If you know Kane and consider picking up this book, I fully recommend doing so. But if you are thinking of giving the series a try for the first time, better start with something else. Death Angel’s Shadow would be a good start, for example.

Why we didn’t take an eagle to fly to Mount Doom

In a discussion about magic systems at Fantasy Faction, I made the argument that the most important thing about writing magic is consistency. Audiences flipp out when characters have a useful ability at one point of a story but for some reason don’t use the ability in other situations when they would be super useful. The most famous example of this is the complaint about The Lord of the Rings, that Gandalf clearly has a way to get the giant eagles to come to his aid and pick up people and fly them around. Just after the Ring is destroyed, the eagles show up and rescue Frodo and Sam from Mount Doom. Right after they completed a foot march of several months! So why didn’t Gandalf call the eagles in the first place to carry him and Frodo to Mount Doom and avoid the whole ordeal?

lotr-eagles-fan-theory-lotr-eagle-plot-hole-plugged-upThis is a justified question. But lots of people simply stop there and complain about bad writing. But in fact there are plenty of reasons why they didn’t try that and why it almost certainly would not have worked at all.

The whole point of the Fellowship is to get the Ring to Mount Doom without Sauron even realizing that anyone has any intention of destroying it. But Sauron does not just have scouts and spies to keep informed what his enemies are doing, he also has the power to see almost any place in Middle-Earth. The only way to stay undetected is to look inconspicious and not worthy of being paid any attention. Flying on eagles towards Mordor might be quick, but Sauron should know that the eagles are allied with the elves and the wizards, and there is very little chance they could even get close without being noticed. They are big, they stand out, they are known enemies.

To make things worse, we also know that the wraiths have flying beasts and at least one of them was scouting the area right outside Mordors front gate. The eagles can’t get into Mordor without being noticed by Sauron and once spotted the wraiths are able to fight them in the air. Could the eagles had slipped through or perhaps defeat the wraiths and flying beasts in battle? Possibly. But if they fail Sauron has the Ring and then it’s instant Game Over.

Yes, the eagles are used twice in the story to carry people. The first time they rescue Gandalf from Isengard, but that’s very far away from Mordor and the flying beast could’t get there in time to stop it, even if Sauron noticed it at all. The other time they rescue Frodo and Sam, after Sauron and the wraits are all destroyed. There was nobody there to either spot them or to intercept them, and even if in the worst possible case orcs with ballistas manage to shot them down, it wouldn’t make any difference in the war anymore. They don’t carry the one thing that must never fall into enemy hands at that time. Had for some reason the eagle at Isengard died, it also wouldn’t have made things any worse than they already were at that point. But there are very good reasons why flying Frodo to Mount Doom very likely wouldn’t have worked and why it would have been too risky to try. Two hobbits sneaking in at the back while making a huge distraction at the front door really was a plan with much better chances.

I think I am done with Weird Fantasy

I discovered Lovecraft only a few years ago but found that there is a real charm to his works. And the more I read, the more I realized that it’s really not a lot like the “Cthulhu Mythos” I’ve been hearing about for several years before. All the many horrific gods and the alien races with their billion year old wars barely make any appearance in his stories. Calling it the “Cthulhu Mythos” is particularly puzzling as he appears in only one story, which I admittedly found rather lacking, and so much more talk is about Yog-Sothoth, Nyarlathotep, Shub-Niggurath, and Dagon. There are some hints here and there that strange creatures have been to Earth in the distant past, but there isn’t anything about ancient histories of cosmic wars. Turns out Lovecraft never called it Cthulhu Mythos and all the other stuff was written by other people. And I have to say I find Lovecrafts own stories to be much higher quality because they don’t explain things and leave things vague. All the systemization, cataloging, and historic recording was the work of people who wanted to expand, but in my oppinion didn’t actually get what Lovecraft had been done. Still, most of Lovecrafts own writing is quite good and I still regard those stories very highly.

Some time later I came into contact with various videogames that had some kinship with the style I appreciated in Lovecrafts stories. The Japanese Silent Hill series, and the Ukrainian Stalker and Metro games. All these works have themes of desolation and decay, with protagonists who have to deal with events and environment which they don’t understand but have to deal with alone. And one thing that is really compelling about all of them is not what they explain about the events and environment, but what they leave highly vague and ultimately unexplained. The stories themselves have some interesting ideas, but it’s really everything around the characters and the plot that’s really selling it. In the sphere of games the common term is Lore, but it’s really the same thing as worldbuilding. Perhaps even a better term as the worldbuilding is really the creative process of making the world, while the Lore is the information that actually gets presented to the audience in the finished work. They don’t care so much how it’s done, just what the final result is.

Both the Stalker and Metro games are based on Russian science fiction novels and few people would think of Silent Hill as Fantasy. It’s simply Horror. (And the most terrifyingly, pants-shitting horror I’ve ever seen anywhere.) But they still intrigued me greatly as inspirational sources for the worldbuilding on my own Ancient Lands setting. Having really gotten into fantasy both with Dungeons & Dragons, rereading The Lord of the Rings, and playing the Warcraft games, my encounters with fantasy were highly dominated by works that explain absolutely everything down to the smallest level. The more minimalistic approach of both Lovecraft and Horror games, which also have a lot of Lore but it’s much more uncertain and speculative, seemed both more entertaining and intriguing. I later encountered other Japanese fiction like Neon Genesis Evangelion and Elfen Lied (the manga, the anime sucks), which also went a similar route and did very well, at least for me.

So when I heard of fantasy roleplaying games created with the express intend to evoke the bizarre and unknowable it had my curiosity. James Raggi is the posterboy for this movement with his Lamentations of the Flame Princess game, but there are plenty of others whose creative output is just as important. Raggi made the choice to call his game Weird Fantasty Roleplaying, which all things considered seems quite accurate. I haven’t read any of the Bas-Lag books, which are probably the most popular work by which the “New Weird” is identified, but from all I’ve heard about it there seems to be a clear kinship.

And over the last two or three years, I’ve learned a huge amount of things about creating fantasy that is based on and revolves around the inexplainable and extremely lethal. I came, I saw, and I learned. But I also find it to get really tiresome and also going overboard. The Weird Fantasy roleplaying material seems too deeply focused or even obsessed with the grotesque and being outright repulsive. Mutilated corpses and baby-eating penis monsters get from being horrific to being just obnoxious very quickly. I can’t speak for the literature, but in the area of roleplaying games, the Weird seems to be taken as almost synonymous with being both random and repulsive. And that’s just not doing it for me.

When I am looking at a great mystery, I am seeing a small piece of something bigger. Potentially much bigger; who could tell where it ends? In a good mystery I learn what happened here and now, but how it is connected to all the hidden forces and powers I might never know. That’s just what Lovecraft did. But in the Weird Fantasy there often isn’t anything to know. Weird shit just happens and because the characters of the story will never know, the writer doesn’t make any effort to give some reason or purpose for it. And I think the story as a whole suffers greatly from it. In a total vacuum of information, the characters have no meaningful agency. Investigation is pointless if there isn’t anything to learn. Surviving in a situation you can’t begin to understand might be interesting and exciting at first, but ultimately it really is just pure luck and the writers whim that keeps the characters alive. They don’t really have a hand in their fate. And while that’s bad in literature, it’s just outright terrible in a roleplaying game.

I also found myself trying to make all my monsters horrifying, until I realized that I didn’t really have any idea why I would think that might be necessary or even desirable. Reading Hellboy this week, where fey spirits of Britain and Russia play a major role, I remembered that I went looking into this whole Weird Fantasy business to learn about how to make monster threatening and dangerous, and most importantly ambigous. And there just isn’t anything ambigous about a 30 meter tentacle penis with huge teeth. What I am really after with the Ancient Lands is a world in which spirits are real, potentially dangerous, but also worshipped as protectors and bringers of prosperity. What I am after is “awe”. Not terrified panic. In good fairy tales the protagonist has to get face to face with the spirits and atrempt to have a human interaction with something that deep inside is utterly inhuman. That is the fear I am after. The fear of overplaying your luck and slipping up right in front of a being of unbelievable power and primordial and unrestrained emotion. Something that is like a person, but ultimately not a person at all. Which is something none of the beings in Weird Fantasy have. They just attack as soon as they see you and turn you into screaming goo as soon as they touch you.

My time with Weird Fantasy certainly was not a wasted one. There are actually some really good ideas to how approach and structure things. But these are fine tools, which I believe are much more often misused as sledgehammers. I rather go with Hellboy.