While I get the general idea of dungeon crawl sandbox campaigs and use some elements of sandbox settings for my own campaign, I’ve been puzzled about how such campaigns actually look in practice. I occasionally see advice that GMs should not direct the players to anything and that any story that evolves comes entirely from the players descisions. I have a hard time imagining that, but so far never had any luck in finding actual gameplay reports of such campaigns.
This post is a kind of open call to everyone to pointers where one could maybe find campaign logs and play reports of this type of campaign. Any replies will be highly appreciated.