So Lamentations of the Flame Princess has released a new book by Patrick Stuart that is about weird adventures in the Underdark, and it’s almost 400 pages long, and starts with a big monster section, and has special rules for light, and a system for food and cannibalism, and random 3D cave environments, and…
It’s looking really good so far. Though most of it is so weird that I am not even sure what I am looking at. Many times it is more tell than show, but it still works quite effectively. Not sure what I might be using from this book, but it sure gives me ideas what I want to do in my game.
The darkness is following them, surrounding them. It infiltrates slender claws behind shadowed columns, reaching towards the lantern, hungering to snuff it out. It backs away reluctantly before the light, it follows carefully and relentlessly, creeping as close as it can. It leaves chew marks in the corners of your sight.
The darkness is a character. It only wants one thing. Rules are hard to remember and details are easy to forget under stress. Intent is not. Intent is easy to recall and unlike detail it actually grows more powerful under stress. You remember who hates you. The more stressed you are, the more you remember it. The dark hates the players; you play the dark. You will probably forget that a candle has a ten foot radius but you will never stop waiting for the candle to go out.